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  • Looper: Looper,Handler,MessageQueue三者之间的联系

    在Android中每个应用的UI线程是被保护的,不能在UI线程中进行耗时的操作,其他的子线程也不能直接进行UI操作。为了达到这个目的Android设计了handler Looper这个系统框架,Android 推荐把耗时的操作放到子线程中去执行,子线程执行完毕后如果想通知UI更新,可以通过给主线程的Handler发送Message的方式来予以实现,说起Handler就不得不提到它的另外两个伙伴:Looper和MessageQueue,它们三者之间的关系如下:

    Handler: 消息处理者(发送消息和处理消息, 准确的说是发送消息到MessageQueue, 处理Looper从MessageQueue中抽取的消息)。
    MessageQueue: 消息队列(承载消息的容器,存放Handler发送的消息)。
    Looper: 管理者(管理消息队列,不断的从MessageQueue中抽取消息交给Handler进行处理)。

    以子线程向主线程发送一条消息为例,当在一条子线程中调用mHandler.sendMessage(msg)时,它的执行过程如下:

    1. Handler会依次调用 sendMessageDelayed() 、 sendMessageAtTime() 、 enqueueMessage() 方法将消息压入MessageQueue。

    1.1 sendMessage

        /**
         * Pushes a message onto the end of the message queue after all pending messages
         * before the current time. It will be received in {@link #handleMessage},
         * in the thread attached to this handler.
         *  
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.
         */
        public final boolean sendMessage(Message msg)
        {
            return sendMessageDelayed(msg, 0);
        }

    1.2 sendMessageDelayed

        /**
         * Enqueue a message into the message queue after all pending messages
         * before (current time + delayMillis). You will receive it in
         * {@link #handleMessage}, in the thread attached to this handler.
         *  
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.  Note that a
         *         result of true does not mean the message will be processed -- if
         *         the looper is quit before the delivery time of the message
         *         occurs then the message will be dropped.
         */
        public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }

    1.3 sendMessageAtTime

        /**
         * Enqueue a message into the message queue after all pending messages
         * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
         * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
         * Time spent in deep sleep will add an additional delay to execution.
         * You will receive it in {@link #handleMessage}, in the thread attached
         * to this handler.
         * 
         * @param uptimeMillis The absolute time at which the message should be
         *         delivered, using the
         *         {@link android.os.SystemClock#uptimeMillis} time-base.
         *         
         * @return Returns true if the message was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.  Note that a
         *         result of true does not mean the message will be processed -- if
         *         the looper is quit before the delivery time of the message
         *         occurs then the message will be dropped.
         */
        public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }

    这里的mQueue其实是Handler已经持有的一个成员变量,在Handler的构造方法中通过Looper对象身上获取到的,Looper对象本身就含有一个MessageQueue。

        /**
         * Use the provided {@link Looper} instead of the default one and take a callback
         * interface in which to handle messages.  Also set whether the handler
         * should be asynchronous.
         *
         * Handlers are synchronous by default unless this constructor is used to make
         * one that is strictly asynchronous.
         *
         * Asynchronous messages represent interrupts or events that do not require global ordering
         * with respect to synchronous messages.  Asynchronous messages are not subject to
         * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
         *
         * @param looper The looper, must not be null.
         * @param callback The callback interface in which to handle messages, or null.
         * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
         * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
         *
         * @hide
         */
        public Handler(Looper looper, Callback callback, boolean async) {
            mLooper = looper;
            mQueue = looper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }

    1.4 enqueueMessage

        private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }

    在enqueueMessage方法中通过调用MessageQueue的enqueueMessage()方法将消息压入消息队列。

    2. 以上是入队的操作,接下来主线程通过Looper.loop()方法不断的从消息队列中获取消息,并交给其指定的Handler进行处理:

    这里有个问题,主线程的Looper是什么时候启动的?我们知道,Google设计Looper的目的就是为了在一个线程里运行一个消息循环,但是Looper需要调用 prepare() 方法才能运行起来,调用 loop() 方法开始处理消息。那么这两个方法在哪里开始调用的?

