效果图
![](https://img2018.cnblogs.com/blog/1108804/201810/1108804-20181019130813722-2103018367.png)
demo
import './index.css';
// stats
var stats;
(function(){
stats = new Stats();
document.body.appendChild( stats.dom );
})();
// gui
var gui;
(function(){
gui = new dat.GUI();
// var fn = new function() {
// this.rotationSpeed = 0.02;
// this.bouncingSpeed = 0.03 ;
// }
// gui.add(fn,'rotationSpeed', 0, 0.5);
// gui.add(fn,'bouncingSpeed', 0, 0.5);
})();
// renderer
var renderer;
(function(){
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.gammaInput = true;
renderer.gammaOutput = true;
document.body.appendChild(renderer.domElement);
})();
// scene
var scene;
(function(){
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xcce0ff );
scene.fog = new THREE.Fog( 0xcce0ff, 500, 10000 );
})();
// 相机
var camera;
(function(){
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 1000, 50, 1500 );
camera.updateMatrix();
})();
// controls
var dragcontrols;
var mouse = new THREE.Vector2();
var raycaster;
var INTERSECTED;
var objects = [];
(function(){
// var controls = new THREE.OrbitControls( camera, renderer.domElement );
// controls.maxPolarAngle = Math.PI * 0.5;
// controls.minDistance = 1000;
// controls.maxDistance = 5000;
dragcontrols = new THREE.TrackballControls( camera );
dragcontrols.rotateSpeed = 1.0;
dragcontrols.zoomSpeed = 1.2;
dragcontrols.panSpeed = 0.8;
dragcontrols.noZoom = false;
dragcontrols.noPan = false;
dragcontrols.staticMoving = true;
dragcontrols.dynamicDampingFactor = 0.3;
var dragControls = new THREE.DragControls( objects, camera, renderer.domElement );
dragControls.addEventListener( 'dragstart', function ( event ) { dragcontrols.enabled = false; } );
dragControls.addEventListener( 'dragend', function ( event ) { dragcontrols.enabled = true; } );
document.addEventListener( 'mousemove', function(){
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}, false );
raycaster = new THREE.Raycaster();
raycaster.params.Points.threshold = 0.1;
window.addEventListener('resize', function(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}, false);
})();
// 设置光源
(function(){
// 设置光源
var light = new THREE.DirectionalLight( 0xbbbbff, 1.5 );
light.position.set( -1000, 50, -1000 );
light.position.multiplyScalar( 1.3 );
light.castShadow = true;
var textureLoader = new THREE.TextureLoader();
var textureFlare0 = textureLoader.load( "./static/textures/lensflare/lensflare0.png" );
var textureFlare1 = textureLoader.load( "./static/textures/lensflare/lensflare2.png" );
var textureFlare2 = textureLoader.load( "./static/textures/lensflare/lensflare3.png" );
var lensflare = new THREE.Lensflare();
lensflare.addElement( new THREE.LensflareElement( textureFlare0, 512, 0 ) );
lensflare.addElement( new THREE.LensflareElement( textureFlare1, 512, 0 ) );
lensflare.addElement( new THREE.LensflareElement( textureFlare2, 60, 0.6 ) );
light.add( lensflare );
scene.add( light );
var light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
scene.add( light );
})();
// 加载模型
(function(){
// 地面
var loader = new THREE.TextureLoader();
var groundTexture = loader.load( './static/textures/terrain/grasslight-big.jpg' );
groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
groundTexture.repeat.set( 25, 25 );
groundTexture.anisotropy = 16;
var groundMaterial = new THREE.MeshLambertMaterial( { map: groundTexture } );
var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 20000, 20000 ), groundMaterial );
mesh.position.y = - 250;
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
mesh.name = "ground";
scene.add( mesh );
var geometry;
var object;
// 随机几何体
for(var i = 0; i < 10; i++) {
geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
object.position.x = Math.random() * 800 - 400;
object.position.y = Math.random() * 800 - 400;
object.position.z = Math.random() * 800 - 400;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
object.scale.z = Math.random() + 0.5;
object.castShadow = true;
scene.add( object );
objects.push(object);
}
})();
// var rotateY = new THREE.Matrix4().makeRotationY( 0.005 );
var step = -2;
var flag = true;
var animate = function () {
requestAnimationFrame(animate);
// camera.applyMatrix( rotateY );
// camera.updateMatrixWorld();
raycaster.setFromCamera( mouse, camera );
//calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects( scene.children );
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].object ) {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = intersects[ 0 ].object;
if(INTERSECTED.name != "ground"){
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
INTERSECTED.material.emissive.setHex( 0xff0000 );
}
}
} else {
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
INTERSECTED = null;
}
dragcontrols.update();
stats.begin();
renderer.render( scene, camera );
stats.end();
};
animate();