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  • 基于XMPP的IOS聊天客户端程序

    简介:XMPP协议是一种基于Socket长连接、以XML格式进行基本信息交换、C/S S/S多种架构的聊天协议
    XMPPServer 基于XMPP协议的服务端(例如eJabber、OpenFire)
    openfire服务器安装和配置连接地址: http://www.cnblogs.com/hoojo/archive/2012/05/17/2506769.html

    一.框架导入

    1.在header search Path 中 添加 /user/include/libxml2

    2.添加libxml2.dylib与libresolv.dylib

    3.拷贝源码目录下的 Authentication Categories Core 和 Utilities 到项目根目录下并添加到项目中

    二.核心库

    1.XMPPStream 核心中的核心:xml流

    2.XMPPElement xml基本元素/stanza

    3.XMPPIQ 查询节点 Info/Query的缩写 类似于HTTP请求

    4.XMPPJID 用户的标识/身份证

    5.XMPPMessage 基本消息节点(XML)

    6.XMPPPresence 出席节点(XML)

    7.XMPPParser XML解析,Core中唯一一个不太重要的类

    8.XMPPModule 各种功能模块的基类,继承它的模块均需在xmppStream中激活,基于多播代理,可添加多个委托实例

    三.扩展库

    1.XMPPRoster好友列表
    2.XMPPReconnect重连
    3.ProcessOne推送通知与快速重连
    4.XMPPBandwidthMonitor 带宽监视
    5.XMPPFileTransfer文件传输
    6.XMPPRoom(XEP-0045)聊天室
    7.XMPPvCard(XEP--0054)个人资料/名片
    8.XMPPResultSet(XEP-0059)XML中的结果集
    9.XMPPPubSub(XEP-0060) 发布/订阅模块
    10.XMPPRegistration(XEP-0077)注册与密码修改
    11.XMPPMessage+XEP_0085消息节点的聊天状态扩展
    12.XMPPMessageArchiving(XEP-0136)聊天记录同步
    13.XMPPMessageDeliveryReceipts(XEP-0184)接受消息回执
    14.XMPPBlocking(XEP-0191)黑名单/屏蔽用户
    15.XMPPStreamManagement(XEP-0198)XML流恢复(区别于Reconnect)
    16.XMPPAutoPing(XEP-0199)心跳检测
    17.XMPPAutoTime(XEP-0202)时间比对
    18.NSXMLElement+XEP_0203(DelayedMessage)延迟消息
    19.XMPPAttentionModule(XEP-0224)引起对方注意的消息模块,需激活
    20.XMPPMessageCarbons(XEP-0280)同一个用户多设备登陆(jid的资源部分不同)时的消息多发
    21.NSXMLElement+XEP_0297 XML节点扩展--消息转发
    22.XMPPMessage+XEP_0308一种特殊消息:对已经发送的某条消息进行更改/订正
    23.XMPPMessage+XEP_0333更佳先进的消息回执 Message的分类
    24.XMPPElement+JSON(XEP-0335)在XML节点中插入JSON

    四.xmpp建立连接并登录

    1.新建一个 XMPPStream 对象,添加委托

    添加委托方法 - (void)addDelegate:(id)delegate delegateQueue:(dispatch_queue_t)delegateQueue
    参数 delegateQueue 为委托回调所使用的 GCD 队列,dispatch_get_main_queue() 获取主线程 GCD 队列

    2.XMPPJid

    JID 一般由三部分构成:用户名,域名和资源名,例如 test@example.com/Anthony 如果没有设置主机名,则使用 JID 的域名作为主机名 端口号是可选的,默认是 5222

    3.身份认证

    实现 - (void)xmppStreamDidConnect:(XMPPStream *)sender 委托方法
    连接服务器成功后,回调该方法
    身份认证方法 - (BOOL)authenticateWithPassword:(NSString *)inPassword error:(NSError **)errPtr

    4.上线

    实现 - (void)xmppStreamDidAuthenticate:(XMPPStream *)sender 委托方法 身份认证成功后,回调该方法 新建一个 XMPPPresence 对象,类型为 available,发送!

