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  • 定时器的实现原理及参考

      如果让你来实现一个定时器的功能,简单点就是,每隔n秒,去执行一次A任务,你打算怎么实现?
      我觉得一般都能想到,使用一个死循环,然后每次循环比较时间,时间到了就去执行A任务就好了。但是这样会不会有问题?每次循环会不会性能消耗太大?别人都是怎么做的?如果有语言提供的工具,那我自然更加相信他而不是自己去实现。

      好吧,用编程语言自身提供的工具一般情况下自然是比较明智的选择,因为别人本来就比你厉害啊。

      那么,java中的定时器?不用说,timer。是怎么做的呢?他到底比自己好在哪里,他肯定是用了什么我不知道的高深莫测的算法干出来的。好吧,你可以把一切不知道的东西归之于大神。但是正确的打开方式是这样的,去看一下他怎么干的就好了。

    timer源码阅读:

    demo:

    public class DebugerTest {
    
        public static void main(String[] args) {
            DebugerTest test = new DebugerTest();
            Timer timer = new Timer();
            timer.schedule(new TimerTask() {
                @Override
                public void run() {
                    try {
                        test.moveABrick();
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
            }, 1000, 5000);
    
            timer.schedule(new TimerTask() {
                @Override
                public void run() {
                        Long nowTimestamp = System.currentTimeMillis() / 1000;
                        System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": hello, new schedule...");
                }
            }, 1000, 1000);
        }
    
        // 去搬砖
        public void moveABrick() {
            int i = 0;
            while (true) {
                if(i++ < 3) {
                    Long nowTimestamp = System.currentTimeMillis() / 1000;
                    System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": moving step +" + i);
                    // 用于展示并发效果, 验证结果是,正常情况下并不会存在并发
                    try {
                        Thread.sleep(3000L);
                    } catch (InterruptedException e) {
                        // interrupt
                    }
                }
                else {
                    break;
                }
            }
            System.out.println("move over.");
        }
    }

    正确的打开方式: new Timer().schedule(xx, 1000, 5000);
      然后他就吭哧吭哧的每过xx秒就去做事了。
      看第一句new,其实他创建了一个实例级的线程,并把他打开了,然后,接下来就看想干啥了。这里schedule, 他自然就在线程开工里去判定了。

    // java.util.Timer, 构造方法

        private final TimerThread thread = new TimerThread(queue);
        
        public Timer() {
            this("Timer-" + serialNumber());
        }
        
        public Timer(String name) {
            thread.setName(name);
            // 看到了吧,只要new一个定时器,就会有一个线程在跑了,所以没事别搞那么多 timer出来哈哈
            thread.start();
        }
        

    start 之后,干啥去了呢?那就是去轮询队列去了!

    class TimerThread extends Thread {
        /**
         * This flag is set to false by the reaper to inform us that there
         * are no more live references to our Timer object.  Once this flag
         * is true and there are no more tasks in our queue, there is no
         * work left for us to do, so we terminate gracefully.  Note that
         * this field is protected by queue's monitor!
         */
        boolean newTasksMayBeScheduled = true;
    
        /**
         * Our Timer's queue.  We store this reference in preference to
         * a reference to the Timer so the reference graph remains acyclic.
         * Otherwise, the Timer would never be garbage-collected and this
         * thread would never go away.
         */
        private TaskQueue queue;
    
        TimerThread(TaskQueue queue) {
            this.queue = queue;
        }
    
        public void run() {
            try {
                // 就干一件事,去循环轮询,当然还要做一些善后工作
                mainLoop();
            } finally {
                // Someone killed this Thread, behave as if Timer cancelled
                synchronized(queue) {
                    newTasksMayBeScheduled = false;
                    queue.clear();  // Eliminate obsolete references
                }
            }
        }
    
        private void mainLoop() {
            while (true) {
                try {
                    TimerTask task;
                    boolean taskFired;
                    // 由于queue是非线程安全的,所以要使用同步锁定
                    synchronized(queue) {
                        // 如果队列为空则一直等待,如果发生了异常,则结束任务
                        while (queue.isEmpty() && newTasksMayBeScheduled)
                            // 此等待为 Object 类的阻塞等等,与 synchronized 一起使用
                            queue.wait();
                        if (queue.isEmpty())
                            break;
    
