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  • MFC制作打地鼠小游戏

    游戏说明如下:

    打中老鼠加一分,一局时间为60秒,上面有个进度条和文字进行计时。

    难度可以自己选择,难度低是老鼠每一秒出现一次,难度中是老鼠每0.6秒出现一次,难度高是老鼠每0.2秒出现一次。

    效果图(背景、美化可以自己去改进):

    代码如下:

    1.

    // y10Dlg.h : header file
    //

    #if !defined(AFX_Y10DLG_H__8D9895CE_53DF_4FA0_823C_1B5C468F422E__INCLUDED_)
    #define AFX_Y10DLG_H__8D9895CE_53DF_4FA0_823C_1B5C468F422E__INCLUDED_

    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000

    /////////////////////////////////////////////////////////////////////////////
    // CY10Dlg dialog

    class CY10Dlg : public CDialog
    {
    // Construction
    public:
    HCURSOR m_hCursor;
    CY10Dlg(CWnd* pParent = NULL); // standard constructor

    CTime t;
    CStatic* pMouse[9];
    CBitmap* p[9];
    CString strTime;
    int nowMouse;
    int gameScore;
    int hour,minute,second;
    // Dialog Data
    //{{AFX_DATA(CY10Dlg)
    enum { IDD = IDD_Y10_DIALOG };
    CStatic m_Bitmap7;
    CStatic m_Bitmap2;
    CStatic m_Bitmap9;
    CStatic m_Bitmap8;
    CStatic m_Bitmap6;
    CStatic m_Bitmap5;
    CStatic m_Bitmap4;
    CStatic m_Bitmap3;
    CStatic m_Bitmap1;
    CProgressCtrl m_Progress;
    CString m_curTime;
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CY10Dlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
    virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
    //}}AFX_VIRTUAL

    // Implementation
    protected:
    HICON m_hIcon;

    // Generated message map functions
    //{{AFX_MSG(CY10Dlg)
    virtual BOOL OnInitDialog();
    afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
    afx_msg void OnPaint();
    afx_msg HCURSOR OnQueryDragIcon();
    afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
    afx_msg void OnStart();
    afx_msg void OnContinue();
    afx_msg void OnPause();
    afx_msg void OnButton5();
    afx_msg void OnTimer(UINT nIDEvent);
    afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
    };

    //{{AFX_INSERT_LOCATION}}
    // Microsoft Visual C++ will insert additional declarations immediately before the previous line.

    #endif // !defined(AFX_Y10DLG_H__8D9895CE_53DF_4FA0_823C_1B5C468F422E__INCLUDED_)

    2.

    // y10Dlg.cpp : implementation file
    //

    #include "stdafx.h"
    #include "y10.h"
    #include "y10Dlg.h"

    #ifdef _DEBUG
    #define new DEBUG_NEW
    #undef THIS_FILE
    static char THIS_FILE[] = __FILE__;
    #endif

    /////////////////////////////////////////////////////////////////////////////
    // CAboutDlg dialog used for App About

    class CAboutDlg : public CDialog
    {
    public:
    CAboutDlg();

    //CDadishuDlg(CWnd* pParent = NULL); // standard constructor

    // Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
    //}}AFX_VIRTUAL

    // Implementation
    protected:
    //{{AFX_MSG(CAboutDlg)
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
    };

    CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
    {
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
    }

    void CAboutDlg::DoDataExchange(CDataExchange* pDX)
    {
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
    }

    BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
    // No message handlers
    //}}AFX_MSG_MAP
    END_MESSAGE_MAP()

    /////////////////////////////////////////////////////////////////////////////
    // CY10Dlg dialog


    CY10Dlg::CY10Dlg(CWnd* pParent /*=NULL*/)
    : CDialog(CY10Dlg::IDD, pParent)
    {
    //{{AFX_DATA_INIT(CY10Dlg)
    m_curTime = _T("");
    //}}AFX_DATA_INIT
    // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    hour=0;
    minute=0;
    second=0;

    m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
    }

    void CY10Dlg::DoDataExchange(CDataExchange* pDX)
    {
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CY10Dlg)
    DDX_Control(pDX, IDC_m7, m_Bitmap7);
    DDX_Control(pDX, IDC_m2, m_Bitmap2);
    DDX_Control(pDX, IDC_m9, m_Bitmap9);
    DDX_Control(pDX, IDC_m8, m_Bitmap8);
    DDX_Control(pDX, IDC_m6, m_Bitmap6);
    DDX_Control(pDX, IDC_m5, m_Bitmap5);
    DDX_Control(pDX, IDC_m4, m_Bitmap4);
    DDX_Control(pDX, IDC_m3, m_Bitmap3);
    DDX_Control(pDX, IDC_m1, m_Bitmap1);
    DDX_Control(pDX, IDC_PROGRESS1, m_Progress);
    DDX_Text(pDX, IDC_STATIC_curTIME, m_curTime);
    //}}AFX_DATA_MAP
    }

