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  • 识别音乐绘制图像

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
    </head>
    <body>
        <div id="waveform"></div>
    </body>
    <script src="../pixi/pixi.min.js"></script>
    <script src="../pixi/pixi-spine.js"></script>
    <script src="../pixi/pixi-sound.js"></script>
    <script>
    //  PIXI.sound.add('boing',{
        //     url: 'static/assets/audios/Bg.mp3',
        //     preload: true,
        //     loaded: function(err, sound) {
        //         // const instance = sound.play();
        //         console.log('Duration: ', PIXI.sound.find('boing'), 'seconds');
        //         // instance.on('progress', function(progress) {
        //         //     console.log('Amount played: ', Math.round(progress * 100) + '%');
        //         // });
        //         // instance.on('end', function() {
        //         //     console.log('Sound finished playing');
        //         // });
        //     }
        // });
    
    
        window.waveform = new PIXI.Application({
            1024, 
            height:128,
            backgroundColor: 0xffffff
        });
        document.getElementById('waveform').appendChild(waveform.view);
    
        PIXI.loader.add('applause', 'static/assets/audios/wrong.mp3')
        .load(function(loader, resources) {
            const sound = resources.applause.sound;
            console.log(PIXI.sound.utils.render)
            const baseTexture = PIXI.sound.utils.render(sound, {
                 waveform.renderer.width,
                height: waveform.renderer.height,
                fill: '#990'
            });
            const playhead = new PIXI.Graphics()
                .beginFill(0xff0000)
                .drawRect(0, 0, 1, waveform.renderer.height);
            const sprite = new PIXI.Sprite(
                new PIXI.Texture(baseTexture)
            );
            waveform.stage.addChild(sprite, playhead);
            sound.play().on('progress', function(value) {
                playhead.x = baseTexture.width * value;
                console.log(playhead.x)
            });
        });
    </script>
    </html>
    

      参考文档

    https://github.com/pixijs/pixi-sound. 声音

    https://www.bookstack.cn/read/LearningPixi/loading pixi中文翻译教程

    https://github.com/kittykatattack/learningPixi 入门资料

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  • 原文地址:https://www.cnblogs.com/yiyi17/p/10460040.html
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