                        long currentTime, executionTime;
                        // 获取队列头的任务(最早可能执行的任务),进行判定
                        task = queue.getMin();
                        synchronized(task.lock) {
                            // 如果任务已设置取消,则移除队列
                            if (task.state == TimerTask.CANCELLED) {
                                queue.removeMin();
                                continue;
                            }
                            currentTime = System.currentTimeMillis();
                            executionTime = task.nextExecutionTime;
                            // 时间判定,如果小于当前时间,则可以执行任务
                            if (taskFired = (executionTime<=currentTime)) {
                                // period=0,意味着不需要再循环任务了
                                if (task.period == 0) { 
                                    queue.removeMin();
                                    task.state = TimerTask.EXECUTED;
                                } else {
                                    // 如果是需要多次执行的任务,则重新让把队列加入,然后重排序
                                    queue.rescheduleMin(
                                      task.period<0 ? currentTime   - task.period
                                                    : executionTime + task.period);
                                }
                            }
                        }
                        // 任务执行时间还没有到,阻塞等待,超时时间到时,也就是任务开始执行的时刻到了
                        if (!taskFired) 
                            queue.wait(executionTime - currentTime);
                    }
                    // 经过前面的检查,到此处一般就可以执行任务了,同步调用
                    if (taskFired) 
                        // 注意是同步调用, 原因嘛,我也不知道
                        task.run();
                } catch(InterruptedException e) {
                }
            }
        }
    }

      至此,我们已经new完了,好累啊!
    下面来看一下 schedule(xx, 1000, 5000), 设置任务执行方式。

        // 以定时间隔的方式重复执行
        public void schedule(TimerTask task, long delay, long period) {
            if (delay < 0)
                throw new IllegalArgumentException("Negative delay.");
            if (period <= 0)
                throw new IllegalArgumentException("Non-positive period.");
            sched(task, System.currentTimeMillis()+delay, -period);
        }
        // 调用内部封装好的任务计划 
        private void sched(TimerTask task, long time, long period) {
            if (time < 0)
                throw new IllegalArgumentException("Illegal execution time.");
    
            // Constrain value of period sufficiently to prevent numeric
            // overflow while still being effectively infinitely large.
            if (Math.abs(period) > (Long.MAX_VALUE >> 1))
                period >>= 1;
    
            synchronized(queue) {
                if (!thread.newTasksMayBeScheduled)
                    throw new IllegalStateException("Timer already cancelled.");
    
                synchronized(task.lock) {
                    if (task.state != TimerTask.VIRGIN)
                        throw new IllegalStateException(
                            "Task already scheduled or cancelled");
                    // 设置任务执行时间,状态
                    task.nextExecutionTime = time;
                    task.period = period;
                    task.state = TimerTask.SCHEDULED;
                }
    
                // 添加任务到队列,则判定如果当前任务就是第一个(有且仅有时,定时器处理阻塞等待状态)的话,触发一次notify(), 使用线程的 wait() 开始执行。
                queue.add(task);
                if (queue.getMin() == task)
                    queue.notify();
            }
        }

    等等,有一个关键的点我们没有考虑到,那就是当有多个任务时,怎样确定任务的先级,为什么每次只要取出第一个任务执行即可?

    class TaskQueue {
        /**
         * Priority queue represented as a balanced binary heap: the two children
         * of queue[n] are queue[2*n] and queue[2*n+1].  The priority queue is
         * ordered on the nextExecutionTime field: The TimerTask with the lowest
         * nextExecutionTime is in queue[1] (assuming the queue is nonempty).  For
         * each node n in the heap, and each descendant of n, d,
         * n.nextExecutionTime <= d.nextExecutionTime.
         * 队列的容器,是经过按时间排序的数组
         */
        private TimerTask[] queue = new TimerTask[128];
    
        private int size = 0;
    
        int size() {
            return size;
        }
    
        // 添加任务,必要时进行扩容
        void add(TimerTask task) {
            // Grow backing store if necessary
            if (size + 1 == queue.length)
                queue = Arrays.copyOf(queue, 2*queue.length);
    
            queue[++size] = task;
            fixUp(size);
        }
    
        /**
         * 获取队列头的任务,即第一个元素
         */
        TimerTask getMin() {
            return queue[1];
        }
    
        TimerTask get(int i) {
            return queue[i];
        }
    
        /**
         * 执行完成后,删除队头
         */
        void removeMin() {
            queue[1] = queue[size];
            queue[size--] = null;  // Drop extra reference to prevent memory leak
            fixDown(1);
        }
    
        /**
         * 快速删除队列
         */
        void quickRemove(int i) {
            assert i <= size;
    
            queue[i] = queue[size];
            queue[size--] = null;  // Drop extra ref to prevent memory leak
        }
    
        /**
         * 将队头任务重新入队,仅改下下次执行时间即可,每次添加更新完成都需要做一次重排序
         */
        void rescheduleMin(long newTime) {
            queue[1].nextExecutionTime = newTime;
            fixDown(1);
        }
    
        boolean isEmpty() {
            return size==0;
        }
    
        void clear() {
            // Null out task references to prevent memory leak
            for (int i=1; i<=size; i++)
                queue[i] = null;
    
            size = 0;
        }
    
        /**
         * Establishes the heap invariant (described above) assuming the heap
         * satisfies the invariant except possibly for the leaf-node indexed by k
         * (which may have a nextExecutionTime less than its parent's).
         *
         * This method functions by "promoting" queue[k] up the hierarchy
         * (by swapping it with its parent) repeatedly until queue[k]'s
         * nextExecutionTime is greater than or equal to that of its parent.
         * 队列重排序,增加元素时使用
         */
        private void fixUp(int k) {
            while (k > 1) {
                int j = k >> 1;
                if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime)
                    break;
                TimerTask tmp = queue[j];  queue[j] = queue[k]; queue[k] = tmp;
                k = j;
            }
        }
    
