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  • build/envsetup.sh脚本分析

    1. Android编译系统分析
    编译脚本及系统变量
    build/envsetup.sh脚本分析
    在编译源代码之前通常需要在android源代码顶层目录执行 . ./build/envsetup.sh 目的是为了使用
    脚本 envsetup.sh 里面定义了一些函数:
    function help()
    function get_abs_build_var()
    function get_build_var()
    function check_product()
    function check_variant()
    function setpaths()
    function printconfig()
    function set_stuff_for_environment()
    function set_sequence_number()
    function settitle()
    function choosetype()
    function chooseproduct()
    function choosevariant()
    function tapas()
    function choosecombo()
    function print_lunch_menu()
    function lunch()
    function gettop
    function m()
    function findmakefile()
    function mm()
    function mmm()
    function croot()
    function pid()
    function gdbclient()
    function jgrep()
    function cgrep()
    function resgrep()
    function getprebuilt
    function tracedmdump()
    function runhat()
    function getbugreports()
    function startviewserver()
    function stopviewserver()
    function isviewserverstarted()
    function smoketest()
    function runtest()
    function runtest_py()
    function godir ()
    
    choosecombo 命令分析:
    function choosecombo()
    {
    choosesim $1
    echo
    echo
    choosetype $2
    
    echo
    echo
    chooseproduct $3
    
    echo
    echo
    choosevariant $4
    
    echo
    set_stuff_for_environment
    printconfig
    }
    会依次进行如下选择:
    Build for the simulator or the device?
    1. Device
    2. Simulator
    Which would you like? [1]
    
    Build type choices are:
    1. release
    2. debug
    Which would you like? [1]
    
    Product choices are:
    1. emulator
    2. generic
    3. sim
    4. littleton
    You can also type the name of a product if you know it.
    Which would you like? [littleton]
    
    Variant choices are:
    1. user
    2. userdebug
    3. eng
    Which would you like? [eng] user
    默认选择以后会出现:
    TARGET_PRODUCT=littleton
    TARGET_BUILD_VARIANT=user
    TARGET_SIMULATOR=false
    TARGET_BUILD_TYPE=release
    TARGET_ARCH=arm
    HOST_ARCH=x86
    HOST_OS=linux
    HOST_BUILD_TYPE=release
    BUILD_ID=
    ==========
    function chooseproduct()函数分析:
    choices=(`/bin/ls build/target/board/*/BoardConfig.mk vendor/*/*/BoardConfig.mk 2> /dev/null`)
    读取 build/target/board/* 目录下的板配置文件:BoardConfig.mk
    读取 vendor/*/*/目录下的板配置文件:BoardConfig.mk
    choices 的值为:
    build/target/board/emulator/BoardConfig.mk
    build/target/board/generic/BoardConfig.mk
    build/target/board/sim/BoardConfig.mk
    vendor/marvell/littleton/BoardConfig.mk
    经过:
    for choice in ${choices[@]}
    do
    # The product name is the name of the directory containing
    # the makefile we found, above.
    prodlist=(${prodlist[@]} `dirname ${choice} | xargs basename`)
    done
    的处理,prodlist的值为:
    emulator generic sim littleton
    所以选择菜单为:
    Product choices are:
    1. emulator
    2. generic
    3. sim
    4. littleton
    如果选择 4,那么 TARGET_PRODUCT 被赋值为: littleton。
    
    
    board_config_mk := /
    $(strip $(wildcard /
    $(SRC_TARGET_DIR)/board/$(TARGET_DEVICE)/BoardConfig.mk /
    vendor/*/$(TARGET_DEVICE)/BoardConfig.mk /
    ))
    
    
    
