IEEE VR
2018
1.Avatars and Virtual Humans——人物和虚拟人物
2.Augmented Reality——增强现实
3.Body and Mind——人体和思想(人体运动、用户的感知)
4.Active Haptics——触觉
5.Cybersickness——网络病(模拟器病)
6.Locomotion & Walking——运动和行走
7.3D hand Interaction and Physics——手的交互
8.Social VR——社会与虚拟现实(研究虚拟世界中的社会场景)
9.Rendering——渲染(材质、纹理、光照)
10.Multimodality: Sound, Olfactory, and Gustatory Displays——多模态(声音、嗅觉、味觉)
11.Immersion & Embodiment——沉浸和具象化
12.Training——训练
13.Redirected Walking——重定向行走
14.Applications——应用
15.Navigation——导航
16.Passive Haptics——被动触觉
17.Selection and Pointing——
18.Hardware & Tracking——硬件和追踪
19.360° and Panoramic Videos——360度全景视频
20.Learning and Educational VR——学习和教育VR
21.Visual Perception——视觉感知
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?

Simulating Movement Interactions between Avatars & Agents in Virtual Worlds Using Human Motion Constraints

Performance-Driven Dance Motion Control of a Virtual Partner Character

Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual Reality

“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments
研究用户对控制的感觉,形式化SoA(Sense of Agency),并提出可以操控和测量SoA的方法
SoA有两个部分(使用者的感觉和判断)和三个原则(优先原则(先有意识再有行动)、连续原则(感官结果要符合用户的预期结果)、排外原则(人的思想必须是该结果的唯一原因,例如不会受到外界影响))
Social VR: How Personal Space is Affected by Virtual Agents' Emotions


Real-Time Re-textured Geometry Modeling Using Microsoft HoloLens

[Midair Ultrasound Fragrance Rendering](Midair Ultrasound Fragrance Rendering)



The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response

Towards Joint Attention Training for Children with ASD – A VR Game Approach and Eye Gaze Exploration



You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking
有限的真实空间如何与广阔的虚拟空间相映射
对不同空间压缩技术的评价需要有统一的度量
贡献:
1.提出了TLI(threshold of limited immersion)作为新的评估空间压缩技术的度量
2.设计实验测量TLI
3.通过对用户的研究验证TLI
4.在低复杂度场景中为缓慢变化的旋转测定TLI
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality


Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics

The Critical Role of Self-Contact for Embodiment in Virtual Reality

IEEE VR
2017
MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR

cg.cs.tsinghua
Semantic Labeling and Instance Segmentation of 3D Point Clouds using Patch Context Analysis and Multiscale Processing

Delaunay Mesh Simplification with Di!erential Evolution

BiggerSelfie: Selfie Video Expansion with Hand-held Camer

Real-time High-accuracy 3D Reconstruction with Consumer RGB-D Cameras

PhotoRecomposer: Interactive Photo Recomposition by Cropping

Learning to Reconstruct High-quality 3D Shapes with Cascaded Fully Convolutional Networks
