zoukankan      html  css  js  c++  java
  • Chapter 6

     

    In this chapter, we would add background music to the game and play sound effect when the hero fires bullets.

    Because there’s so few codes to add that we could say a little more about audio engine here. Cocos2d-x has wrapped SimpleAudioEngine to cross platforms. In our game, we are able to play music and sound effect using only one line of codes. It is so convenient. Of course, audio formats supported in different platform are different, about this issue, you could refer to http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Audio_formats_supported_by_CocosDenshion_on_different_platforms.

    In fact, cocos2d-iphone includes the cocosDenshion library, and the library offers three layers of interfaces: CDSoundEngine->CDAudioManager->SimpleAudioEngine, but its realization totally relies on OpenAL. About OpenAL, it is not a standard of Khronos Group, it is an open source of Creative, which could be realize by software and hardware. So far, OpenAL is hardware realized only by Apple’s products, so in other platforms, we couldn’t provide supports for the lower layers of cocosDenshion, but we support the top layer which is used most commonly by the developers.

    Now let’s get right to the issues.
    First, copy the sound files background-music-aac.wav and pew-pew-lei.wav to the Resource directory. We use wav here because wav is supported in all platforms and these two files have been included in the Cocos2dSimpleGame project, you could download them from the bottom of this page.
    Then include SimpleaudioEngine.h in HelloWorldScene.cpp.

    1// cpp with cocos2d-x
    2#include "SimpleAudioEngine.h"    

    Add the background music in init().

    1// cpp with cocos2d-x
    2CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic(
    3"background-music-aac.wav", true);    

    And play the sound effect in ccTouchesEnded() when the bullet is fired.

    1// cpp with cocos2d-x
    2CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(
    3"pew-pew-lei.wav");    

    Ok, the audio addition is completed now.

  • 相关阅读:
    SQL Server经典函数之数字去零
    c# 定时执行python脚本
    SQL Server 存储过程生成流水号
    MySQL删除数据表中重复数据
    js封装正则验证
    .NET中将中文符号转换成英文符号
    WebApi中跨域解决办法
    JS生成GUID方法
    LINQ中的连接(join)用法示例
    LINQ分组取出第一条数据
  • 原文地址:https://www.cnblogs.com/yssgyw/p/3224267.html
Copyright © 2011-2022 走看看