    怎样添加一个模块
    LOCAL_PATH:= $(call my-dir)
    #编译静态库
    include $(CLEAR_VARS)
    LOCAL_MODULE = libhellos
    LOCAL_CFLAGS = $(L_CFLAGS)
    LOCAL_SRC_FILES = hellos.c
    LOCAL_C_INCLUDES = $(INCLUDES)
    LOCAL_SHARED_LIBRARIES := libcutils
    LOCAL_COPY_HEADERS_TO := libhellos
    LOCAL_COPY_HEADERS := hellos.h
    include $(BUILD_STATIC_LIBRARY)
    
    #编译动态库
    include $(CLEAR_VARS)
    LOCAL_MODULE = libhellod
    LOCAL_CFLAGS = $(L_CFLAGS)
    LOCAL_SRC_FILES = hellod.c
    LOCAL_C_INCLUDES = $(INCLUDES)
    LOCAL_SHARED_LIBRARIES := libcutils
    LOCAL_COPY_HEADERS_TO := libhellod
    LOCAL_COPY_HEADERS := hellod.h
    include $(BUILD_SHARED_LIBRARY)
    
    BUILD_TEST=true
    ifeq ($(BUILD_TEST),true)
    #使用静态库
    include $(CLEAR_VARS)
    LOCAL_MODULE := hellos
    LOCAL_STATIC_LIBRARIES := libhellos
    LOCAL_SHARED_LIBRARIES :=
    LOCAL_LDLIBS += -ldl
    LOCAL_CFLAGS := $(L_CFLAGS)
    LOCAL_SRC_FILES := mains.c
    LOCAL_C_INCLUDES := $(INCLUDES)
    include $(BUILD_EXECUTABLE)
    
    #使用动态库
    include $(CLEAR_VARS)
    LOCAL_MODULE := hellod
    LOCAL_MODULE_TAGS := debug
    LOCAL_SHARED_LIBRARIES := libc libcutils libhellod
    LOCAL_LDLIBS += -ldl
    LOCAL_CFLAGS := $(L_CFLAGS)
    LOCAL_SRC_FILES := maind.c
    LOCAL_C_INCLUDES := $(INCLUDES)
    include $(BUILD_EXECUTABLE)
    endif # ifeq ($(WPA_BUILD_SUPPLICANT),true)
    
    ########################
    #local_target_dir := $(TARGET_OUT)/etc/wifi
    #include $(CLEAR_VARS)
    #LOCAL_MODULE := wpa_supplicant.conf
    #LOCAL_MODULE_TAGS := user
    #LOCAL_MODULE_CLASS := ETC
    #LOCAL_MODULE_PATH := $(local_target_dir)
    #LOCAL_SRC_FILES := $(LOCAL_MODULE)
    #include $(BUILD_PREBUILT)
    ########################
    系统变量解析
    LOCAL_MODULE - 编译的目标对象
    LOCAL_SRC_FILES - 编译的源文件
    LOCAL_C_INCLUDES - 需要包含的头文件目录
    LOCAL_SHARED_LIBRARIES - 链接时需要的外部库
    LOCAL_PRELINK_MODULE - 是否需要prelink处理
    BUILD_SHARED_LIBRARY - 指明要编译成动态库
    
    
    LOCAL_PATH - 编译时的目录
    $(call 目录,目录….) 目录引入操作符
    如该目录下有个文件夹名称 src,则可以这样写 $(call src),那么就会得到 src 目录的完整路径
    
    include $(CLEAR_VARS) -清除之前的一些系统变量
    CLEAR_VARS:= $(BUILD_SYSTEM)/clear_vars.mk
    在 build/core/config.mk 定义 CLEAR_VARS:= $(BUILD_SYSTEM)/clear_vars.mk
    通过include 包含自定义的.mk文件(即是自定义编译规则)或是引用系统其他的.mk文件(系统定义的编译规则)。
    
    LOCAL_SRC_FILES - 编译的源文件
    可以是.c, .cpp, .java, .S(汇编文件)或是.aidl等格式
    不同的文件用空格隔开。如果编译目录子目录,采用相对路径,如子目录/文件名。也可以通过$(call 目录),指明编译某目录
    下所有.c/.cpp/.java/.S/ .aidl文件.追加文件 LOCAL_SRC_FILES += 文件
    