        /**
         * Establishes the heap invariant (described above) in the subtree
         * rooted at k, which is assumed to satisfy the heap invariant except
         * possibly for node k itself (which may have a nextExecutionTime greater
         * than its children's).
         *
         * This method functions by "demoting" queue[k] down the hierarchy
         * (by swapping it with its smaller child) repeatedly until queue[k]'s
         * nextExecutionTime is less than or equal to those of its children.
         * 队列重排序,减少元素时使用
         */
        private void fixDown(int k) {
            int j;
            while ((j = k << 1) <= size && j > 0) {
                if (j < size &&
                    queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)
                    j++; // j indexes smallest kid
                if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime)
                    break;
                TimerTask tmp = queue[j];  queue[j] = queue[k]; queue[k] = tmp;
                k = j;
            }
        }
    
        /**
         * Establishes the heap invariant (described above) in the entire tree,
         * assuming nothing about the order of the elements prior to the call.
         */
        void heapify() {
            for (int i = size/2; i >= 1; i--)
                fixDown(i);
        }
    }

    最后,我们还要看一下具体的任务结构是什么样的:

    public abstract class TimerTask implements Runnable {
    
        // 同步锁
        final Object lock = new Object();
    
        int state = VIRGIN;
    
        // 定义任务的几种状态用以判定是否需要执行
        static final int VIRGIN = 0;
    
        static final int SCHEDULED   = 1;
    
        static final int EXECUTED    = 2;
    
        static final int CANCELLED   = 3;
    
        long nextExecutionTime;
    
        /**
         * Period in milliseconds for repeating tasks.  A positive value indicates
         * fixed-rate execution.  A negative value indicates fixed-delay execution.
         * A value of 0 indicates a non-repeating task.
         * 正数代表以固定速度执行,负数代表以固定时间延迟执行,0代表不重复执行
         */
        long period = 0;
    
        /**
         * Creates a new timer task.
         */
        protected TimerTask() {
        }
    
        /**
         * The action to be performed by this timer task.
         * 实现类只要实现这个方法,就可以执行指定的任务了,
         *         其他方法一般情况下,统一由父抽象类实现即可
         */
        public abstract void run();
    
        public boolean cancel() {
            synchronized(lock) {
                boolean result = (state == SCHEDULED);
                state = CANCELLED;
                return result;
            }
        }
    
        public long scheduledExecutionTime() {
            synchronized(lock) {
                return (period < 0 ? nextExecutionTime + period
                                   : nextExecutionTime - period);
            }
        }
    }

    完整源码如下,有兴趣请展开(Timer主要由三个内部类组成: Timer, Timer$TimerThread, Timer$TimerThread):

    package java.util;
    import java.util.Date;
    import java.util.concurrent.atomic.AtomicInteger;
    
    /**
     * A facility for threads to schedule tasks for future execution in a
     * background thread.  Tasks may be scheduled for one-time execution, or for
     * repeated execution at regular intervals.
     *
     * <p>Corresponding to each <tt>Timer</tt> object is a single background
     * thread that is used to execute all of the timer's tasks, sequentially.
     * Timer tasks should complete quickly.  If a timer task takes excessive time
     * to complete, it "hogs" the timer's task execution thread.  This can, in
     * turn, delay the execution of subsequent tasks, which may "bunch up" and
     * execute in rapid succession when (and if) the offending task finally
     * completes.
     *
     * <p>After the last live reference to a <tt>Timer</tt> object goes away
     * <i>and</i> all outstanding tasks have completed execution, the timer's task
     * execution thread terminates gracefully (and becomes subject to garbage
     * collection).  However, this can take arbitrarily long to occur.  By
     * default, the task execution thread does not run as a <i>daemon thread</i>,
     * so it is capable of keeping an application from terminating.  If a caller
     * wants to terminate a timer's task execution thread rapidly, the caller
     * should invoke the timer's <tt>cancel</tt> method.
     *
     * <p>If the timer's task execution thread terminates unexpectedly, for
     * example, because its <tt>stop</tt> method is invoked, any further
     * attempt to schedule a task on the timer will result in an
     * <tt>IllegalStateException</tt>, as if the timer's <tt>cancel</tt>
     * method had been invoked.
     *
     * <p>This class is thread-safe: multiple threads can share a single
     * <tt>Timer</tt> object without the need for external synchronization.
     *
     * <p>This class does <i>not</i> offer real-time guarantees: it schedules
     * tasks using the <tt>Object.wait(long)</tt> method.
     *
     * <p>Java 5.0 introduced the {@code java.util.concurrent} package and
     * one of the concurrency utilities therein is the {@link
     * java.util.concurrent.ScheduledThreadPoolExecutor
     * ScheduledThreadPoolExecutor} which is a thread pool for repeatedly
     * executing tasks at a given rate or delay.  It is effectively a more
     * versatile replacement for the {@code Timer}/{@code TimerTask}
     * combination, as it allows multiple service threads, accepts various
     * time units, and doesn't require subclassing {@code TimerTask} (just
     * implement {@code Runnable}).  Configuring {@code
     * ScheduledThreadPoolExecutor} with one thread makes it equivalent to
     * {@code Timer}.
     *
     * <p>Implementation note: This class scales to large numbers of concurrently
     * scheduled tasks (thousands should present no problem).  Internally,
     * it uses a binary heap to represent its task queue, so the cost to schedule
     * a task is O(log n), where n is the number of concurrently scheduled tasks.
     *
     * <p>Implementation note: All constructors start a timer thread.
     *
     * @author  Josh Bloch
     * @see     TimerTask
     * @see     Object#wait(long)
     * @since   1.3
     */
    
