zoukankan      html  css  js  c++  java
  • java05

    RGB(红绿蓝)0-255
    全0就是黑色,全是最高255就是白色。
    
    
    
    //第一步类
    package cn.bjsxt.test;
    
    import java.awt.Color;
    import java.awt.Font;
    import java.awt.Frame;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    /**
     * 游戏基本知识测试类
     * @author dell
     *
     */
    public class GameFrame extends Frame {//GUI编程:AWT,swing等,AWT是落后了的,AWT不用学不是重点。java不擅长写桌面(windows)软件,擅长写手机软件和服务器端软件。
    
        Image img = GameUtil.getImage("images/sun.jpg");
    
        /**
         * 加载窗口
         */
        public void launchFrame(){
            setSize(1000, 500);//画窗口要定义宽度和高度,
            setLocation(100, 100);//定义位置,窗口的左上角的坐标(相对于window桌面的左上角)
            setVisible(true);//窗口可见了
            
            
            new PaintThread().start();  //启动重画的线程
            
            //增加一个窗口监听
            addWindowListener(new WindowAdapter() {//WindowAdapter是匿名内部类,申明和使用在一起。
                @Override
                public void windowClosing(WindowEvent e) {//匿名内部类里面重写方法
                    System.exit(0);//结束当前运行虚拟机
                }
                
            });
        }
        
        private double x=100,y=100;
        
        @Override
        public void paint(Graphics g) {//在窗口画东西要重写父类的方法,g就是一支笔一样。
            g.drawLine(100, 100, 200, 200);//画线,起点和终点坐标(这是以窗口的左上角为起点的,而这个窗口的坐标是以window桌面的左上角为起点的)
            g.drawRect(100, 100, 200, 200);//画矩形
            g.drawOval(100, 100, 200, 200);//画圆
            
            Font f =new Font("楷体",Font.BOLD,100);
            g.setFont(f);
            
            g.drawString("我是尚学堂高琪", 200, 200);//画一个字符串
            
            g.fillRect(100, 100, 20, 20);//画一个实心矩形
            
            Color c = g.getColor();//保存原来的颜色
            g.setColor(Color.red);//改画笔的颜色
            g.fillOval(300, 300, 20, 20);
            g.setColor(c);//改完之后又回复之前的颜色
            
            g.drawImage(img, (int)x, (int)y, null);//图图片,图片画的坐标。
            
            x += 3;
            y += 3;
        }
    
        /**
         * 定义一个重画窗口的线程类,是一个内部类
         * @author dell
         *
         */
        class PaintThread extends Thread {
            
            public void run(){//重写父类的方法
                while(true){//一直画,直到程序关掉
                    repaint();
                    try {
                        Thread.sleep(10); //1s = 1000ms,歇一会,不然cpu撑不住。
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }
            
        }
        
    
    
    
        public static void main(String[] args) {
            GameFrame gf = new GameFrame();
            gf.launchFrame();
        }
        
    }
    
    
    
    
    
    
    
    package cn.bjsxt.test;
    
    import java.awt.Image;
    import java.awt.image.BufferedImage;
    import java.io.IOException;
    import java.net.URL;
    
    public class GameUtil {
        
        private GameUtil(){}  //工具类最好将构造器私有,里面的方法是静态方法。这样就不会new出一个对象,而是直接调用静态方法。
        
        public static Image getImage(String path){
            BufferedImage bi=null;
            try {
                URL u = GameUtil.class.getClassLoader().getResource(path);//返回url对象
                System.out.println(u);
                bi = javax.imageio.ImageIO.read(u);
            } catch (IOException e) {
                e.printStackTrace();
            }
            return bi;//BufferedImage是Image的子类,所以可以返回。
        }
    }
    package cn.bjsxt.solar;
    
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Image;
    
    import cn.bjsxt.util.GameUtil;
    
    
    
    public class Planet extends Star {
    
        //除了图片,坐标。 行星沿着某个椭圆运行:长轴、短轴、速度、角度。 绕着某个Star飞。
        double longAxis;  //椭圆的长轴
        double shortAxis;  //椭圆的短轴
        double speed;     //飞行的速度
        double degree;    
        Star center;
        
        boolean satellite;
        
        
        public void draw(Graphics g){
            super.draw(g);
            move();
            if(!satellite){
                drawTrace(g);
            }
        }
        
        public void drawTrace(Graphics g){
            double ovalX,ovalY,ovalWidth,ovalHeight;
            
            ovalWidth = longAxis*2;
            ovalHeight = shortAxis*2;
            ovalX = (center.x+center.width/2)-longAxis;
            ovalY = (center.y+center.height/2)-shortAxis;
            
            Color c =g.getColor();
            g.setColor(Color.blue);
            g.drawOval((int)ovalX, (int)ovalY, (int)ovalWidth, (int)ovalHeight);
            g.setColor(c);
        }
    
        public void move(){
            //沿着椭圆轨迹飞行
            x = (center.x+center.width/2) + longAxis*Math.cos(degree);
            y = (center.y+center.height/2)+ shortAxis*Math.sin(degree);
            
            degree += speed;
        }
        
        
        
        public Planet(Star center,String imgpath, double longAxis,
                double shortAxis, double speed) {
            super(GameUtil.getImage(imgpath));
            