    5.退出并断开连接

    新建一个 XMPPPresence 对象,类型为 unavailable,发送!
    断开连接

    五.XMPP注册

    1.判断xmpp否连接,是否带注册支持

    [[self appDelegate] xmppStream] isConnected] && [[[self appDelegate]xmppStream] supportsInBandRegistration]

    2.开始注册

    设置myjid和密码 1.setMyJID 2.registerWithPassword

    六.好友列表

    1. 获取好友列表

    注意本地数据库缓存 NSManagedObjectContext *context = [[[self appDelegate] xmppRosterStorage] mainThreadManagedObjectContext];
    NSEntityDescription *entity = [NSEntityDescription entityForName:@"XMPPUserCoreDataStorageObject" inManagedObjectContext:context]; NSFetchRequest *request = [[NSFetchRequest alloc]init];
    [request setEntity:entity];
    NSError *error ;
    NSArray *friends = [context executeFetchRequest:request error:&error];

    2.对方添加好友时 更新列表 // 已经互为好友以后,会回调此

    • (void)xmppRoster:(XMPPRoster *)sender didReceiveRosterItem:(NSXMLElement *)item {
      NSString *subscription = [item attributeStringValueForName:@"subscription"];
      if ([subscription isEqualToString:@"both"]) {
      NSLog(@"双方已经互为好友");
      if (self.buddyListBlock) {
      // 更新好友列表
      }
      }
      }

    七.xmpp添加好友

    [[[self appDelegate] xmppRoster] addUser:[XMPPJID jidWithString:@"admin@127.0.0.1"] withNickname:@"admin"];

    八.xmpp发送消息和接收消息

    1.发送消息

    我们需要根据 XMPP 协议,将数据放到 标签内,例如:

    Hello World! - (void)sendMessage:(NSString *) message toUser:(NSString *) user { NSXMLElement *body = [NSXMLElement elementWithName:@"body"]; [body setStringValue:message]; NSXMLElement *message = [NSXMLElement elementWithName:@"message"]; [message addAttributeWithName:@"type" stringValue:@"chat"]; NSString *to = [NSString stringWithFormat:@"%@@example.com", user]; [message addAttributeWithName:@"to" stringValue:to]; [message addChild:body]; [self.xmppStream sendElement:message]; }

    2.接收消息

    当接收到 标签的内容时,XMPPFramework 框架回调该方法
    根据 XMPP 协议,消息体的内容存储在标签 内

    • (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message {

      NSString *messageBody = [[message elementForName:@"body"] stringValue];

    }

    为了方便程序调用,我们把XMPP的一些主要方法写在AppDelegate中

    在AppDelegate.m下这几个方法为:

    -(void)setupStream{ 
    
        //初始化XMPPStream  
        xmppStream = [[XMPPStream alloc] init]; 
        [xmppStream addDelegate:self delegateQueue:dispatch_get_current_queue()]; 
    
    } 
     
    -(void)goOnline{ 
         
        //发送在线状态  
        XMPPPresence *presence = [XMPPPresence presence]; 
        [[self xmppStream] sendElement:presence]; 
         
    } 
     
    -(void)goOffline{ 
         
        //发送下线状态  
        XMPPPresence *presence = [XMPPPresence presenceWithType:@"unavailable"]; 
        [[self xmppStream] sendElement:presence]; 
         
    } 
     
    -(BOOL)connect{ 
         
        [self setupStream]; 
         
        //从本地取得用户名,密码和服务器地址  
        NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; 
         
        NSString *userId = [defaults stringForKey:USERID]; 
        NSString *pass = [defaults stringForKey:PASS]; 
        NSString *server = [defaults stringForKey:SERVER]; 
         
        if (![xmppStream isDisconnected]) { 
            return YES; 
        } 
         
        if (userId == nil || pass == nil) { 
            return NO; 
        } 
         
        //设置用户  
        [xmppStream setMyJID:[XMPPJID jidWithString:userId]]; 
        //设置服务器  
        [xmppStream setHostName:server]; 
        //密码  
        password = pass; 
         
        //连接服务器  
        NSError *error = nil; 
        if (![xmppStream connect:&error]) { 
            NSLog(@"cant connect %@", server); 
            return NO; 
        } 
         
        return YES; 
     
    } 
     
    -(void)disconnect{ 
         
        [self goOffline]; 
        [xmppStream disconnect]; 
         
    } 
    
    -(void)setupStream{
       
        //初始化XMPPStream
        xmppStream = [[XMPPStream alloc] init];
        [xmppStream addDelegate:self delegateQueue:dispatch_get_current_queue()];
       
    }
    
    -(void)goOnline{
       
        //发送在线状态
        XMPPPresence *presence = [XMPPPresence presence];
        [[self xmppStream] sendElement:presence];
       
    }
    
    -(void)goOffline{
       
        //发送下线状态
        XMPPPresence *presence = [XMPPPresence presenceWithType:@"unavailable"];
        [[self xmppStream] sendElement:presence];
       
