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  • Net设计模式实例之享元模式( Flyweight Pattern)

    一、享元模式简介(Brief Introduction

    享元模式(Flyweight Pattern,运用共享技术有效支持大量细粒度的对象。

    Use sharing to support large numbers of fine-grained objects efficiently.

    享元模式可以避免大量非常相似类的开销。在程序设计中有时需要生成大量细粒度的类实例来表示数据。如果发现这些实例除了几个参数外基本伤都是相同的,有时就能够受大幅度第减少需要实例化的类的数量。如果能把这些参数移到类实例外面,在方法调用时将他们传递进来,就可以通过共享大幅度地减少单个实例的数目。

    享元对象的内部状态与外部状态:

    内部状态,在享元对象的内部并且不会随环境改变而改变的共享部分。

    外部状态,随环境改变而改变的,不可以共享的状态。

    二、解决的问题(What To Solve

           如果一个应用程序使用了大量的对象,而大量的这些对象造成了很大的存储开销,这时可以考虑使用享元模式。

           当对象的大多数状态是外部状态,如果删除对象的外部状态,那么可以用相对较少的共享对象取代很多组对象,这时也可以考虑使用享元模式。

    三、享元模式分析(Analysis

    1、享元模式结构

     

    FlyweightFactory:享元工厂,用来创建和管理Flyweight对象。如果请求的Flyweight对象存在,怎返回已经存在的对象。否则新创建一个新的对象返回。

    Flyweight:享元抽象类,通过这个接口,Flyweight可以接受并作用与外部状态。

    UnsharedConcreteFlyweight:不需要共享的Flyweight子类。Flyweight接口并不强制共享。

    ConcreteFlyweight:实现享元抽象类,为内部状态添加存储空间。

    2、代码

    1、享元工厂类FlyweightFactory

    public class FlyweightFactory

    {

        public Hashtable flyweights = new Hashtable();

     

        public FlyweightFactory()

        {

            flyweights.Add("A", new ConcreteFlyweight());

            flyweights.Add("B", new ConcreteFlyweight());

            flyweights.Add("C", new ConcreteFlyweight());

        }

     

        public Flyweight GetFlyweight(string key)

        {

            return flyweights[key] as Flyweight;

        }

    }

     

    2、享元抽象类Flyweight 及其具体实现类UnsharedConcreteFlyweight

    ConcreteFlyweight

    public abstract class Flyweight

    {

        public abstract void Operation(int extrinsicstate);

    }

     

    public class UnsharedConcreteFlyweight:Flyweight

    {

        public override void Operation(int extrinsicstate)

        {

            Console.WriteLine("{0}:{1}",this.GetType().Name,extrinsicstate);

        }

    }

     

    public class ConcreteFlyweight:Flyweight

    {

        public override void Operation(int extrinsicstate)

        {

            Console.WriteLine("{0}:{1}", this.GetType().Name, extrinsicstate);

        }

    }

     

    3、客户端代码

    static void Main(string[] args)

    {

        // Arbitrary extrinsic state

        int extrinsicstate = 20;

        FlyweightFactory factory = new FlyweightFactory();

     

        // Work with different flyweight instances

        Flyweight fx = factory.GetFlyweight("A");

        fx.Operation(--extrinsicstate);

     

        Flyweight fy = factory.GetFlyweight("B");

        fy.Operation(--extrinsicstate);

     

        Flyweight fz = factory.GetFlyweight("C");

        fz.Operation(--extrinsicstate);

     

        UnsharedConcreteFlyweight fu = new UnsharedConcreteFlyweight();

        fu.Operation(--extrinsicstate);

     

        Console.ReadKey();

    }

    3、实例运行结果

     

    四.享元模式实例分析(Example

    1、场景

    一个文档Document中只有少数字符需要共享。结构如下图所示

     

    CharacterFactory,享元工厂,用来创建和管理Charactor对象。如果请求的Charactor对象存在,怎返回已经存在的对象。否则新创建一个新的对象返回。

    Character:享元抽象类,通过这个接口,Character可以接受并作用与外部状态。
    CharacterA /CharacterB/CharacterC :实现享元抽象类,为内部状态添加存储空间。

    2、代码

    1字符工厂类CharacterFactory

    class CharacterFactory

    {

        private Dictionary<char, Character> _characters = new Dictionary<char, Character>();

        public Character GetCharacter(char key)

        {

            // Uses "lazy initialization"

            Character character = null;

            if (_characters.ContainsKey(key))

            {

                character = _characters[key];

            }

            else

            {

                switch (key)

                {

                    case 'A': character = new CharacterA(); break;

                    case 'B': character = new CharacterB(); break;

                    //...

                    case 'Z': character = new CharacterZ(); break;

                }

                _characters.Add(key, character);

            }

            return character;

        }

    }

     

    2抽象数据对象类DataObject及其具体实现类CustomersData

    /// <summary>

    /// The 'Flyweight' abstract class

    /// </summary>

    abstract class Character

    {

        protected char symbol;

        protected int width;

        protected int height;

        protected int ascent;

        protected int descent;

        protected int pointSize;

        public abstract void Display(int pointSize);

    }

    /// <summary>

    /// A 'ConcreteFlyweight' class

    /// </summary>

    class CharacterA : Character

    {

        public CharacterA()

        {

            this.symbol = 'A';

            this.height = 100;

            this.width = 120;

            this.ascent = 70;

            this.descent = 0;

        }

        public override void Display(int pointSize)

        {

            this.pointSize = pointSize;

            Console.WriteLine(this.symbol + " (pointsize " + this.pointSize + ")");

        }

    }

    /// <summary>

    /// A 'ConcreteFlyweight' class

    /// </summary>

    class CharacterB : Character

    {

        public CharacterB()

        {

            this.symbol = 'B';

            this.height = 100;

            this.width = 140;

            this.ascent = 72;

            this.descent = 0;

        }

        public override void Display(int pointSize)

        {

            this.pointSize = pointSize;

            Console.WriteLine(this.symbol + " (pointsize " + this.pointSize + ")");

        }

    }

    // ... C, D, E, etc.

    /// <summary>

    /// A 'ConcreteFlyweight' class

    /// </summary>

    class CharacterZ : Character

    {

        // Constructor

        public CharacterZ()

        {

            this.symbol = 'Z';

            this.height = 100;

            this.width = 100;

            this.ascent = 68;

            this.descent = 0;

        }

        public override void Display(int pointSize)

        {

            this.pointSize = pointSize;

            Console.WriteLine(this.symbol +" (pointsize " + this.pointSize + ")");

        }

    }

     

    3、客户端代码

    static void Main(string[] args)

    {

        // Build a document with text

        string document = "AAZZBBZB";

        char[] chars = document.ToCharArray();

        CharacterFactory factory = new CharacterFactory();

        // extrinsic state

        int pointSize = 10;

        // For each character use a flyweight object

        foreach (char c in chars)

        {

            pointSize++;

            Character character = factory.GetCharacter(c);

            character.Display(pointSize);

        }

        Console.ReadKey();

    }

    3、实例运行结果

    五、总结(Summary

    本文对享元模式(Flyweight Pattern)的概念、设计结构图、代码、使用场景、进行了描述。以一个享元模式实例进行了说明。如果一个应用程序使用了大量的对象,而大量的这些对象造成了很大的存储开销,这时可以考虑使用享元模式。

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  • 原文地址:https://www.cnblogs.com/ywqu/p/1653087.html
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