    BEGIN_MESSAGE_MAP(CY10Dlg, CDialog)
    //{{AFX_MSG_MAP(CY10Dlg)
    ON_WM_SYSCOMMAND()
    ON_WM_PAINT()
    ON_WM_QUERYDRAGICON()
    ON_WM_SETCURSOR()
    ON_BN_CLICKED(IDC_START, OnStart)
    ON_BN_CLICKED(IDC_CONTINUE, OnContinue)
    ON_BN_CLICKED(IDC_PAUSE, OnPause)
    ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
    ON_WM_TIMER()
    ON_WM_LBUTTONDOWN()
    //}}AFX_MSG_MAP
    END_MESSAGE_MAP()

    /////////////////////////////////////////////////////////////////////////////
    // CY10Dlg message handlers

    BOOL CY10Dlg::OnInitDialog()
    {
    CDialog::OnInitDialog();

    // Add "About..." menu item to system menu.

    // IDM_ABOUTBOX must be in the system command range.
    ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
    ASSERT(IDM_ABOUTBOX < 0xF000);

    CMenu* pSysMenu = GetSystemMenu(FALSE);
    if (pSysMenu != NULL)
    {
    CString strAboutMenu;
    strAboutMenu.LoadString(IDS_ABOUTBOX);
    if (!strAboutMenu.IsEmpty())
    {
    pSysMenu->AppendMenu(MF_SEPARATOR);
    pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
    }
    }

    // Set the icon for this dialog. The framework does this automatically
    // when the application's main window is not a dialog
    SetIcon(m_hIcon, TRUE); // Set big icon
    SetIcon(m_hIcon, FALSE); // Set small icon

    // TODO: Add extra initialization here
    /*CString strTime1;
    CTime tm;
    tm=CTime::GetCurrentTime(); //获取当前系统时间
    strTime1=tm.Format("%y-%m-%d %X"); //格式化系统时间。即使系统时 间按照Format中设置的格式显示
    SetDlgItemText(IDC_STATIC_curTIME,strTime); //初始化编辑框显示
    SetTimer(3,1000,NULL); //启动定时器*/

    gameScore=0;//分数
    nowMouse=0;//当前老鼠
    GetDlgItem(IDC_PAUSE)->EnableWindow(FALSE);
    GetDlgItem(IDC_CONTINUE)->EnableWindow(FALSE);
    CheckRadioButton(IDC_RADIO1,IDC_RADIO3,IDC_RADIO3);
    //CDialogEx::SetBackgroundImage(IDB_BITMAP1);
    return TRUE; // return TRUE unless you set the focus to a control
    }

    void CY10Dlg::OnSysCommand(UINT nID, LPARAM lParam)
    {
    if ((nID & 0xFFF0) == IDM_ABOUTBOX)
    {
    CAboutDlg dlgAbout;
    dlgAbout.DoModal();
    }
    else
    {
    CDialog::OnSysCommand(nID, lParam);
    }
    }

    // If you add a minimize button to your dialog, you will need the code below
    // to draw the icon. For MFC applications using the document/view model,
    // this is automatically done for you by the framework.

    void CY10Dlg::OnPaint()
    {
    if (IsIconic())
    {
    CPaintDC dc(this); // device context for painting

    SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

    // Center icon in client rectangle
    int cxIcon = GetSystemMetrics(SM_CXICON);
    int cyIcon = GetSystemMetrics(SM_CYICON);
    CRect rect;
    GetClientRect(&rect);
    int x = (rect.Width() - cxIcon + 1) / 2;
    int y = (rect.Height() - cyIcon + 1) / 2;

    // Draw the icon
    dc.DrawIcon(x, y, m_hIcon);
    }
    else
    {
    CDialog::OnPaint();
    }
    }

