using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
/// <summary>
/// 用来在监视器下面生成一个按钮,可以扩展编辑器
/// 这个文件必须放在Editor文件夹下面
/// </summary>
[CustomEditor(typeof(UnityEditor.DefaultAsset))]
public class CustomInspector : Editor {
public override void OnInspectorGUI()
{
//返回assert文件路径
string path = AssetDatabase.GetAssetPath(target);
GUI.enabled = true;
if (path.EndsWith(".unity"))
{
GUILayout.Button("我是场景");
}
else if(path.EndsWith(""))
{
GUILayout.Button("我是文件件");
}
}
}