            
            this.center = center;
            this.x = center.x + longAxis;
            this.y = center.y;
            
            this.longAxis = longAxis;
            this.shortAxis = shortAxis;
            this.speed = speed;
            
            this.width = img.getWidth(null);
            this.height = img.getHeight(null);
    
        }
        
        public Planet(Star center,String imgpath, double longAxis,
                double shortAxis, double speed,boolean satellite) {
            this(center, imgpath, longAxis, shortAxis, speed);
            this.satellite = satellite;
            
        }
        public Planet(Image img, double x, double y) {
            super(img, x, y);
        }
        public Planet(String imgpath, double x, double y) {
            super(imgpath, x, y);
        }
        
        
    }
    
    
    
    
    
    
    
    
    
    
    
    
    package cn.bjsxt.solar;
    
    import java.awt.Graphics;
    import java.awt.Image;
    
    import cn.bjsxt.util.Constant;
    import cn.bjsxt.util.GameUtil;
    import cn.bjsxt.util.MyFrame;
    
    /**
     * 太阳系的主窗口
     * @author dell
     *
     */
    public class SolarFrame extends MyFrame {
        Image bg = GameUtil.getImage("images/bg.jpg");
        Star sun = new Star("images/sun.jpg", Constant.GAME_WIDTH/2, Constant.GAME_HEIGHT/2);
        Planet earth = new Planet(sun, "images/earth.jpg", 150, 100, 0.1);
        Planet moon = new Planet(earth, "images/moon.jpg", 30, 20, 0.3,true);
        Planet mars = new Planet(sun, "images/Mars.jpg", 200, 130, 0.2);
        
        
        public void paint(Graphics g){
            g.drawImage(bg, 0, 0, null);
            sun.draw(g);
            earth.draw(g);
            mars.draw(g);
            moon.draw(g);
        }
        
        public static void main(String[] args) {
            new SolarFrame().launchFrame();
        }
    }
    
    
    
    
    
    
    
    
    
    
    
    package cn.bjsxt.solar;
    
    import java.awt.Graphics;
    import java.awt.Image;
    
    import cn.bjsxt.util.GameUtil;
    
    public class Star {
        Image img;
        double x,y;
        int width,height;
        
        public void draw(Graphics g){
            g.drawImage(img, (int)x, (int)y, null);
        }
        
        public Star(){
        }
        
        public Star(Image img){
            this.img = img;
            this.width = img.getWidth(null);
            this.height = img.getHeight(null);
            
        }
        
        public Star(Image img,double x,double y){
            this(img);
            this.x = x;
            this.y = y;
            
        }
        
        public Star(String imgpath,double x,double y){
            this(GameUtil.getImage(imgpath), x, y);   //通过this调用另一个构造方法
        }
        
        
    }
    
    
    
    
    
    
    
    
    
    
    
    package cn.bjsxt.util;
    
    /**
     * 游戏项目中用到的常量
     * @author dell
     *
     */
    public class Constant {
        public static final int GAME_WIDTH = 800;
        public static final int GAME_HEIGHT = 600;
        
    }
    
    
    
    
    
    
    
    
    
    
    
    
    
    package cn.bjsxt.util;
    
    import java.awt.Image;
    import java.awt.image.BufferedImage;
    import java.io.IOException;
    import java.net.URL;
    
    public class GameUtil {
        
        private GameUtil(){}  //工具类最好将构造器私有了。
        
        public static Image getImage(String path){
            BufferedImage bi=null;
            try {
                URL u = GameUtil.class.getClassLoader().getResource(path);
                System.out.println(u); 
                bi = javax.imageio.ImageIO.read(u);
            } catch (IOException e) {
                e.printStackTrace();
            }
            return bi;
        }
    }
    
    
    
    
    
    
    
    
    
    
    
    package cn.bjsxt.util;
    
    import java.awt.Frame;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    
    public class MyFrame  extends Frame {
        
        /**
         * 加载窗口
         */
        public void launchFrame(){
            setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
            setLocation(100, 100);
            setVisible(true);
            
            new PaintThread().start();  //启动重画线程
            
            addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }
        
        /**
         * 定义一个重画窗口的线程类,是一个内部类
         * @author dell
         *
         */
        class PaintThread extends Thread {
            
            public void run(){
                while(true){
                    repaint();
                    try {
                        Thread.sleep(40); //1s = 1000ms
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }   
                }
            }
            
        }
    }
  • 相关阅读:
    PHP漏洞全解(四)-xss跨站脚本攻击
    PHP漏洞全解(三)-客户端脚本植入
    Oauth2 接口api
    Linux重复执行上条命令
    Nginx配置文件nginx.conf中文详解
    资料收集
    Apache Rewrite常用设置说明
    微信分享,使用js,分享给朋友,朋友圈,QQ微博
    SSHFS
    Navicate
  • 原文地址:https://www.cnblogs.com/yaowen/p/4833545.html
Copyright © 2011-2022 走看看