    // The system calls this to obtain the cursor to display while the user drags
    // the minimized window.
    HCURSOR CY10Dlg::OnQueryDragIcon()
    {
    return (HCURSOR) m_hIcon;
    }

    BOOL CY10Dlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
    {
    // TODO: Add your message handler code here and/or call default
    SetCursor(LoadCursor(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDC_CURSOR1)));
    return TRUE;
    //m_hCursor=AfxGetApp()->LoadCursor(IDC_CURSOR1);
    // SetCursor(m_hCursor);
    return CDialog::OnSetCursor(pWnd, nHitTest, message);
    }
    void CY10Dlg::OnStart()
    {
    // TODO: Add your control notification handler code here

    GetDlgItem(IDC_PAUSE)->EnableWindow(TRUE);
    GetDlgItem(IDC_CONTINUE)->EnableWindow(FALSE);
    m_Progress.SetRange(0,60);
    int n;
    n=GetCheckedRadioButton(IDC_RADIO1,IDC_RADIO3);
    if(n==IDC_RADIO3)
    SetTimer(1,1000,NULL);
    else if(n==IDC_RADIO2)
    SetTimer(1,600,NULL);
    else if(n==IDC_RADIO1)
    SetTimer(1,200,NULL);
    SetTimer(2,1000,NULL);
    }

    void CY10Dlg::OnContinue()
    {
    // TODO: Add your control notification handler code here
    GetDlgItem(IDC_PAUSE)->EnableWindow(TRUE);
    GetDlgItem(IDC_CONTINUE)->EnableWindow(FALSE);
    GetDlgItem(IDC_START)->EnableWindow(FALSE);
    int n;
    n=GetCheckedRadioButton(IDC_RADIO1,IDC_RADIO3);
    if(n==IDC_RADIO3)
    SetTimer(1,1000,NULL);
    else if(n==IDC_RADIO2)
    SetTimer(1,600,NULL);
    else if(n==IDC_RADIO1)
    SetTimer(1,200,NULL);
    SetTimer(2,1000,NULL);
    }

    void CY10Dlg::OnPause()
    {
    // TODO: Add your control notification handler code here
    KillTimer(1);
    KillTimer(2);
    GetDlgItem(IDC_PAUSE)->EnableWindow(FALSE);
    GetDlgItem(IDC_START)->EnableWindow(FALSE);
    GetDlgItem(IDC_CONTINUE)->EnableWindow(TRUE);
    }

    void CY10Dlg::OnButton5()
    {
    // TODO: Add your control notification handler code here
    CDialog::OnCancel();
    }

    void CY10Dlg::OnTimer(UINT nIDEvent)
    {
    // TODO: Add your message handler code here and/or call default
    switch(nIDEvent)
    {
    case 1:
    //pMouse[nowMouse]->SetIcon(0);//清除当前按钮上的老鼠
    //nowMouse=rand()%12;//随机产生下一个老鼠
    //pMouse[nowMouse]->SetIcon(AfxGetApp()->LoadIcon(IDI_ICON1));
    int n;
    n=GetCheckedRadioButton(IDC_RADIO1,IDC_RADIO3);

    HBITMAP hBitmap;
    hBitmap = ::LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_BITMAP3));
    m_Bitmap1.SetBitmap(hBitmap);
    m_Bitmap2.SetBitmap(hBitmap);
    m_Bitmap3.SetBitmap(hBitmap);
    m_Bitmap4.SetBitmap(hBitmap);
    m_Bitmap5.SetBitmap(hBitmap);
    m_Bitmap6.SetBitmap(hBitmap);
    m_Bitmap7.SetBitmap(hBitmap);
    m_Bitmap8.SetBitmap(hBitmap);
    m_Bitmap9.SetBitmap(hBitmap);
    hBitmap = ::LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_BITMAP1));
    nowMouse=rand()%9+1;
    if(nowMouse==1)
    {
    m_Bitmap1.SetBitmap(hBitmap);
    }
    if(nowMouse==2)
    {
    m_Bitmap2.SetBitmap(hBitmap);
    }
    if(nowMouse==3)
    {
    m_Bitmap3.SetBitmap(hBitmap);
    }
    if(nowMouse==4)
    {
    m_Bitmap4.SetBitmap(hBitmap);
    }
    if(nowMouse==5)
    {
    m_Bitmap5.SetBitmap(hBitmap);
    }
    if(nowMouse==6)
    {
    m_Bitmap6.SetBitmap(hBitmap);
    }
    if(nowMouse==7)
    {
    m_Bitmap7.SetBitmap(hBitmap);
    }
    if(nowMouse==8)
    {
    m_Bitmap8.SetBitmap(hBitmap);
    }
    if(nowMouse==9)
    {
    m_Bitmap9.SetBitmap(hBitmap);
    }
    break;
    case 2:
    second++;
    if(second==60)//设置钟表的显示
    {
    minute++;second=0;
    }
    if(minute==60)
    {
    hour++;minute=0;
    }
    CTime tm;
    tm=CTime::GetCurrentTime();
    m_curTime=tm.Format("%Y-%m-%d %H:%M:%S");
    UpdateData(FALSE); //显示系统时间*/