    public class Timer {
        /**
         * The timer task queue.  This data structure is shared with the timer
         * thread.  The timer produces tasks, via its various schedule calls,
         * and the timer thread consumes, executing timer tasks as appropriate,
         * and removing them from the queue when they're obsolete.
         */
        private final TaskQueue queue = new TaskQueue();
    
        /**
         * The timer thread.
         */
        private final TimerThread thread = new TimerThread(queue);
    
        /**
         * This object causes the timer's task execution thread to exit
         * gracefully when there are no live references to the Timer object and no
         * tasks in the timer queue.  It is used in preference to a finalizer on
         * Timer as such a finalizer would be susceptible to a subclass's
         * finalizer forgetting to call it.
         */
        private final Object threadReaper = new Object() {
            protected void finalize() throws Throwable {
                synchronized(queue) {
                    thread.newTasksMayBeScheduled = false;
                    queue.notify(); // In case queue is empty.
                }
            }
        };
    
        /**
         * This ID is used to generate thread names.
         */
        private final static AtomicInteger nextSerialNumber = new AtomicInteger(0);
        private static int serialNumber() {
            return nextSerialNumber.getAndIncrement();
        }
    
        /**
         * Creates a new timer.  The associated thread does <i>not</i>
         * {@linkplain Thread#setDaemon run as a daemon}.
         */
        public Timer() {
            this("Timer-" + serialNumber());
        }
    
        /**
         * Creates a new timer whose associated thread may be specified to
         * {@linkplain Thread#setDaemon run as a daemon}.
         * A daemon thread is called for if the timer will be used to
         * schedule repeating "maintenance activities", which must be
         * performed as long as the application is running, but should not
         * prolong the lifetime of the application.
         *
         * @param isDaemon true if the associated thread should run as a daemon.
         */
        public Timer(boolean isDaemon) {
            this("Timer-" + serialNumber(), isDaemon);
        }
    
        /**
         * Creates a new timer whose associated thread has the specified name.
         * The associated thread does <i>not</i>
         * {@linkplain Thread#setDaemon run as a daemon}.
         *
         * @param name the name of the associated thread
         * @throws NullPointerException if {@code name} is null
         * @since 1.5
         */
        public Timer(String name) {
            thread.setName(name);
            thread.start();
        }
    
        /**
         * Creates a new timer whose associated thread has the specified name,
         * and may be specified to
         * {@linkplain Thread#setDaemon run as a daemon}.
         *
         * @param name the name of the associated thread
         * @param isDaemon true if the associated thread should run as a daemon
         * @throws NullPointerException if {@code name} is null
         * @since 1.5
         */
        public Timer(String name, boolean isDaemon) {
            thread.setName(name);
            thread.setDaemon(isDaemon);
            thread.start();
        }
    
        /**
         * Schedules the specified task for execution after the specified delay.
         *
         * @param task  task to be scheduled.
         * @param delay delay in milliseconds before task is to be executed.
         * @throws IllegalArgumentException if <tt>delay</tt> is negative, or
         *         <tt>delay + System.currentTimeMillis()</tt> is negative.
         * @throws IllegalStateException if task was already scheduled or
         *         cancelled, timer was cancelled, or timer thread terminated.
         * @throws NullPointerException if {@code task} is null
         */
        public void schedule(TimerTask task, long delay) {
            if (delay < 0)
                throw new IllegalArgumentException("Negative delay.");
            sched(task, System.currentTimeMillis()+delay, 0);
        }
    
