菜鸟级错误。
如果你要引用插件中的头文件,那么一定需要在UE4项目名.build.cs
中这里添加上插件名字:
using UnrealBuildTool;
public class 项目名 : ModuleRules
{
public 项目名(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
// 这里添加上插件名字,如果找不到标题中的头文件,要在这里加上"UnLua"
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "WebSockets", "UnLua"});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
添加之后重新生成项目或者刷新项目即可。