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  • 网狐荣耀平台找不到存储过程 'GSP_GS_LoadGameMatchItem'错误解决

    把RYGameMatchDB的存储过程复制到RYGameScoreDB即可,GSP_GS_InsertGameMatchItem和GSP_GS_DeleteGameMatchItem也一样

    由于存储过程是加密了的,可以用SqlDecryptor解密

    推荐用

    dbForge-SqlDecryptor

    下载地址:

    http://download.csdn.net/download/windy8848/9801966

    ----------------------------------------------------------------------------------------------------

    -- 插入比赛
    CREATE PROCEDURE dbo.GSP_GS_InsertGameMatchItem
    -- 基本信息
    @wKindID INT, -- 类型标识
    @strMatchName NVARCHAR(32), -- 比赛名称
    @strMatchDate NVARCHAR(64), -- 比赛时间
    @cbMatchType TINYINT, -- 比赛类型

    -- 报名信息
    @cbFeeType TINYINT, -- 费用类型
    @cbDeductArea TINYINT, -- 扣费区域
    @lSignupFee BIGINT, -- 比赛费用
    @cbSignupMode TINYINT, -- 报名方式
    @cbJoinCondition TINYINT, -- 参赛条件
    @cbMemberOrder TINYINT, -- 会员等级
    @lExperience INT, -- 经验等级
    @dwFromMatchID INT, -- 比赛标识
    @cbFilterType TINYINT, -- 筛选方式
    @wMaxRankID SMALLINT, -- 最大名次
    @MatchEndDate DATETIME, -- 开始日期
    @MatchStartDate DATETIME, -- 开始日期

    -- 排名信息
    @cbRankingMode TINYINT, -- 排名方式
    @wCountInnings SMALLINT, -- 统计局数
    @cbFilterGradesMode TINYINT, -- 筛选方式

    -- 配桌信息
    @cbDistributeRule TINYINT, -- 分配规则
    @wMinDistributeUser SMALLINT, -- 分组人数
    @wDistributeTimeSpace SMALLINT, -- 分组间隔
    @wMinPartakeGameUser SMALLINT, -- 最小人数
    @wMaxPartakeGameUser SMALLINT, -- 最大人数

    -- 比赛奖励
    @strRewardGold NVARCHAR(512), -- 金币奖励
    @strRewardIngot NVARCHAR(512), -- 元宝奖励
    @strRewardExperience NVARCHAR(512), -- 经验奖励

    -- 扩展配置
    @strMatchRule NVARCHAR(1024), -- 比赛规则
    @strServiceMachine NCHAR(32), -- 服务机器
    @strErrorDescribe NVARCHAR(127) OUTPUT -- 输出信息
    WITH ENCRYPTION AS

    -- 设置属性
    SET NOCOUNT ON

    -- 执行逻辑
    BEGIN

    -- 插入配置
    INSERT INTO RYGameMatchDB.dbo.MatchPublic(KindID,MatchName,MatchType,SignupMode,FeeType,SignupFee,DeductArea,JoinCondition,MemberOrder,
    Experience,FromMatchID,FilterType,MaxRankID,MatchEndDate,MatchStartDate,RankingMode,CountInnings,FilterGradesMode,DistributeRule,MinDistributeUser,
    DistributeTimeSpace,MinPartakeGameUser,MaxPartakeGameUser,MatchRule,ServiceMachine,CollectDate)
    VALUES(@wKindID,@strMatchName,@cbMatchType,@cbSignupMode,@cbFeeType,@lSignupFee,@cbDeductArea,@cbJoinCondition,@cbMemberOrder,
    @lExperience,@dwFromMatchID,@cbFilterType,@wMaxRankID,@MatchEndDate,@MatchStartDate,@cbRankingMode,@wCountInnings,@cbFilterGradesMode,@cbDistributeRule,@wMinDistributeUser,
    @wDistributeTimeSpace,@wMinPartakeGameUser,@wMaxPartakeGameUser,@strMatchRule,@strServiceMachine,GETDATE())

    -- 比赛标识
    DECLARE @dwMatchID INT
    SET @dwMatchID=SCOPE_IDENTITY()

