zoukankan      html  css  js  c++  java
  • 用tween.js实现一个简单的返回顶部

    参考链接

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
      
      <title>Document</title>
      <style>
      * {
        padding: 0;
        margin: 0;
      }
    
      body {
        height: 2000px;
      }
    
      .box {
        position: fixed;
        bottom: 50px;
        right: 50px;
        color: red;
      }
      </style>
    </head>
    
    <body>
      <div class="box" id="box">toTOp</div>
      <script>
      var box = document.getElementById('box')
      box.onclick = function() {
        let doc = document.body.scrollTop || document.documentElement.scrollTop
        // console.log(doc)
        Math.animation(doc, 0, 200, 'Circ.easeIn', function(value) {
          if (document.documentElement.scrollTop) {
            document.documentElement.scrollTop = value
          } else {
            document.body.scrollTop = value
          }
        })
      }
    
      /*
       * Tween.js
       * t: current time(当前时间);
       * b: beginning value(初始值);
       * c: change in value(变化量);
       * d: duration(持续时间)。
       * you can visit 'http://easings.net/zh-cn' to get effect
       */
      var Tween = {
        Linear: function(t, b, c, d) {
          return c * t / d + b
        },
        Quad: {
          easeIn: function(t, b, c, d) {
            return c * (t /= d) * t + b
          },
          easeOut: function(t, b, c, d) {
            return -c * (t /= d) * (t - 2) + b
          },
          easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t + b
            return -c / 2 * ((--t) * (t - 2) - 1) + b
          }
        },
        Cubic: {
          easeIn: function(t, b, c, d) {
            return c * (t /= d) * t * t + b
          },
          easeOut: function(t, b, c, d) {
            return c * ((t = t / d - 1) * t * t + 1) + b
          },
          easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t * t + b
            return c / 2 * ((t -= 2) * t * t + 2) + b
          }
        },
        Quart: {
          easeIn: function(t, b, c, d) {
            return c * (t /= d) * t * t * t + b
          },
          easeOut: function(t, b, c, d) {
            return -c * ((t = t / d - 1) * t * t * t - 1) + b
          },
          easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b
            return -c / 2 * ((t -= 2) * t * t * t - 2) + b
          }
        },
        Quint: {
          easeIn: function(t, b, c, d) {
            return c * (t /= d) * t * t * t * t + b
          },
          easeOut: function(t, b, c, d) {
            return c * ((t = t / d - 1) * t * t * t * t + 1) + b
          },
          easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b
            return c / 2 * ((t -= 2) * t * t * t * t + 2) + b
          }
        },
        Sine: {
          easeIn: function(t, b, c, d) {
            return -c * Math.cos(t / d * (Math.PI / 2)) + c + b
          },
          easeOut: function(t, b, c, d) {
            return c * Math.sin(t / d * (Math.PI / 2)) + b
          },
          easeInOut: function(t, b, c, d) {
            return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b
          }
        },
        Expo: {
          easeIn: function(t, b, c, d) {
            return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b
          },
          easeOut: function(t, b, c, d) {
            return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b
          },
          easeInOut: function(t, b, c, d) {
            if (t == 0) return b
            if (t == d) return b + c
            if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b
            return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b
          }
        },
        Circ: {
          easeIn: function(t, b, c, d) {
            return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b
          },
          easeOut: function(t, b, c, d) {
            return c * Math.sqrt(1 - (t = t / d - 1) * t) + b
          },
          easeInOut: function(t, b, c, d) {
            if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b
            return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b
          }
        },
        Elastic: {
          easeIn: function(t, b, c, d, a, p) {
            var s
            if (t == 0) return b
            if ((t /= d) == 1) return b + c
            if (typeof p === 'undefined') p = d * 0.3
            if (!a || a < Math.abs(c)) {
              s = p / 4
              a = c
            } else {
              s = p / (2 * Math.PI) * Math.asin(c / a)
            }
            return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
          },
          easeOut: function(t, b, c, d, a, p) {
            var s
            if (t == 0) return b
            if ((t /= d) == 1) return b + c
            if (typeof p === 'undefined') p = d * 0.3
            if (!a || a < Math.abs(c)) {
              a = c
              s = p / 4
            } else {
              s = p / (2 * Math.PI) * Math.asin(c / a)
            }
            return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b)
          },
          easeInOut: function(t, b, c, d, a, p) {
            var s
            if (t == 0) return b
            if ((t /= d / 2) == 2) return b + c
            if (typeof p === 'undefined') p = d * (0.3 * 1.5)
            if (!a || a < Math.abs(c)) {
              a = c
              s = p / 4
            } else {
              s = p / (2 * Math.PI) * Math.asin(c / a)
            }
            if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
            return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b
          }
        },
        Back: {
          easeIn: function(t, b, c, d, s) {
            if (typeof s === 'undefined') s = 1.70158
            return c * (t /= d) * t * ((s + 1) * t - s) + b
          },
          easeOut: function(t, b, c, d, s) {
            if (typeof s === 'undefined') s = 1.70158
            return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b
          },
          easeInOut: function(t, b, c, d, s) {
            if (typeof s === 'undefined') s = 1.70158
            if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b
            return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b
          }
        },
        Bounce: {
          easeIn: function(t, b, c, d) {
            return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b
          },
          easeOut: function(t, b, c, d) {
            if ((t /= d) < (1 / 2.75)) {
              return c * (7.5625 * t * t) + b
            } else if (t < (2 / 2.75)) {
              return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b
            } else if (t < (2.5 / 2.75)) {
              return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b
            } else {
              return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b
            }
          },
          easeInOut: function(t, b, c, d) {
            if (t < d / 2) {
              return Tween.Bounce.easeIn(t * 2, 0, c, d) * 0.5 + b
            } else {
              return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b
            }
          }
        }
      }
    
