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  • VTK 模型的颜色映射

     1 #include <vtkActor.h>
     2 #include <vtkFloatArray.h>
     3 #include <vtkLookupTable.h>
     4 #include <vtkPointData.h>
     5 #include <vtkPolyData.h>
     6 #include <vtkPolyDataMapper.h>
     7 #include <vtkRenderer.h>
     8 #include <vtkRenderWindow.h>
     9 #include <vtkRenderWindowInteractor.h>
    10 #include <vtkSmartPointer.h>
    11 #include <vtkSTLReader.h>
    12 #include <vtkInteractorStyleTrackballCamera.h>
    13  
    14 #include <vtkAutoInit.h> 
    15 VTK_MODULE_INIT(vtkRenderingOpenGL2);
    16 VTK_MODULE_INIT(vtkInteractionStyle);
    17 VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
    18 VTK_MODULE_INIT(vtkRenderingFreeType);
    19  
    20 int main(int, char* [])
    21 {
    22     // 加载一个J20的STL模型
    23     vtkSmartPointer<vtkSTLReader> source = vtkSmartPointer<vtkSTLReader>::New();
    24     source->SetFileName("C:\Users\wangjun\3D Objects\J20.stl");
    25     source->Update();
    26  
    27     int numPts = source->GetOutput()->GetPoints()->GetNumberOfPoints();                    // 获取模型的顶点数量
    28     vtkSmartPointer<vtkFloatArray> scalars = vtkSmartPointer<vtkFloatArray>::New();        // 创建存储顶点属性的float数组
    29     scalars->SetNumberOfValues(numPts);
    30     for (int i = 0; i < numPts; ++i)        // 为属性数组中的每个元素设置标量值(这个标量值可以当作颜色值)
    31         scalars->SetValue(i, i);
    32  
    33     vtkSmartPointer<vtkPolyData> poly = vtkSmartPointer<vtkPolyData>::New();
    34     poly->DeepCopy(source->GetOutput());
    35     poly->GetPointData()->SetScalars(scalars);
    36  
    37     // 创建颜色查找表
    38     vtkSmartPointer<vtkLookupTable> hueLut = vtkSmartPointer<vtkLookupTable>::New();
    39     hueLut->SetNumberOfColors(numPts);        // 指定颜色查找表中有多少种颜色
    40     hueLut->SetHueRange(0.67, 0.0);            // 设定HSV颜色范围,色调H取值范围为0°~360°,从红色开始按逆时针方向计算,红色为0°/0.0,绿色为120°/0.34,蓝色为240°/0.67
    41     hueLut->Build();
    42  
    43     vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    44     mapper->SetInputData(poly);
    45     mapper->SetScalarRange(0, numPts);            // 设置标量值的范围
    46     mapper->ScalarVisibilityOn();
    47     //mapper->SetColorModeToMapScalars();        // 无论变量数据是何种类型,该方法都通过查询表对标量数据进行映射
    48     mapper->SetColorModeToDefault();            // 默认的映射器行为,即把unsigned char类型的标量属性数据当作颜色值,不执行隐式。对于其他类型的标量数据,将通过查询表映射。
    49     mapper->SetLookupTable(hueLut);
    50  
    51     vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
    52     actor->SetMapper(mapper);
    53  
    54     vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
    55     renderer->GradientBackgroundOn();
    56     renderer->SetBackground(1, 1, 1);
    57     renderer->SetBackground2(0, 0, 0);
    58  
    59     vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
    60     renderWindow->AddRenderer(renderer);
    61  
    62     vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
    63     renderWindowInteractor->SetRenderWindow(renderWindow);
    64     vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
    65     renderWindowInteractor->SetInteractorStyle(style);
    66  
    67     renderer->AddActor(actor);
    68     renderWindow->SetSize(600, 600);
    69     renderWindow->Render();
    70     renderWindowInteractor->Start();
    71  
    72     return 0;
    73 }

     

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  • 原文地址:https://www.cnblogs.com/ybqjymy/p/14030666.html
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