        /**
         * Schedules the specified task for execution at the specified time.  If
         * the time is in the past, the task is scheduled for immediate execution.
         *
         * @param task task to be scheduled.
         * @param time time at which task is to be executed.
         * @throws IllegalArgumentException if <tt>time.getTime()</tt> is negative.
         * @throws IllegalStateException if task was already scheduled or
         *         cancelled, timer was cancelled, or timer thread terminated.
         * @throws NullPointerException if {@code task} or {@code time} is null
         */
        public void schedule(TimerTask task, Date time) {
            sched(task, time.getTime(), 0);
        }
    
        /**
         * Schedules the specified task for repeated <i>fixed-delay execution</i>,
         * beginning after the specified delay.  Subsequent executions take place
         * at approximately regular intervals separated by the specified period.
         *
         * <p>In fixed-delay execution, each execution is scheduled relative to
         * the actual execution time of the previous execution.  If an execution
         * is delayed for any reason (such as garbage collection or other
         * background activity), subsequent executions will be delayed as well.
         * In the long run, the frequency of execution will generally be slightly
         * lower than the reciprocal of the specified period (assuming the system
         * clock underlying <tt>Object.wait(long)</tt> is accurate).
         *
         * <p>Fixed-delay execution is appropriate for recurring activities
         * that require "smoothness."  In other words, it is appropriate for
         * activities where it is more important to keep the frequency accurate
         * in the short run than in the long run.  This includes most animation
         * tasks, such as blinking a cursor at regular intervals.  It also includes
         * tasks wherein regular activity is performed in response to human
         * input, such as automatically repeating a character as long as a key
         * is held down.
         *
         * @param task   task to be scheduled.
         * @param delay  delay in milliseconds before task is to be executed.
         * @param period time in milliseconds between successive task executions.
         * @throws IllegalArgumentException if {@code delay < 0}, or
         *         {@code delay + System.currentTimeMillis() < 0}, or
         *         {@code period <= 0}
         * @throws IllegalStateException if task was already scheduled or
         *         cancelled, timer was cancelled, or timer thread terminated.
         * @throws NullPointerException if {@code task} is null
         */
        public void schedule(TimerTask task, long delay, long period) {
            if (delay < 0)
                throw new IllegalArgumentException("Negative delay.");
            if (period <= 0)
                throw new IllegalArgumentException("Non-positive period.");
            sched(task, System.currentTimeMillis()+delay, -period);
        }
    
        /**
         * Schedules the specified task for repeated <i>fixed-delay execution</i>,
         * beginning at the specified time. Subsequent executions take place at
         * approximately regular intervals, separated by the specified period.
         *
         * <p>In fixed-delay execution, each execution is scheduled relative to
         * the actual execution time of the previous execution.  If an execution
         * is delayed for any reason (such as garbage collection or other
         * background activity), subsequent executions will be delayed as well.
         * In the long run, the frequency of execution will generally be slightly
         * lower than the reciprocal of the specified period (assuming the system
         * clock underlying <tt>Object.wait(long)</tt> is accurate).  As a
         * consequence of the above, if the scheduled first time is in the past,
         * it is scheduled for immediate execution.
         *
         * <p>Fixed-delay execution is appropriate for recurring activities
         * that require "smoothness."  In other words, it is appropriate for
         * activities where it is more important to keep the frequency accurate
         * in the short run than in the long run.  This includes most animation
         * tasks, such as blinking a cursor at regular intervals.  It also includes
         * tasks wherein regular activity is performed in response to human
         * input, such as automatically repeating a character as long as a key
         * is held down.
         *
         * @param task   task to be scheduled.
         * @param firstTime First time at which task is to be executed.
         * @param period time in milliseconds between successive task executions.
         * @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or
         *         {@code period <= 0}
         * @throws IllegalStateException if task was already scheduled or
         *         cancelled, timer was cancelled, or timer thread terminated.
         * @throws NullPointerException if {@code task} or {@code firstTime} is null
         */
        public void schedule(TimerTask task, Date firstTime, long period) {
            if (period <= 0)
                throw new IllegalArgumentException("Non-positive period.");
            sched(task, firstTime.getTime(), -period);
        }
    