    一般说来,Android程序的入口点可以认为是android.app.ActivityThread类的main()方法(Android 2.3):

    public static final void main(String[] args) {
            SamplingProfilerIntegration.start();
    
            Process.setArgV0("<pre-initialized>");
    
            Looper.prepareMainLooper();
            if (sMainThreadHandler == null) {
                sMainThreadHandler = new Handler();
            }
    
            ActivityThread thread = new ActivityThread();
            thread.attach(false);
    
            if (false) {
                Looper.myLooper().setMessageLogging(new
                        LogPrinter(Log.DEBUG, "ActivityThread"));
            }
    
            Looper.loop();
    
            if (Process.supportsProcesses()) {
                throw new RuntimeException("Main thread loop unexpectedly exited");
            }
    
            thread.detach();
            String name = (thread.mInitialApplication != null)
                ? thread.mInitialApplication.getPackageName()
                : "<unknown>";
            Slog.i(TAG, "Main thread of " + name + " is now exiting");
        }

    果然,在这个方法里找到了prepare()和loop()方法的调用,这说明程序在启动的时候就自动开始了Looper的运转。接下来就要看出队的操作了,Looper通过调用loop()方法开始处理消息,来到Looper.java:

    2.1 loop()

    public static final void loop() {
        Looper me = myLooper();
        MessageQueue queue = me.mQueue;
        while (true) {
            Message msg = queue.next(); // might block
            if (msg != null) {
                if (msg.target == null) {
                    return;
                }
                if (me.mLogging!= null) me.mLogging.println(
                        ">>>>> Dispatching to " + msg.target + " "
                        + msg.callback + ": " + msg.what
                        );
                msg.target.dispatchMessage(msg);
                if (me.mLogging!= null) me.mLogging.println(
                        "<<<<< Finished to    " + msg.target + " "
                        + msg.callback);
                msg.recycle();
            }
        }
    }

    可以看到,它内部起了一个死循环,并不断的从队列中获取Message, 然后通过调用  msg.target.dispatchMessage(msg); 方法将消息分发出去, 这里的target就是之前指定处理该消息的Handler, 从这里也可以看出,一个界面可以有很多个Handler,因为最终消息都会被分发到它所指定的那个Handler上面去。

    2.2 dispatchMessage

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

    这里首先对Message的callback做了判断,如果它自身的callback不为空,就调用handleCallback处理该消息,那什么时候Message的callback不为空呢?其实是在调用Handler的post(Runnable r)方法发送消息的时候:

        /**
         * Causes the Runnable r to be added to the message queue.
         * The runnable will be run on the thread to which this handler is 
         * attached. 
         *  
         * @param r The Runnable that will be executed.
         * 
         * @return Returns true if the Runnable was successfully placed in to the 
         *         message queue.  Returns false on failure, usually because the
         *         looper processing the message queue is exiting.
         */
        public final boolean post(Runnable r)
        {
           return  sendMessageDelayed(getPostMessage(r), 0);
        }
    Handler#post(Runnable r)
        private static Message getPostMessage(Runnable r) {
            Message m = Message.obtain();
            m.callback = r;
            return m;
        }
    getPostMessage

    那这个mCallback是个什么东西呢,它其实是Handler的构造方法中传入的用于处理具体msg的一个类:

        /**
         * Use the provided {@link Looper} instead of the default one and take a callback
         * interface in which to handle messages.  Also set whether the handler
         * should be asynchronous.
         *
         * Handlers are synchronous by default unless this constructor is used to make
         * one that is strictly asynchronous.
         *
         * Asynchronous messages represent interrupts or events that do not require global ordering
         * with respect to synchronous messages.  Asynchronous messages are not subject to
         * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
         *
         * @param looper The looper, must not be null.
         * @param callback The callback interface in which to handle messages, or null.
         * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
         * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
         *
         * @hide
         */
        public Handler(Looper looper, Callback callback, boolean async) {
            mLooper = looper;
            mQueue = looper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }

    接下来就很简单了,如果mCallback不为null,就调用了mCallback的handleMessage来处理消息,如果mCallback为null,就直接调用Handler的handleMessage来处理消息,注意到,Handle本身的handleMessage()方法其实是个空方法:

        /**
         * Subclasses must implement this to receive messages.
         */
        public void handleMessage(Message msg) {
        }

    我们一般在使用Handler在处理Message的时候都会将其重写。

    总结:整个执行流程就是:

    1.Handler先将指定的Message压入到Looper对象的MessageQueue中;

    2.Looper对象会调用loop()方法不断的从MessageQueue中获取消息;

    3.当拿到一条消息后,会根据该Message的target选择合适的Handler并调用其handleMessage()方法对消息进行处理。

    参考链接:

    1. 郭神-Android异步消息处理机制完全解析,带你从源码的角度彻底理解

    2.Android源代码在线

    3.Android中为什么主线程不会因为Looper.loop()方法造成阻塞

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  • 原文地址:https://www.cnblogs.com/yongdaimi/p/11558815.html
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