zoukankan      html  css  js  c++  java
  • xna 帧动画

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Media;
    
    namespace WindowsGame1
    {
        /// <summary>
        /// This is the main type for your game
        /// </summary>
        public class Game1 : Microsoft.Xna.Framework.Game
        {
            GraphicsDeviceManager graphics; 
            SpriteBatch spriteBatch;
            Texture2D texture;
    
            //图像的长宽都是75
            Point frameSize = new Point(75, 75);
            Point currentFrame = new Point(0, 0);
            //8 rows 6 cols
            Point sheetSize = new Point(6, 8);
            
            public Game1()
            {
                graphics = new GraphicsDeviceManager(this);
                Content.RootDirectory = "Content";
            }
    
            /// <summary>
            /// Allows the game to perform any initialization it needs to before starting to run.
            /// This is where it can query for any required services and load any non-graphic
            /// related content.  Calling base.Initialize will enumerate through any components
            /// and initialize them as well.
            /// </summary>
            protected override void Initialize()
            {
                // TODO: Add your initialization logic here
    
                base.Initialize();
            }
    
            /// <summary>
            /// LoadContent will be called once per game and is the place to load
            /// all of your content.
            /// </summary>
            protected override void LoadContent()
            {
                // Create a new SpriteBatch, which can be used to draw textures.
                spriteBatch = new SpriteBatch(GraphicsDevice);
    
                // TODO: use this.Content to load your game content here
    
                
                texture    = Content.Load<Texture2D>(@"Images	hreerings");
            }
    
            /// <summary>
            /// UnloadContent will be called once per game and is the place to unload
            /// all content.
            /// </summary>
            protected override void UnloadContent()
            {
                // TODO: Unload any non ContentManager content here
            }
    
            /// <summary>
            /// Allows the game to run logic such as updating the world,
            /// checking for collisions, gathering input, and playing audio.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Update(GameTime gameTime)
            {
                // Allows the game to exit
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                    this.Exit();
    
                // TODO: Add your update logic here
                currentFrame.X++;
                if (currentFrame.X >= sheetSize.X)
                {
                    currentFrame.X = 0;
                    ++currentFrame.Y;
                    if (currentFrame.Y >= sheetSize.Y)
                        currentFrame.Y = 0;
                }
    
    
                base.Update(gameTime);
            }
    
            /// <summary>
            /// This is called when the game should draw itself.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Draw(GameTime gameTime)
            {
                GraphicsDevice.Clear(Color.CornflowerBlue);
    
                // TODO: Add your drawing code here
                //通知显卡开始传送文件
                //从左上角开始绘制
                //white表示不会染色
                spriteBatch.Begin();
                spriteBatch.Draw(texture,
                    Vector2.Zero,
                    new Rectangle(currentFrame.X * frameSize.X,
                    currentFrame.Y * frameSize.Y,
                    frameSize.X,
                    frameSize.Y),
                    Color.White, 0, Vector2.Zero, 1
                    , SpriteEffects.None, 0);
                spriteBatch.End();
                
    
    
                base.Draw(gameTime);
            }
        }
    }
  • 相关阅读:
    理解二进制操作
    web前端代码重构
    Tomcat是一个Servlet容器?
    对于python命令行参数使用,你应该这么做才专业
    利用深度学习识别滑动验证码缺口位置
    机器学习笔记(十)---- KNN(K Nearst Neighbor)
    基于NB-IoT的智慧路灯监控系统(项目简介)
    【读一本书】《昇腾AI处理器架构与编程》--神经网络基础知识(2)
    高性能Web动画和渲染原理系列(4)“Compositor-Pipeline演讲PPT”学习摘要【华为云技术分享】
    华为云数据库亮相下一代数据技术发展论坛,助力“数字一带一路”
  • 原文地址:https://www.cnblogs.com/yufenghou/p/4328823.html
Copyright © 2011-2022 走看看