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  • 提高c#位图操作的速度[抄袭之作]

    众所周知,c#里 bitmap类里的getpixel和setpixel函数的效率很慢,一个解决办法是使用bitmapData对位图进行指针操作,

    而在用指针在进行读取的时候,对于不用格式(PixelFormat)的位图,要进行区分。十分的麻烦。前几天无意中在codeproject上看到一篇文章,

    对于bitmapData的进行了封装,相当的漂亮,所以就抄了过来,仅供参考,原文在这里

    代码如下:

      1 public class LockBitmap:IDisposable
    2 {
    3 Bitmap source = null;
    4 IntPtr Iptr = IntPtr.Zero;
    5 BitmapData bitmapData = null;
    6 int step=0;
    7 public byte[] Pixels { get; set; }
    8 public int Depth { get; private set; }
    9 public int Width { get; private set; }
    10 public int Height { get; private set; }
    11
    12 public LockBitmap(Bitmap source)
    13 {
    14 this.source = source;
    15 LockBits();
    16 }
    17
    18 ///<summary>
    19 /// Lock bitmap data
    20 ///</summary>
    21 private void LockBits()
    22 {
    23 try
    24 {
    25 // Get width and height of bitmap
    26 Width = source.Width;
    27 Height = source.Height;
    28
    29 // get total locked pixels count
    30 int PixelCount = Width * Height;
    31
    32 // Create rectangle to lock
    33 Rectangle rect = new Rectangle(0, 0, Width, Height);
    34
    35 // get source bitmap pixel format size
    36 Depth = System.Drawing.Bitmap.GetPixelFormatSize(source.PixelFormat);
    37
    38 // Check if bpp (Bits Per Pixel) is 8, 24, or 32
    39 if (Depth != 8 && Depth != 24 && Depth != 32)
    40 {
    41 throw new ArgumentException("Only 8, 24 and 32 bpp images are supported.");
    42 }
    43
    44 // Lock bitmap and return bitmap data
    45 bitmapData = source.LockBits(rect, ImageLockMode.ReadWrite,
    46 source.PixelFormat);
    47
    48 // create byte array to copy pixel values
    49 step = Depth / 8;
    50 Pixels = new byte[PixelCount * step];
    51 Iptr = bitmapData.Scan0;
    52
    53 // Copy data from pointer to array
    54 Marshal.Copy(Iptr, Pixels, 0, Pixels.Length);
    55 }
    56 catch (Exception ex)
    57 {
    58 throw ex;
    59 }
    60 }
    61
    62 ///<summary>
    63 /// Unlock bitmap data
    64 ///</summary>
    65 private void UnlockBits()
    66 {
    67 try
    68 {
    69 // Copy data from byte array to pointer
    70 Marshal.Copy(Pixels, 0, Iptr, Pixels.Length);
    71
    72 // Unlock bitmap data
    73 source.UnlockBits(bitmapData);
    74 }
    75 catch (Exception ex)
    76 {
    77 throw ex;
    78 }
    79 }
    80 public void Dispose()
    81 {
    82 UnlockBits();
    83 }
    84 ///<summary>
    85 /// Get the color of the specified pixel
    86 ///</summary>
    87 ///<param name="x"></param>
    88 ///<param name="y"></param>
    89 ///<returns></returns>
    90 public Color GetPixel(int x, int y)
    91 {
    92 Color clr = Color.Empty;
    95
    96 // Get start index of the specified pixel
    97 int i = ((y * Width) + x) * step;
    98
    99 if (i > Pixels.Length - step)
    100 throw new IndexOutOfRangeException();
    101
    102 if (Depth == 32) // For 32 bpp get Red, Green, Blue and Alpha
    103 {
    104 byte b = Pixels[i];
    105 byte g = Pixels[i + 1];
    106 byte r = Pixels[i + 2];
    107 byte a = Pixels[i + 3]; // a
    108 clr = Color.FromArgb(a, r, g, b);
    109 }
    110 if (Depth == 24) // For 24 bpp get Red, Green and Blue
    111 {
    112 byte b = Pixels[i];
    113 byte g = Pixels[i + 1];
    114 byte r = Pixels[i + 2];
    115 clr = Color.FromArgb(r, g, b);
    116 }
    117 if (Depth == 8)
    118 // For 8 bpp get color value (Red, Green and Blue values are the same)
    119 {
    120 byte c = Pixels[i];
    121 clr = Color.FromArgb(c, c, c);
    122 }
    123 return clr;
    124 }
    125
    126 ///<summary>
    127 /// Set the color of the specified pixel
    128 ///</summary>
    129 ///<param name="x"></param>
    130 ///<param name="y"></param>
    131 ///<param name="color"></param>
    132 public void SetPixel(int x, int y, Color color)
    133 {
    134 // Get start index of the specified pixel
    135 int i = ((y * Width) + x) * step;
    136
    137 if (Depth == 32) // For 32 bpp set Red, Green, Blue and Alpha
    138 {
    139 Pixels[i] = color.B;
    140 Pixels[i + 1] = color.G;
    141 Pixels[i + 2] = color.R;
    142 Pixels[i + 3] = color.A;
    143 }
    144 if (Depth == 24) // For 24 bpp set Red, Green and Blue
    145 {
    146 Pixels[i] = color.B;
    147 Pixels[i + 1] = color.G;
    148 Pixels[i + 2] = color.R;
    149 }
    150 if (Depth == 8)
    151 // For 8 bpp set color value (Red, Green and Blue values are the same)
    152 {
    153 Pixels[i] = color.B;
    154 }
    155 }
    156 }



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  • 原文地址:https://www.cnblogs.com/yczz/p/2262443.html
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