        /**
         * Schedules the specified task for repeated <i>fixed-rate execution</i>,
         * beginning after the specified delay.  Subsequent executions take place
         * at approximately regular intervals, separated by the specified period.
         *
         * <p>In fixed-rate execution, each execution is scheduled relative to the
         * scheduled execution time of the initial execution.  If an execution is
         * delayed for any reason (such as garbage collection or other background
         * activity), two or more executions will occur in rapid succession to
         * "catch up."  In the long run, the frequency of execution will be
         * exactly the reciprocal of the specified period (assuming the system
         * clock underlying <tt>Object.wait(long)</tt> is accurate).
         *
         * <p>Fixed-rate execution is appropriate for recurring activities that
         * are sensitive to <i>absolute</i> time, such as ringing a chime every
         * hour on the hour, or running scheduled maintenance every day at a
         * particular time.  It is also appropriate for recurring activities
         * where the total time to perform a fixed number of executions is
         * important, such as a countdown timer that ticks once every second for
         * ten seconds.  Finally, fixed-rate execution is appropriate for
         * scheduling multiple repeating timer tasks that must remain synchronized
         * with respect to one another.
         *
         * @param task   task to be scheduled.
         * @param delay  delay in milliseconds before task is to be executed.
         * @param period time in milliseconds between successive task executions.
         * @throws IllegalArgumentException if {@code delay < 0}, or
         *         {@code delay + System.currentTimeMillis() < 0}, or
         *         {@code period <= 0}
         * @throws IllegalStateException if task was already scheduled or
         *         cancelled, timer was cancelled, or timer thread terminated.
         * @throws NullPointerException if {@code task} is null
         */
        public void scheduleAtFixedRate(TimerTask task, long delay, long period) {
            if (delay < 0)
                throw new IllegalArgumentException("Negative delay.");
            if (period <= 0)
                throw new IllegalArgumentException("Non-positive period.");
            sched(task, System.currentTimeMillis()+delay, period);
        }
    
        /**
         * Schedules the specified task for repeated <i>fixed-rate execution</i>,
         * beginning at the specified time. Subsequent executions take place at
         * approximately regular intervals, separated by the specified period.
         *
         * <p>In fixed-rate execution, each execution is scheduled relative to the
         * scheduled execution time of the initial execution.  If an execution is
         * delayed for any reason (such as garbage collection or other background
         * activity), two or more executions will occur in rapid succession to
         * "catch up."  In the long run, the frequency of execution will be
         * exactly the reciprocal of the specified period (assuming the system
         * clock underlying <tt>Object.wait(long)</tt> is accurate).  As a
         * consequence of the above, if the scheduled first time is in the past,
         * then any "missed" executions will be scheduled for immediate "catch up"
         * execution.
         *
         * <p>Fixed-rate execution is appropriate for recurring activities that
         * are sensitive to <i>absolute</i> time, such as ringing a chime every
         * hour on the hour, or running scheduled maintenance every day at a
         * particular time.  It is also appropriate for recurring activities
         * where the total time to perform a fixed number of executions is
         * important, such as a countdown timer that ticks once every second for
         * ten seconds.  Finally, fixed-rate execution is appropriate for
         * scheduling multiple repeating timer tasks that must remain synchronized
         * with respect to one another.
         *
         * @param task   task to be scheduled.
         * @param firstTime First time at which task is to be executed.
         * @param period time in milliseconds between successive task executions.
         * @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or
         *         {@code period <= 0}
         * @throws IllegalStateException if task was already scheduled or
         *         cancelled, timer was cancelled, or timer thread terminated.
         * @throws NullPointerException if {@code task} or {@code firstTime} is null
         */
        public void scheduleAtFixedRate(TimerTask task, Date firstTime,
                                        long period) {
            if (period <= 0)
                throw new IllegalArgumentException("Non-positive period.");
            sched(task, firstTime.getTime(), period);
        }
    
        /**
         * Schedule the specified timer task for execution at the specified
         * time with the specified period, in milliseconds.  If period is
         * positive, the task is scheduled for repeated execution; if period is
         * zero, the task is scheduled for one-time execution. Time is specified
         * in Date.getTime() format.  This method checks timer state, task state,
         * and initial execution time, but not period.
         *
         * @throws IllegalArgumentException if <tt>time</tt> is negative.
         * @throws IllegalStateException if task was already scheduled or
         *         cancelled, timer was cancelled, or timer thread terminated.
         * @throws NullPointerException if {@code task} is null
         */
        private void sched(TimerTask task, long time, long period) {
            if (time < 0)
                throw new IllegalArgumentException("Illegal execution time.");
    
            // Constrain value of period sufficiently to prevent numeric
            // overflow while still being effectively infinitely large.
            if (Math.abs(period) > (Long.MAX_VALUE >> 1))
                period >>= 1;
    
            synchronized(queue) {
                if (!thread.newTasksMayBeScheduled)
                    throw new IllegalStateException("Timer already cancelled.");
    
                synchronized(task.lock) {
                    if (task.state != TimerTask.VIRGIN)
                        throw new IllegalStateException(
                            "Task already scheduled or cancelled");
                    task.nextExecutionTime = time;
                    task.period = period;
                    task.state = TimerTask.SCHEDULED;
                }
    
                queue.add(task);
                if (queue.getMin() == task)
                    queue.notify();
            }
        }
    
