zoukankan      html  css  js  c++  java
  • Unity3D 系统宏

    Platform Defines

    The platform defines that Unity supports for your scripts are:

    UNITY_EDITOR Define for calling Unity Editor scripts from your game code.
    UNITY_STANDALONE_OSX Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
    UNITY_DASHBOARD_WIDGET Platform define when creating code for Mac OS dashboard widgets.
    UNITY_STANDALONE_WIN Use this when you want to compile/execute code for Windows stand alone applications.
    UNITY_STANDALONE_LINUX Use this when you want to compile/execute code for Linux stand alone applications.
    UNITY_STANDALONE Use this to compile/execute code for any standalone platform (Mac, Windows or Linux).
    UNITY_WEBPLAYER Platform define for web player content (this includes Windows and Mac Web player executables).
    UNITY_WII Platform define for compiling/executing code for the Wii console.
    UNITY_IPHONE Platform define for compiling/executing code for the iPhone platform.
    UNITY_ANDROID Platform define for the Android platform.
    UNITY_PS3 Platform define for running PlayStation 3 code.
    UNITY_XBOX360 Platform define for executing Xbox 360 code.
    UNITY_NACL Platform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).
    UNITY_FLASH Platform define when compiling code for Adobe Flash.
    UNITY_BLACKBERRY Platform define for a Blackberry10 device.
    UNITY_WP8 Platform define for Windows Phone 8.
    UNITY_METRO Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core).
    UNITY_WINRT Equivalent to UNITY_WP8 | UNITY_METRO

    Also you can compile code selectively depending on the version of the engine you are working on. Currently the supported ones are:

    UNITY_2_6 Platform define for the major version of Unity 2.6.
    UNITY_2_6_1 Platform define for specific version 1 from the major release 2.6.
    UNITY_3_0 Platform define for the major version of Unity 3.0.
    UNITY_3_0_0 Platform define for the specific version 0 of Unity 3.0.
    UNITY_3_1 Platform define for major version of Unity 3.1.
    UNITY_3_2 Platform define for major version of Unity 3.2.
    UNITY_3_3 Platform define for major version of Unity 3.3.
    UNITY_3_4 Platform define for major version of Unity 3.4.
    UNITY_3_5 Platform define for major version of Unity 3.5.
    UNITY_4_0 Platform define for major version of Unity 4.0.
    UNITY_4_0_1 Platform define for major version of Unity 4.0.1.
    UNITY_4_1 Platform define for major version of Unity 4.1.
    UNITY_4_2 Platform define for major version of Unity 4.2.



    最新Unity3D系统宏地址:http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html


  • 相关阅读:
    面试干货——年底干货大放送,你准备好了吗?(转)
    JavaScript学习 三、变量、作用域和内存
    JavaScript学习 二、基础
    JavaScript学习 一、简介
    从统计看机器学习常见算法
    [zz]unity 性能优化
    游戏统计指标
    [zz]sql优化相关
    [zz]sql语句执行顺序
    unity 链接
  • 原文地址:https://www.cnblogs.com/yxwkf/p/4593461.html
Copyright © 2011-2022 走看看