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  • 2009年新年时候写的焰火,再拿出来秀秀

    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
    <html>
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
    <title>X Fireworks</title>
    <style>
    body {
    background-color: #000;
    }
    </style>
    <script type="text/javascript"><!--
    /*A zhangyx production. Enjoy it!*/
    var H = document.documentElement.clientHeight;
    var W = document.documentElement.clientWidth;
    var G = 3;
    var OFFSET_BOTTOM = 50;
    var T_STEP = window.ActiveXObject ? 0.5 : 0.3;
    var MAIN_BLAZE_SIZE = 15;
    var MAIN_BLAZE_LASTS = Math.floor(Math.sqrt(2 * (H - OFFSET_BOTTOM) / G));
    var BLAZE_SIZE = 15;
    var BLAZE_COUNT = 20;
    var BLAZE_ANGLE = 2 * Math.PI / BLAZE_COUNT;
    var BLAZE_LASTS = 12;
    var BLAZE_MAX_SPEED = 20;
    var TRACK_SIZE = 15;
    var TRACK_INTERVAL = 2;
    var TRACK_LASTS = 4;
    var FW_STYLE = [["*", "."], ["^", "."], ["*", "*"], [".", "."], ["o", "."], ["O", "o"]];
    var TOTAL_FIREWORKS = 2;
    function Fireworks() {
    this.engine = new PhysicalEngine();
    this.status = Fireworks.INIT;
    this.blazes = [];
    this.tracks = [];
    this.intervalCounter = 0;
    }
    Fireworks.INIT = 0
    Fireworks.RISING = 1;
    Fireworks.PRE_BLAZE = 2;
    Fireworks.BLAZE = 3;
    Fireworks.DEAD = 4;
    var textDiv;
    var shineBlaze;
    Fireworks.prototype = {
    step: function() {
    switch (this.status) {
    case Fireworks.INIT:
    this.blazes.push(this.engine.getMainBlaze());
    this.status = Fireworks.RISING;
    break;
    case Fireworks.RISING:
    this._commonManagement();
    if (this.blazes[0].lasts <= 0) {
    this.status = Fireworks.PRE_BLAZE;
    }
    break;
    case Fireworks.PRE_BLAZE:
    this.engine.getBlazes(this.blazes);
    document.body.removeChild(this.blazes[0]);
    this.blazes.shift();
    this.status = Fireworks.BLAZE;
    shineBlaze = this;
    break;
    case Fireworks.BLAZE:
    this._commonManagement();
    if (this.blazes[0].color.r <= 0) {
    this.status = Fireworks.DEAD;
    }
    break;
    case Fireworks.DEAD:
    if (shineBlaze == this) shineBlaze = null;
    var remove = function(con) {
    while (con.length != 0) {
    document.body.removeChild(con[0]);
    con.shift();
    }
    };
    remove(this.blazes);
    remove(this.tracks);
    break;
    }
    },
    _commonManagement: function() {
    this.intervalCounter++;
    this.intervalCounter %= TRACK_INTERVAL;
    var length = this.blazes.length;
    for (var i = 0; i < length; i++) {
    var blaze = this.blazes[i];
    this.engine.transBlaze(this.blazes[i]);
    if (this.intervalCounter == 0) {
    this.tracks.push(this.engine.getTrack(blaze));
    }
    }
    var length = this.tracks.length;
    for (var i = 0; i < length; i++) {
    var track = this.tracks[i];
    this.engine.transTrack(track);
    if (track.lasts <= 0) {
    this.tracks.shift();
    length--;
    i--;
    document.body.removeChild(track);
    }
    }
    }
    };
    function PhysicalEngine() {
    var style = FW_STYLE[Math.round((FW_STYLE.length - 1) * Math.random())];
    this.blazeChar = style[0];
    this.trackChar = style[1];
    }
    PhysicalEngine.prototype = {
    getMainBlaze: function() {
    var blaze = document.createElement("div");
    blaze.style.position = "absolute";
    blaze.style.zIndex = 100;
    blaze.lasts = MAIN_BLAZE_LASTS * (1 + Math.random()) / 2;
    blaze.color = {
    r: 255 * Math.random(),
    g: 255 * Math.random(),
    b: 255 * Math.random()
    };
    blaze.path = {
    x: Math.round(W * Math.random()),
    y: H - OFFSET_BOTTOM
    };
    blaze.speed = {
    x: 0,
    y: - G * blaze.lasts
    };
    blaze.size = MAIN_BLAZE_SIZE;
    blaze.color.rd = blaze.color.r / blaze.lasts * T_STEP;
    blaze.color.gd = blaze.color.g / blaze.lasts * T_STEP;
    blaze.color.bd = blaze.color.b / blaze.lasts * T_STEP;
    blaze.speed.xd = - 0;
    blaze.speed.yd = G * T_STEP;
    blaze.innerHTML = this.blazeChar;
    this._setCSS(blaze);
    document.body.appendChild(blaze);
    return blaze;
    },