    }
    
    -(BOOL)connect{
       
        [self setupStream];
       
        //从本地取得用户名,密码和服务器地址
        NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
       
        NSString *userId = [defaults stringForKey:USERID];
        NSString *pass = [defaults stringForKey:PASS];
        NSString *server = [defaults stringForKey:SERVER];
       
        if (![xmppStream isDisconnected]) {
            return YES;
        }
       
        if (userId == nil || pass == nil) {
            return NO;
        }
       
        //设置用户
        [xmppStream setMyJID:[XMPPJID jidWithString:userId]];
        //设置服务器
        [xmppStream setHostName:server];
        //密码
        password = pass;
       
        //连接服务器
        NSError *error = nil;
        if (![xmppStream connect:&error]) {
            NSLog(@"cant connect %@", server);
            return NO;
        }
       
        return YES;
    
    }
    
    -(void)disconnect{
       
        [self goOffline];
        [xmppStream disconnect];
       
    }这几个是基础方法,接下来就是XMPPStreamDelegate中的方法,也是接受好友状态,接受消息的重要方法
    
    
    [objectc]
    //连接服务器  
    - (void)xmppStreamDidConnect:(XMPPStream *)sender{ 
         
        isOpen = YES; 
        NSError *error = nil; 
        //验证密码  
        [[self xmppStream] authenticateWithPassword:password error:&error]; 
         
    } 
     
    //验证通过  
    - (void)xmppStreamDidAuthenticate:(XMPPStream *)sender{ 
         
        [self goOnline]; 
    } 
     
    //收到消息  
    - (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message{ 
         
    //    NSLog(@"message = %@", message);  
         
        NSString *msg = [[message elementForName:@"body"] stringValue]; 
        NSString *from = [[message attributeForName:@"from"] stringValue]; 
         
        NSMutableDictionary *dict = [NSMutableDictionary dictionary]; 
        [dict setObject:msg forKey:@"msg"]; 
        [dict setObject:from forKey:@"sender"]; 
         
        //消息委托(这个后面讲)  
        [messageDelegate newMessageReceived:dict]; 
         
    } 
     
    //收到好友状态  
    - (void)xmppStream:(XMPPStream *)sender didReceivePresence:(XMPPPresence *)presence{ 
         
    //    NSLog(@"presence = %@", presence);  
         
        //取得好友状态  
        NSString *presenceType = [presence type]; //online/offline  
        //当前用户  
        NSString *userId = [[sender myJID] user]; 
        //在线用户  
        NSString *presenceFromUser = [[presence from] user]; 
         
        if (![presenceFromUser isEqualToString:userId]) { 
             
            //在线状态  
            if ([presenceType isEqualToString:@"available"]) { 
                 
                //用户列表委托(后面讲)  
                [chatDelegate newBuddyOnline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]]; 
                 
            }else if ([presenceType isEqualToString:@"unavailable"]) { 
                //用户列表委托(后面讲)  
                [chatDelegate buddyWentOffline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]]; 
            } 
             
        } 
     
    } 
    
    //连接服务器
    - (void)xmppStreamDidConnect:(XMPPStream *)sender{
       
        isOpen = YES;
        NSError *error = nil;
        //验证密码
        [[self xmppStream] authenticateWithPassword:password error:&error];
       
    }
    
    //验证通过
    - (void)xmppStreamDidAuthenticate:(XMPPStream *)sender{
       
        [self goOnline];
    }
    
    //收到消息
    - (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message{
       
    //    NSLog(@"message = %@", message);
       
        NSString *msg = [[message elementForName:@"body"] stringValue];
        NSString *from = [[message attributeForName:@"from"] stringValue];
       
        NSMutableDictionary *dict = [NSMutableDictionary dictionary];
        [dict setObject:msg forKey:@"msg"];
        [dict setObject:from forKey:@"sender"];
       
        //消息委托(这个后面讲)
        [messageDelegate newMessageReceived:dict];
       
    }
    
    //收到好友状态
    - (void)xmppStream:(XMPPStream *)sender didReceivePresence:(XMPPPresence *)presence{
       
    //    NSLog(@"presence = %@", presence);
       
        //取得好友状态
        NSString *presenceType = [presence type]; //online/offline
        //当前用户
        NSString *userId = [[sender myJID] user];
        //在线用户
        NSString *presenceFromUser = [[presence from] user];
       
        if (![presenceFromUser isEqualToString:userId]) {
           
            //在线状态
            if ([presenceType isEqualToString:@"available"]) {
               
                //用户列表委托(后面讲)
                [chatDelegate newBuddyOnline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]];
               