    m_Progress.SetPos(second);
    strTime.Format("%02d:%02d:%02d",hour,minute,second);//显示时间进度
    CWnd *pWnd=GetDlgItem(IDC_STATIC_TIME);
    pWnd->SetWindowText(strTime); //在设置时间新值,表明定时器已经工作。
    //CWnd *pW=GetDlgItem(IDC_STATIC_curTIME);
    break;
    }

    CDialog::OnTimer(nIDEvent);
    }

    BOOL CY10Dlg::OnCommand(WPARAM wParam, LPARAM lParam)
    {
    // TODO: Add your specialized code here and/or call the base class

    CString str;
    /*for (int i=0;i<9;i++)
    {
    if (LOWORD(wParam)==pMouse[i]->GetDlgCtrlID())//当前id与次元id相同,则选中
    {
    break;
    }
    }
    */
    //i是当前选中老鼠编号
    if (nowMouse==1)
    {
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    if (gameScore>=10)
    {
    SetTimer(1,600,NULL);
    if (gameScore>=50)
    {
    SetTimer(1,400,NULL);
    }
    }
    }
    return CDialog::OnCommand(wParam, lParam);
    }

    void CY10Dlg::OnLButtonDown(UINT nFlags, CPoint point)
    {
    // TODO: Add your message handler code here and/or call default

    //CPoint point;//定义一个用于确定光标位置的位置
    GetCursorPos(&point);//获取当前光标的位置,以便使得菜单可以跟随光标
    ScreenToClient(&point);
    //得到窗体的控件句柄
    CWnd* hControlWnd = (CWnd*)ChildWindowFromPoint(point);
    UINT nID = hControlWnd->GetDlgCtrlID();

    HBITMAP hBitmap;
    hBitmap = ::LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_BITMAP3));
    m_Bitmap1.SetBitmap(hBitmap);
    m_Bitmap2.SetBitmap(hBitmap);
    m_Bitmap3.SetBitmap(hBitmap);
    m_Bitmap4.SetBitmap(hBitmap);
    m_Bitmap5.SetBitmap(hBitmap);
    m_Bitmap6.SetBitmap(hBitmap);
    m_Bitmap7.SetBitmap(hBitmap);
    m_Bitmap8.SetBitmap(hBitmap);
    m_Bitmap9.SetBitmap(hBitmap);
    hBitmap = ::LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_BITMAP2));
    if(nowMouse==1 && nID==IDC_m1)
    {
    m_Bitmap1.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==2 && nID==IDC_m2)
    {
    m_Bitmap2.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==3 && nID==IDC_m3)
    {
    m_Bitmap3.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==4 && nID==IDC_m4)
    {
    m_Bitmap4.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==5 && nID==IDC_m5)
    {
    m_Bitmap5.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==6 && nID==IDC_m6)
    {
    m_Bitmap6.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==7 && nID==IDC_m7)
    {
    m_Bitmap7.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==8 && nID==IDC_m8)
    {
    m_Bitmap8.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }
    if(nowMouse==9 && nID==IDC_m9)
    {
    m_Bitmap9.SetBitmap(hBitmap);
    CString str;
    gameScore++;
    str.Format("%d",gameScore);
    CStatic *pStatic=(CStatic*)GetDlgItem(IDC_STATIC_SCORE);
    pStatic->SetWindowText(str);
    }

    CDialog::OnLButtonDown(nFlags, point);
    }

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  • 原文地址:https://www.cnblogs.com/yjw520/p/12258988.html
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