    LOCAL_C_INCLUDES - 需要包含的头文件目录
    可以是系统定义路径,也可以是相对路径. 如该编译目录下有个include目录,写法是include/*.h
    
    LOCAL_SHARED_LIBRARIES - 链接时需要的外部共享库
    LOCAL_STATIC_LIBRA RIES - 链接时需要的外部外部静态
    LOCAL_JAVA_LIBRARIES 加入jar包
    
    LOCAL_MODULE - 编译的目标对象
    module 是指系统的 native code,通常针对c,c++代码
    ./system/core/sh/Android.mk:32:LOCAL_MODULE:= sh
    ./system/core/libcutils/Android.mk:71:LOCAL_MODULE := libcutils
    ./system/core/cpio/Android.mk:9:LOCAL_MODULE := mkbootfs
    ./system/core/mkbootimg/Android.mk:8:LOCAL_MODULE := mkbootimg
    ./system/core/toolbox/Android.mk:61:LOCAL_MODULE:= toolbox
    ./system/core/logcat/Android.mk:10:LOCAL_MODULE:= logcat
    ./system/core/adb/Android.mk:65:LOCAL_MODULE := adb
    ./system/core/adb/Android.mk:125:LOCAL_MODULE := adbd
    ./system/core/init/Android.mk:20:LOCAL_MODULE:= init
    ./system/core/vold/Android.mk:24:LOCAL_MODULE:= vold
    ./system/core/mountd/Android.mk:13:LOCAL_MODULE:= mountd
    
    LOCAL_PACKAGE_NAME
    Java 应用程序的名字用该变量定义
    ./packages/apps/Music/Android.mk:9:LOCAL_PACKAGE_NAME := Music
    ./packages/apps/Browser/Android.mk:14:LOCAL_PACKAGE_NAME := Browser
    ./packages/apps/Settings/Android.mk:8:LOCAL_PACKAGE_NAME := Settings
    ./packages/apps/Stk/Android.mk:10:LOCAL_PACKAGE_NAME := Stk
    ./packages/apps/Contacts/Android.mk:10:LOCAL_PACKAGE_NAME := Contacts
    ./packages/apps/Mms/Android.mk:8:LOCAL_PACKAGE_NAME := Mms
    ./packages/apps/Camera/Android.mk:8:LOCAL_PACKAGE_NAME := Camera
    ./packages/apps/Phone/Android.mk:11:LOCAL_PACKAGE_NAME := Phone
    ./packages/apps/VoiceDialer/Android.mk:8:LOCAL_PACKAGE_NAME := VoiceDialer
    
    
    BUILD_SHARED_LIBRARY - 指明要编译成动态库。
    编译的目标,用include 操作符
    UILD_STATIC_LIBRARY来指明要编译成静态库。
    如果是java文件的话,会用到系统的编译脚本host_java_library.mk,用BUILD_PACKAGE来指明。三个编译
    -------------------
    include $(BUILD_STATIC_LIBRARY)
    BUILD_STATIC_LIBRARY:= $(BUILD_SYSTEM)/static_library.mk
    -------------------
    include $(BUILD_SHARED_LIBRARY)
    ./build/core/config.mk:50:BUILD_SHARED_LIBRARY:= $(BUILD_SYSTEM)/shared_library.mk
    -------------------
    include $(BUILD_HOST_SHARED_LIBRARY)
    BUILD_HOST_SHARED_LIBRARY:= $(BUILD_SYSTEM)/host_shared_library.mk
    -------------------
    include $(BUILD_EXECUTABLE)
    build/core/config.mk:51:BUILD_EXECUTABLE:= $(BUILD_SYSTEM)/executable.mk
    -------------------
    include $(BUILD_HOST_EXECUTABLE)
    ./build/core/config.mk:53:BUILD_HOST_EXECUTABLE:= $(BUILD_SYSTEM)/host_executable.mk
    -------------------
    BUILD_HOST_JAVA_LIBRARY:= $(BUILD_SYSTEM)/host_java_library.mk
    -------------------
    BUILD_JAVA_LIBRARY
    ./build/core/config.mk:58:BUILD_JAVA_LIBRARY:= $(BUILD_SYSTEM)/java_library.mk
    ------------------
    BUILD_STATIC_JAVA_LIBRARY 编译静态JAVA库
    ./build/core/config.mk:59:BUILD_STATIC_JAVA_LIBRARY:= $(BUILD_SYSTEM)/static_java_library.mk
    ------------------
    BUILD_HOST_JAVA_LIBRARY 编译本机用的JAVA库
    ./build/core/config.mk:60:BUILD_HOST_JAVA_LIBRARY:= $(BUILD_SYSTEM)/host_java_library.mk
    ------------------
    