    -- 存在判断
    IF NOT EXISTS(SELECT * FROM RYGameMatchDB.dbo.MatchPublic WHERE MatchID=@dwMatchID)
    BEGIN
    SET @strErrorDescribe=N'由于数据库异常,比赛创建失败,请稍后再试!'
    RETURN 1
    END

    -- 即时赛状态
    IF @cbMatchType=1
    BEGIN
    -- 修改状态
    UPDATE RYGameMatchDB.dbo.MatchPublic SET MatchStatus=0x02 WHERE MatchID=@dwMatchID
    END

    -- 比赛信息
    INSERT INTO RYGameMatchDB.dbo.MatchInfo(MatchID,MatchName,MatchDate) VALUES (@dwMatchID,@strMatchName,@strMatchDate)

    -- 拆分奖励
    SELECT * INTO #tmpGold FROM RYGameMatchDB.dbo.WF_SplitStr(@strRewardGold,'|')
    SELECT * INTO #tmpIngot FROM RYGameMatchDB.dbo.WF_SplitStr(@strRewardIngot,'|')
    SELECT * INTO #tmpExperience FROM RYGameMatchDB.dbo.WF_SplitStr(@strRewardExperience,'|')

    -- 变量定义
    DECLARE @Index INT
    DECLARE @RewardGold BIGINT
    DECLARE @RewardIngot BIGINT
    DECLARE @RewardExperience BIGINT

    -- 插入奖励
    SELECT @Index=COUNT(id) FROM #tmpGold
    WHILE @Index > 0
    BEGIN
    -- 查询数据
    SELECT @RewardGold=rs FROM #tmpGold WHERE id=@Index
    SELECT @RewardIngot=rs FROM #tmpIngot WHERE id=@Index
    SELECT @RewardExperience=rs FROM #tmpExperience WHERE id=@Index

    -- 插入数据
    INSERT INTO RYGameMatchDB.dbo.MatchReward(MatchID,MatchRank,RewardGold,RewardIngot,RewardExperience,RewardDescibe)
    VALUES(@dwMatchID,@Index,@RewardGold,@RewardIngot,@RewardExperience,'')

    SET @Index=@Index-1
    END

    -- 删临时表
    DROP TABLE #tmpGold,#tmpIngot,#tmpExperience

    -- 查询比赛
    EXEC GSP_GS_LoadGameMatchItem @wKindID,@dwMatchID,@strServiceMachine,N''

    END

    RETURN 0

    GO

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------------------------

    -- 删除比赛
    CREATE PROCEDURE dbo.GSP_GS_DeleteGameMatchItem
    @dwMatchID INT -- 比赛标识
    AS

    -- 设置属性
    SET NOCOUNT ON

    -- 执行逻辑
    BEGIN

    -- 查询类型
    DECLARE @cbMatchType SMALLINT
    SELECT @cbMatchType=MatchType FROM RYGameMatchDB.dbo.MatchPublic WHERE MatchID=@dwMatchID

    -- 存在判断
    IF @cbMatchType IS NULL RETURN 1

    -- 删除配置
    DELETE RYGameMatchDB.dbo.MatchPublic WHERE MatchID=@dwMatchID

    -- 删除奖励
    DELETE RYGameMatchDB.dbo. MatchReward WHERE MatchID=@dwMatchID

    END

    RETURN 0

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------


    ----------------------------------------------------------------------------------------------------

    -- 加载比赛
    CREATE PROCEDURE GSP_GS_LoadGameMatchItem
    @wKindID INT, -- 类型标识
    @dwMatchID INT, -- 比赛标识
    @strServiceMachine NCHAR(32), -- 服务机器
    @strErrorDescribe NVARCHAR(127) OUTPUT -- 输出信息
    AS

    -- 设置属性
    SET NOCOUNT ON

    -- 执行逻辑
    BEGIN

    -- 加载比赛
    SELECT * FROM RYGameMatchDB.dbo.MatchPublic WHERE ((KindID=@wKindID AND MatchID=@dwMatchID) OR (@dwMatchID=0 AND KindID=@wKindID AND ServiceMachine=@strServiceMachine)) AND Nullity=0

    END

    RETURN 0

    GO

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  • 原文地址:https://www.cnblogs.com/yuanxiaoping_21cn_com/p/8490014.html
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