        /**
         * Terminates this timer, discarding any currently scheduled tasks.
         * Does not interfere with a currently executing task (if it exists).
         * Once a timer has been terminated, its execution thread terminates
         * gracefully, and no more tasks may be scheduled on it.
         *
         * <p>Note that calling this method from within the run method of a
         * timer task that was invoked by this timer absolutely guarantees that
         * the ongoing task execution is the last task execution that will ever
         * be performed by this timer.
         *
         * <p>This method may be called repeatedly; the second and subsequent
         * calls have no effect.
         */
        public void cancel() {
            synchronized(queue) {
                thread.newTasksMayBeScheduled = false;
                queue.clear();
                queue.notify();  // In case queue was already empty.
            }
        }
    
        /**
         * Removes all cancelled tasks from this timer's task queue.  <i>Calling
         * this method has no effect on the behavior of the timer</i>, but
         * eliminates the references to the cancelled tasks from the queue.
         * If there are no external references to these tasks, they become
         * eligible for garbage collection.
         *
         * <p>Most programs will have no need to call this method.
         * It is designed for use by the rare application that cancels a large
         * number of tasks.  Calling this method trades time for space: the
         * runtime of the method may be proportional to n + c log n, where n
         * is the number of tasks in the queue and c is the number of cancelled
         * tasks.
         *
         * <p>Note that it is permissible to call this method from within a
         * a task scheduled on this timer.
         *
         * @return the number of tasks removed from the queue.
         * @since 1.5
         */
         public int purge() {
             int result = 0;
    
             synchronized(queue) {
                 for (int i = queue.size(); i > 0; i--) {
                     if (queue.get(i).state == TimerTask.CANCELLED) {
                         queue.quickRemove(i);
                         result++;
                     }
                 }
    
                 if (result != 0)
                     queue.heapify();
             }
    
             return result;
         }
    }
    
    /**
     * This "helper class" implements the timer's task execution thread, which
     * waits for tasks on the timer queue, executions them when they fire,
     * reschedules repeating tasks, and removes cancelled tasks and spent
     * non-repeating tasks from the queue.
     */
    class TimerThread extends Thread {
        /**
         * This flag is set to false by the reaper to inform us that there
         * are no more live references to our Timer object.  Once this flag
         * is true and there are no more tasks in our queue, there is no
         * work left for us to do, so we terminate gracefully.  Note that
         * this field is protected by queue's monitor!
         */
        boolean newTasksMayBeScheduled = true;
    
        /**
         * Our Timer's queue.  We store this reference in preference to
         * a reference to the Timer so the reference graph remains acyclic.
         * Otherwise, the Timer would never be garbage-collected and this
         * thread would never go away.
         */
        private TaskQueue queue;
    
        TimerThread(TaskQueue queue) {
            this.queue = queue;
        }
    
        public void run() {
            try {
                mainLoop();
            } finally {
                // Someone killed this Thread, behave as if Timer cancelled
                synchronized(queue) {
                    newTasksMayBeScheduled = false;
                    queue.clear();  // Eliminate obsolete references
                }
            }
        }
    
        /**
         * The main timer loop.  (See class comment.)
         */
        private void mainLoop() {
            while (true) {
                try {
                    TimerTask task;
                    boolean taskFired;
                    synchronized(queue) {
                        // Wait for queue to become non-empty
                        while (queue.isEmpty() && newTasksMayBeScheduled)
                            queue.wait();
                        if (queue.isEmpty())
                            break; // Queue is empty and will forever remain; die
    
                        // Queue nonempty; look at first evt and do the right thing
                        long currentTime, executionTime;
                        task = queue.getMin();
                        synchronized(task.lock) {
                            if (task.state == TimerTask.CANCELLED) {
                                queue.removeMin();
                                continue;  // No action required, poll queue again
                            }
                            currentTime = System.currentTimeMillis();
                            executionTime = task.nextExecutionTime;
                            if (taskFired = (executionTime<=currentTime)) {
                                if (task.period == 0) { // Non-repeating, remove
                                    queue.removeMin();
                                    task.state = TimerTask.EXECUTED;
                                } else { // Repeating task, reschedule
                                    queue.rescheduleMin(
                                      task.period<0 ? currentTime   - task.period
                                                    : executionTime + task.period);
                                }
                            }
                        }
                        if (!taskFired) // Task hasn't yet fired; wait
                            queue.wait(executionTime - currentTime);
                    }
                    if (taskFired)  // Task fired; run it, holding no locks
                        task.run();
                } catch(InterruptedException e) {
                }
            }
        }
    }
    