    BUILD_HOST_STATIC_LIBRARY:= $(BUILD_SYSTEM)/host_static_library.mk
    BUILD_HOST_SHARED_LIBRARY:= $(BUILD_SYSTEM)/host_shared_library.mk
    BUILD_STATIC_LIBRARY:= $(BUILD_SYSTEM)/static_library.mk
    BUILD_RAW_STATIC_LIBRARY := $(BUILD_SYSTEM)/raw_static_library.mk
    BUILD_SHARED_LIBRARY:= $(BUILD_SYSTEM)/shared_library.mk
    BUILD_EXECUTABLE:= $(BUILD_SYSTEM)/executable.mk
    BUILD_RAW_EXECUTABLE:= $(BUILD_SYSTEM)/raw_executable.mk
    BUILD_HOST_EXECUTABLE:= $(BUILD_SYSTEM)/host_executable.mk
    BUILD_PACKAGE:= $(BUILD_SYSTEM)/package.mk
    BUILD_HOST_PREBUILT:= $(BUILD_SYSTEM)/host_prebuilt.mk
    BUILD_PREBUILT:= $(BUILD_SYSTEM)/prebuilt.mk
    BUILD_MULTI_PREBUILT:= $(BUILD_SYSTEM)/multi_prebuilt.mk
    BUILD_JAVA_LIBRARY:= $(BUILD_SYSTEM)/java_library.mk
    BUILD_STATIC_JAVA_LIBRARY:= $(BUILD_SYSTEM)/static_java_library.mk
    BUILD_HOST_JAVA_LIBRARY:= $(BUILD_SYSTEM)/host_java_library.mk
    BUILD_DROIDDOC:= $(BUILD_SYSTEM)/droiddoc.mk
    BUILD_COPY_HEADERS := $(BUILD_SYSTEM)/copy_headers.mk
    BUILD_KEY_CHAR_MAP := $(BUILD_SYSTEM)/key_char_map.mk
    