    getBlazes: function(blazes) {
    var mainBlaze = blazes[0];
    var speed = (1 + Math.random()) / 2 * BLAZE_MAX_SPEED;
    var speedType = Math.round(Math.random());
    var accType = Math.round(Math.random());
    for (var i = 0; i < BLAZE_COUNT; i++) {
    var blaze = document.createElement("div");
    blaze.style.position = "absolute";
    blaze.style.zIndex = 100;
    blaze.lasts = BLAZE_LASTS;
    blaze.color = {
    r: 255 * Math.random(),
    g: 255 * Math.random(),
    b: 255 * Math.random()
    };
    blaze.path = {
    x: mainBlaze.path.x,
    y: mainBlaze.path.y
    };
    if (speedType) {
    blaze.speed = {
    x: speed * Math.cos(BLAZE_ANGLE * i),
    y: speed * Math.sin(BLAZE_ANGLE * i)
    }
    } else {
    blaze.speed = {
    x: (1 + Math.random()) / 2 * BLAZE_MAX_SPEED * Math.cos(BLAZE_ANGLE * i),
    y: (1 + Math.random()) / 2 * BLAZE_MAX_SPEED * Math.sin(BLAZE_ANGLE * i)
    }
    }
    blaze.size = BLAZE_SIZE;
    blaze.color.rd = blaze.color.r / BLAZE_LASTS * T_STEP
    blaze.color.gd = blaze.color.g / BLAZE_LASTS * T_STEP
    blaze.color.bd = blaze.color.b / BLAZE_LASTS * T_STEP
    if (accType) {
    blaze.speed.xd = blaze.speed.x / BLAZE_LASTS * T_STEP;
    blaze.speed.yd = (blaze.speed.y / BLAZE_LASTS + G) * T_STEP;
    } else {
    blaze.speed.xd = 0;
    blaze.speed.yd = 0;
    }
    blaze.innerHTML = this.blazeChar;
    this._setCSS(blaze);
    document.body.appendChild(blaze);
    blazes.push(blaze);
    }
    },
    getTrack: function(blaze) {
    var track = document.createElement("div");
    track.style.position = "absolute";
    track.style.zIndex = 50;
    track.lasts = TRACK_LASTS
    track.color = {
    r: blaze.color.r,
    g: blaze.color.g,
    b: blaze.color.b
    }
    track.path = {
    x: blaze.path.x,
    y: blaze.path.y
    };
    track.size = TRACK_SIZE;
    track.color.rd = track.color.r / track.lasts * T_STEP;
    track.color.gd = track.color.g / track.lasts * T_STEP;
    track.color.bd = track.color.b / track.lasts * T_STEP;
    track.innerHTML = this.trackChar;
    this._setCSS(track);
    document.body.appendChild(track);
    return track;
    },
    transBlaze: function(blaze) {
    blaze.color.r -= blaze.color.rd;
    blaze.color.g -= blaze.color.gd;
    blaze.color.b -= blaze.color.bd;
    blaze.path.x += blaze.speed.x * T_STEP;
    blaze.path.y += blaze.speed.y * T_STEP;
    blaze.speed.x += blaze.speed.xd;
    blaze.speed.y += blaze.speed.yd;
    blaze.lasts -= T_STEP;
    this._setCSS(blaze);
    },
    transTrack: function(track) {
    track.color.r -= track.color.rd;
    track.color.g -= track.color.gd;
    track.color.b -= track.color.bd;
    track.lasts -= T_STEP;
    },
    _setCSS: function(obj) {
    var style = obj.style;
    style.left = Math.floor(obj.path.x) + "px";
    style.top = Math.floor(obj.path.y) + "px";
    style.fontSize = obj.size + "px";
    style.color = "rgb(" + Math.floor(obj.color.r) + "," + Math.floor(obj.color.g) + "," + Math.floor(obj.color.b) + ")";
    }
    };
    function setOut() {
    var container = [];
    textDiv = document.getElementById("text");
    textDiv.style.left = (W - textDiv.clientWidth) / 2 + "px";
    textDiv.style.top = (H - textDiv.clientHeight) / 2 + "px";
    for (var i = 0; i < TOTAL_FIREWORKS; i++) {
    container.push(new Fireworks());
    }
    window.setInterval(function() {
    for (var i = 0; i < TOTAL_FIREWORKS; i++) {
    container[i].step();
    if (container[i].status == Fireworks.DEAD) {
    container[i].step();
    container[i].status = Fireworks.INIT;
    }
    }
    if (shineBlaze)
    textDiv.style.color = shineBlaze.blazes[0].style.color;
    }, 10);
    }

    // --></script>
    </head>
    <body onload="setOut();">
    <div id="text" style="position: absolute; font-size: 50px; text-align: center;" mce_style="position: absolute; font-size: 50px; text-align: center;">
    Happy 2009!
    </div>
    </body>
    </html>

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  • 原文地址:https://www.cnblogs.com/yaoxing/p/2179660.html
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