    /**
     * This class represents a timer task queue: a priority queue of TimerTasks,
     * ordered on nextExecutionTime.  Each Timer object has one of these, which it
     * shares with its TimerThread.  Internally this class uses a heap, which
     * offers log(n) performance for the add, removeMin and rescheduleMin
     * operations, and constant time performance for the getMin operation.
     */
    class TaskQueue {
        /**
         * Priority queue represented as a balanced binary heap: the two children
         * of queue[n] are queue[2*n] and queue[2*n+1].  The priority queue is
         * ordered on the nextExecutionTime field: The TimerTask with the lowest
         * nextExecutionTime is in queue[1] (assuming the queue is nonempty).  For
         * each node n in the heap, and each descendant of n, d,
         * n.nextExecutionTime <= d.nextExecutionTime.
         */
        private TimerTask[] queue = new TimerTask[128];
    
        /**
         * The number of tasks in the priority queue.  (The tasks are stored in
         * queue[1] up to queue[size]).
         */
        private int size = 0;
    
        /**
         * Returns the number of tasks currently on the queue.
         */
        int size() {
            return size;
        }
    
        /**
         * Adds a new task to the priority queue.
         */
        void add(TimerTask task) {
            // Grow backing store if necessary
            if (size + 1 == queue.length)
                queue = Arrays.copyOf(queue, 2*queue.length);
    
            queue[++size] = task;
            fixUp(size);
        }
    
        /**
         * Return the "head task" of the priority queue.  (The head task is an
         * task with the lowest nextExecutionTime.)
         */
        TimerTask getMin() {
            return queue[1];
        }
    
        /**
         * Return the ith task in the priority queue, where i ranges from 1 (the
         * head task, which is returned by getMin) to the number of tasks on the
         * queue, inclusive.
         */
        TimerTask get(int i) {
            return queue[i];
        }
    
        /**
         * Remove the head task from the priority queue.
         */
        void removeMin() {
            queue[1] = queue[size];
            queue[size--] = null;  // Drop extra reference to prevent memory leak
            fixDown(1);
        }
    
        /**
         * Removes the ith element from queue without regard for maintaining
         * the heap invariant.  Recall that queue is one-based, so
         * 1 <= i <= size.
         */
        void quickRemove(int i) {
            assert i <= size;
    
            queue[i] = queue[size];
            queue[size--] = null;  // Drop extra ref to prevent memory leak
        }
    
        /**
         * Sets the nextExecutionTime associated with the head task to the
         * specified value, and adjusts priority queue accordingly.
         */
        void rescheduleMin(long newTime) {
            queue[1].nextExecutionTime = newTime;
            fixDown(1);
        }
    
        /**
         * Returns true if the priority queue contains no elements.
         */
        boolean isEmpty() {
            return size==0;
        }
    
        /**
         * Removes all elements from the priority queue.
         */
        void clear() {
            // Null out task references to prevent memory leak
            for (int i=1; i<=size; i++)
                queue[i] = null;
    
            size = 0;
        }
    
        /**
         * Establishes the heap invariant (described above) assuming the heap
         * satisfies the invariant except possibly for the leaf-node indexed by k
         * (which may have a nextExecutionTime less than its parent's).
         *
         * This method functions by "promoting" queue[k] up the hierarchy
         * (by swapping it with its parent) repeatedly until queue[k]'s
         * nextExecutionTime is greater than or equal to that of its parent.
         */
        private void fixUp(int k) {
            while (k > 1) {
                int j = k >> 1;
                if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime)
                    break;
                TimerTask tmp = queue[j];  queue[j] = queue[k]; queue[k] = tmp;
                k = j;
            }
        }
    
        /**
         * Establishes the heap invariant (described above) in the subtree
         * rooted at k, which is assumed to satisfy the heap invariant except
         * possibly for node k itself (which may have a nextExecutionTime greater
         * than its children's).
         *
         * This method functions by "demoting" queue[k] down the hierarchy
         * (by swapping it with its smaller child) repeatedly until queue[k]'s
         * nextExecutionTime is less than or equal to those of its children.
         */
        private void fixDown(int k) {
            int j;
            while ((j = k << 1) <= size && j > 0) {
                if (j < size &&
                    queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)
                    j++; // j indexes smallest kid
                if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime)
                    break;
                TimerTask tmp = queue[j];  queue[j] = queue[k]; queue[k] = tmp;
                k = j;
            }
        }
    
        /**
         * Establishes the heap invariant (described above) in the entire tree,
         * assuming nothing about the order of the elements prior to the call.
         */
        void heapify() {
            for (int i = size/2; i >= 1; i--)
                fixDown(i);
        }
    }
    View Code

      好了,到这里,神秘面纱已经不存在了,是不是自信心更增加了一点呢?
      当然,语言级别提供东西,对大部分同学来说,已经可以奉若神灵了。但是,要想有更进一步的提升,则你需要思考的更多。
      语言如果就是完美的,那要升级有啥用呢?  

      未来终究还是你们这些年轻人的啊!哈哈

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  • 原文地址:https://www.cnblogs.com/yougewe/p/9729043.html
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