    ============
    LOCAL_PRELINK_MODULE
    Prelink利用事先链接代替运行时链接的方法来加速共享库的加载,它不仅可以加快起动速度,还可以减少部分内存开销,
    是各种Linux架构上用于减少程序加载时间、缩短系统启动时间和加快应用程序启动的很受欢迎的一个工具。程序运行时的
    动态链接尤其是重定位(relocation)的开销对于大型系统来说是很大的。
    动态链接和加载的过程开销很大,并且在大多数的系统上, 函数库并不会常常被更动, 每次程序被执行时所进行的链接
    动作都是完全相同的,对于嵌入式系统来说尤其如此。因此,这一过程可以改在运行时之前就可以预先处理好,即花一些时间
    利用Prelink工具对动态共享库和可执行文件进行处理,修改这些二进制文件并加入相应的重定位等信息,节约了本来在程序
    启动时的比较耗时的查询函数地址等工作,这样可以减少程序启动的时间,同时也减少了内存的耗用。
    Prelink的这种做法当然也有代价:每次更新动态共享库时,相关的可执行文件都需要重新执行一遍Prelink才能保
    证有效,因为新的共享库中的符号信息、地址等很可能与原来的已经不同了,这就是为什么 android framework代码一改动,
    这时候就会导致相关的应用程序重新被编译。
    这种代价对于嵌入式系统的开发者来说可能稍微带来一些复杂度,不过好在对用户来说几乎是可以忽略的。
    --------------------
    变量设置为false那么将不做prelink操作
    LOCAL_PRELINK_MODULE := false
    默认是需要prlink的,同时需要在 build/core/prelink-linux-arm.map 中加入
    libhellod.so 0x96000000
    这个map文件好像是制定动态库的地址的,在前面注释上面有一些地址范围的信息,注意库与库之间的间隔数,
    如果指定不好的话编译的时候会提示说地址空间冲突的问题。另外,注意排序,这里要把数大的放到前面去,
    按照大小降序排序。
    解析 LOCAL_PRELINK_MODULE 变量
    build/core/dynamic_binary.mk:94:ifeq ($(LOCAL_PRELINK_MODULE),true)
    ifeq ($(LOCAL_PRELINK_MODULE),true)
    $(prelink_output): $(prelink_input) $(TARGET_PRELINKER_MAP) $(APRIORI)
    $(transform-to-prelinked)
    transform-to-prelinked定义:
    ./build/core/definitions.mk:1002:define transform-to-prelinked
    define transform-to-prelinked
    @mkdir -p $(dir $@)
    @echo "target Prelink: $(PRIVATE_MODULE) ($@)"
    $(hide) $(APRIORI) /
    --prelinkmap $(TARGET_PRELINKER_MAP) /
    --locals-only /
    --quiet /
    {1}lt; /
    --output $@
    endef
    ./build/core/config.mk:183:APRIORI := $(HOST_OUT_EXECUTABLES)/apriori$(HOST_EXECUTABLE_SUFFIX)
    prelink工具不是常用的prelink而是apriori,其源代码位于” <your_android>/build/tools/apriori”
    参考文档:
    动态库优化——Prelink(预连接)技术
    http://www.eefocus.com/article/09-04/71629s.html
    
    
    ===============
    LOCAL_ARM_MODE := arm
    目前Android大部分都是基于Arm处理器的,Arm指令用两种模式Thumb(每条指令两个字节)和arm指令(每条指令四个字节)
    
    LOCAL_CFLAGS += -O3 -fstrict-aliasing -fprefetch-loop-arrays
    通过设定编译器操作,优化级别,-O0表示没有优化,-O1为缺省值,-O3优化级别最高
    LOCAL_CFLAGS += -W -Wall
    LOCAL_CFLAGS += -fPIC -DPIC
    LOCAL_CFLAGS += -O2 -g -DADB_HOST=1 -Wall -Wno-unused-parameter
    LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
    LOCAL_CFLAGS += -DUSEOVERLAY2
    根据条件选择相应的编译参数
    ifeq ($(TARGET_ARCH),arm)
    LOCAL_CFLAGS += -DANDROID_GADGET=1
    LOCAL_CFLAGS := $(PV_CFLAGS)
    endif
    ifeq ($(TARGET_BUILD_TYPE),release)
    LOCAL_CFLAGS += -O2
    endif
    
    LOCAL_LDLIBS := -lpthread
    LOCAL_LDLIBS += -ldl
    
    ifdef USE_MARVELL_MVED
    LOCAL_WHOLE_STATIC_LIBRARIES += lib_il_mpeg4aspdecmved_wmmx2lnx lib_il_h264decmved_wmmx2lnx
    LOCAL_SHARED_LIBRARIES += libMrvlMVED
    else
    LOCAL_WHOLE_STATIC_LIBRARIES += lib_il_h264dec_wmmx2lnx lib_il_mpeg4aspdec_wmmx2lnx
    endif
    ====================


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  • 原文地址:https://www.cnblogs.com/yuzaipiaofei/p/4124502.html
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