            }else if ([presenceType isEqualToString:@"unavailable"]) {
                //用户列表委托(后面讲)
                [chatDelegate buddyWentOffline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]];
            }
           
        }
    
    }
    这里面有两个委托方法,一个是用户列表委托,还有一个就是消息委托,用户列表委托主要就是取得在线用户,更新用户TableView,消息委托就是取得好友发送的消息,并更新消息TableView,当然这两个TableView是在不同的Controller中的
    
    
    
    定义完两个委托,我们就要在不同的Controller中实现这两个委托了
    
    在好友Controller中实现<KKChatDelegate>并写入如下方法
    
    
    [java]
    //取得当前程序的委托  
    -(KKAppDelegate *)appDelegate{ 
         
        return (KKAppDelegate *)[[UIApplication sharedApplication] delegate]; 
         
    } 
     
    //取得当前的XMPPStream  
    -(XMPPStream *)xmppStream{ 
         
        return [[self appDelegate] xmppStream]; 
    } 
     
    //在线好友  
    -(void)newBuddyOnline:(NSString *)buddyName{ 
         
        if (![onlineUsers containsObject:buddyName]) { 
            [onlineUsers addObject:buddyName]; 
            [self.tView reloadData]; 
        } 
         
    } 
     
    //好友下线  
    -(void)buddyWentOffline:(NSString *)buddyName{ 
         
        [onlineUsers removeObject:buddyName]; 
        [self.tView reloadData]; 
         
    } 
    
    //取得当前程序的委托
    -(KKAppDelegate *)appDelegate{
       
        return (KKAppDelegate *)[[UIApplication sharedApplication] delegate];
       
    }
    
    //取得当前的XMPPStream
    -(XMPPStream *)xmppStream{
       
        return [[self appDelegate] xmppStream];
    }
    
    //在线好友
    -(void)newBuddyOnline:(NSString *)buddyName{
       
        if (![onlineUsers containsObject:buddyName]) {
            [onlineUsers addObject:buddyName];
            [self.tView reloadData];
        }
       
    }
    
    //好友下线
    -(void)buddyWentOffline:(NSString *)buddyName{
       
        [onlineUsers removeObject:buddyName];
        [self.tView reloadData];
       
    }
    在viewDidLoad中加入
    
    
    [java]
    //设定在线用户委托  
        KKAppDelegate *del = [self appDelegate]; 
        del.chatDelegate = self; 
    
    //设定在线用户委托
        KKAppDelegate *del = [self appDelegate];
        del.chatDelegate = self;这两行代码,让好友列表的委托实现方法在本程序中
    
    在viewWillAppear中加入
    
    
    [java]
    [super viewWillAppear:animated]; 
     
    NSString *login = [[NSUserDefaults standardUserDefaults] objectForKey:@"userId"]; 
     
    if (login) { 
         
        if ([[self appDelegate] connect]) { 
            NSLog(@"show buddy list"); 
             
        } 
         
    }else { 
         
        //设定用户  
        [self Account:self]; 
         
    } 
    
        [super viewWillAppear:animated];
       
        NSString *login = [[NSUserDefaults standardUserDefaults] objectForKey:@"userId"];
       
        if (login) {
           
            if ([[self appDelegate] connect]) {
                NSLog(@"show buddy list");
               
            }
           
        }else {
           
            //设定用户
            [self Account:self];
           
        }
    判断本地保存的数据中是否有userId,没有的话就跳转到登录页面
    
    这里最重要的就是connect了,这一句话就是登录了,成功的话,页面就会显示好友列表了。
    
    
    [java]
    #pragma mark UITableViewDelegate 
    -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ 
         
        //start a Chat  
        chatUserName = (NSString *)[onlineUsers objectAtIndex:indexPath.row]; 
         
        [self performSegueWithIdentifier:@"chat" sender:self]; 
         
    } 
    -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ 
         
        if ([segue.identifier isEqualToString:@"chat"]) { 
            KKChatController *chatController = segue.destinationViewController; 
            chatController.chatWithUser = chatUserName; 
        } 
    } 
    
    #pragma mark UITableViewDelegate
    -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
       
        //start a Chat
        chatUserName = (NSString *)[onlineUsers objectAtIndex:indexPath.row];
       
        [self performSegueWithIdentifier:@"chat" sender:self];
       
