转http://stevex.blog.51cto.com/4300375/1285767/
刚看到TimeUnit.SECONDS.sleep()方法时觉得挺奇怪的,这里怎么也提供sleep方法?
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public void sleep( long timeout) throws InterruptedException { if (timeout > 0 ) { long ms = toMillis(timeout); int ns = excessNanos(timeout, ms); Thread.sleep(ms, ns); } } |
结果一看源码,原来是对Thread.sleep方法的包装,实现是一样的,只是多了时间单位转换和验证,然而TimeUnit枚举成员的方法却提供更好的可读性,这可能就是当初创建TimeUnit时提供sleep方法的原因吧,大家都知道sleep方法很常用,但经常要使用一个常量保存sleep的时间,比如3秒钟,我们代码通常会这样写:
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private final int SLEEP_TIME = 3 * 1000 ; //3 seconds |
因为Thread.sleep方法参数接受的毫秒单位的数值,比较下面代码就知道TimeUnit枚举成员的sleep方法更优雅:
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TimeUnit.MILLISECONDS.sleep( 10 ); TimeUnit.SECONDS.sleep( 10 ); TimeUnit.MINUTES.sleep( 10 ); Thread.sleep( 10 ); Thread.sleep( 10 * 1000 ); Thread.sleep( 10 * 60 * 1000 ); |
但使用TimeUnit枚举成员的sleep方法会不会带来性能损失了,毕竟增加了函数调用开销?
测试测试吧:
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import java.util.concurrent.TimeUnit; public class TestSleep { public static void main(String[] args) throws InterruptedException { sleepByTimeunit( 10000 ); sleepByThread( 10000 ); } private static void sleepByTimeunit( int sleepTimes) throws InterruptedException { long start = System.currentTimeMillis(); for ( int i= 0 ; i<sleepTimes; i++){ TimeUnit.MILLISECONDS.sleep( 10 ); } long end = System.currentTimeMillis(); System.out.println( "Total time consumed by TimeUnit.MILLISECONDS.sleep : " + (end - start)); } private static void sleepByThread( int sleepTimes) throws InterruptedException { long start = System.currentTimeMillis(); for ( int i= 0 ; i<sleepTimes; i++){ Thread.sleep( 10 ); } long end = System.currentTimeMillis(); System.out.println( "Total time consumed by Thread.sleep : " + (end - start)); } } |
两次测试结果(Win7+4G+JDK7 测试期间计算资源充足):
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Total time consumed by TimeUnit.MILLISECONDS.sleep : 100068 Total time consumed by Thread.sleep : 100134 Difference : -- - 66 Total time consumed by TimeUnit.MILLISECONDS.sleep : 100222 Total time consumed by Thread.sleep : 100077 Difference : -- + 145 |
从结果可以看出10000次调用差异很小,甚至一次更快,不排除JVM进行了优化,如果忽略性能方面考虑,从可读性方面建议使用TimeUnit枚举成员的sleep方法。
另外TimeUnit是枚举实现一个很好的实例,Doug Lea太神了,佩服得五体投地!
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