      /**
       * [tween description]
       * from  起始位置
       * to 结束位置
       * name 动画名字
       * callback 动画结束后的回掉
       */
      Math.tween = Tween
      Math.animation = function(from, to, duration, name, callback) {
    
        var tween = Math.tween || window.Tween
        duration = duration || 300
        name = name || 'Linear'
        callback = callback || function() {}
    
        if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function(fn) {
            return setTimeout(fn, 17)
          }
        }
        if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function(id) {
            clearTimeout(id)
          }
        }
    
        // 算法需要的几个变量
        var start = 0
        // during根据设置的总时间计算
        var during = Math.ceil(duration / 17)
        // 动画请求帧
        var req = null
    
        name = name.slice(0, 1).toUpperCase() + name.slice(1)
        var arrKeyTween = name.split('.')
        var fnGetValue
    
        if (arrKeyTween.length == 1) {
          fnGetValue = tween[arrKeyTween[0]]
        } else if (arrKeyTween.length == 2) {
          fnGetValue = tween[arrKeyTween[0]] && tween[arrKeyTween[0]][arrKeyTween[1]]
        }
    
        // 运动
        var step = function() {
          var value = fnGetValue(start, from, to - from, during)
          start++
          if (start <= during) {
            callback(value)
            req = requestAnimationFrame(step)
          } else {
            callback(to, true)
          }
        }
        // 开始执行动画
        step()
    
        return function() {
          return req
        }
      }
      </script>
    </body>
    
    </html>
    

    好处是可以自定义动画效果,用起来很方便,以上代码直接复制是可以运行的

    优秀文章首发于聚享小站,欢迎关注!
  • 相关阅读:
    软件测试作业1:android手机应用布局之TabActivity
    软件测试作业2:对faulty,error和failure的理解和应用
    python-字符串常用方法、文件简单读写
    python-字典练习题
    python-字典
    python-list 列表 数组
    python基础一循环
    Charles抓包
    Jmeter分布式
    Jmeter如何操作数据库
  • 原文地址:https://www.cnblogs.com/yesyes/p/15349695.html
Copyright © 2011-2022 走看看