    }
    -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
       
        if ([segue.identifier isEqualToString:@"chat"]) {
            KKChatController *chatController = segue.destinationViewController;
            chatController.chatWithUser = chatUserName;
        }
    }
    当显示出好友列表,我们选择一个好友进行聊天
    
    将当前好友名称发送给聊天页面
    
    下面是聊天Controller了
    
    在KKChatController.h中加入
    
    
    [java]
    NSMutableArray *messages; 
    
    NSMutableArray *messages;这是我们要显示的消息,每一条消息为一条字典
    
    接下来就是每一条消息的显示了
    
    
    [java]
    -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ 
         
        static NSString *identifier = @"msgCell"; 
         
        UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier]; 
         
        if (cell == nil) { 
            cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:identifier]; 
        } 
         
        NSMutableDictionary *dict = [messages objectAtIndex:indexPath.row]; 
         
        cell.textLabel.text = [dict objectForKey:@"msg"]; 
        cell.detailTextLabel.text = [dict objectForKey:@"sender"]; 
        cell.accessoryType = UITableViewCellAccessoryNone; 
         
        return cell; 
         
    } 
    
    -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
       
        static NSString *identifier = @"msgCell";
       
        UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier];
       
        if (cell == nil) {
            cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:identifier];
        }
       
        NSMutableDictionary *dict = [messages objectAtIndex:indexPath.row];
       
        cell.textLabel.text = [dict objectForKey:@"msg"];
        cell.detailTextLabel.text = [dict objectForKey:@"sender"];
        cell.accessoryType = UITableViewCellAccessoryNone;
       
        return cell;
       
    }
    跟上面好友Controller一样,这里我们也需要XMPPStream
    
    
    [java]
    -(KKAppDelegate *)appDelegate{ 
         
        return (KKAppDelegate *)[[UIApplication sharedApplication] delegate]; 
    } 
     
    -(XMPPStream *)xmppStream{ 
         
        return [[self appDelegate] xmppStream]; 
    } 
    
    -(KKAppDelegate *)appDelegate{
       
        return (KKAppDelegate *)[[UIApplication sharedApplication] delegate];
    }
    
    -(XMPPStream *)xmppStream{
       
        return [[self appDelegate] xmppStream];
    }
    在ViewDidLoad中加入
    
    
    [java]
    KKAppDelegate *del = [self appDelegate]; 
    del.messageDelegate = self; 
    
    KKAppDelegate *del = [self appDelegate];
    del.messageDelegate = self;
    设定消息委托由自己来接收和处理
    
    
    #pragma mark KKMessageDelegate 
    ···objectc
    -(void)newMessageReceived:(NSDictionary *)messageCotent{ 
         
        [messages addObject:messageCotent]; 
         
        [self.tView reloadData]; 
         
    } 
    
    #pragma mark KKMessageDelegate
    -(void)newMessageReceived:(NSDictionary *)messageCotent{
       
        [messages addObject:messageCotent];
       
        [self.tView reloadData];
       
    }
    
    接下来最重要的就是发送消息了
    
    - (IBAction)sendButton:(id)sender { 
         
        //本地输入框中的信息  
        NSString *message = self.messageTextField.text; 
         
        if (message.length > 0) { 
             
            //XMPPFramework主要是通过KissXML来生成XML文件  
            //生成<body>文档  
            NSXMLElement *body = [NSXMLElement elementWithName:@"body"]; 
            [body setStringValue:message]; 
             
            //生成XML消息文档  
            NSXMLElement *mes = [NSXMLElement elementWithName:@"message"]; 
            //消息类型  
            [mes addAttributeWithName:@"type" stringValue:@"chat"]; 
            //发送给谁  
            [mes addAttributeWithName:@"to" stringValue:chatWithUser]; 
            //由谁发送  
            [mes addAttributeWithName:@"from" stringValue:[[NSUserDefaults standardUserDefaults] stringForKey:USERID]]; 
            //组合  
            [mes addChild:body]; 
             
            //发送消息  
            [[self xmppStream] sendElement:mes]; 
             
            self.messageTextField.text = @""; 
            [self.messageTextField resignFirstResponder]; 
             
            NSMutableDictionary *dictionary = [NSMutableDictionary dictionary]; 
             
            [dictionary setObject:message forKey:@"msg"]; 
            [dictionary setObject:@"you" forKey:@"sender"]; 
     
            [messages addObject:dictionary]; 
             
            //重新刷新tableView  
            [self.tView reloadData]; 
             
        } 
         
         
    }
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  • 原文地址:https://www.cnblogs.com/yate1996/p/4649671.html
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