zoukankan      html  css  js  c++  java
  • 坦克大战

    坦克大战

    时间限制:1000 ms  |  内存限制:65535 KB
    难度:3
    描写叙述
    Many of us had played the game "Battle city" in our childhood, and some people (like me) even often play it on computer now. 
    What we are discussing is a simple edition of this game. Given a map that consists of empty spaces, rivers, steel walls and brick walls only. Your task is to get a bonus as soon as possible suppose that no enemies will disturb you (See the following picture). 


    Your tank can't move through rivers or walls, but it can destroy brick walls by shooting. A brick wall will be turned into empty spaces when you hit it, however, if your shot hit a steel wall, there will be no damage to the wall. In each of your turns, you can choose to move to a neighboring (4 directions, not 8) empty space, or shoot in one of the four directions without a move. The shot will go ahead in that direction, until it go out of the map or hit a wall. If the shot hits a brick wall, the wall will disappear (i.e., in this turn). Well, given the description of a map, the positions of your tank and the target, how many turns will you take at least to arrive there?

    输入
    The input consists of several test cases. The first line of each test case contains two integers M and N (2 <= M, N <= 300). Each of the following M lines contains N uppercase letters, each of which is one of 'Y' (you), 'T' (target), 'S' (steel wall), 'B' (brick wall), 'R' (river) and 'E' (empty space). Both 'Y' and 'T' appear only once. A test case of M = N = 0 indicates the end of input, and should not be processed.
    输出
    For each test case, please output the turns you take at least in a separate line. If you can't arrive at the target, output "-1" instead.
    例子输入
    3 4
    YBEB
    EERE
    SSTE
    0 0
    例子输出
    8
    题解:採用优先队列+广度优先遍历,求从地图上的Y走到T的最小步数,当中S和R不能走。B要走两步,E要走一步 
         优先队列基础知识:http://blog.csdn.net/zchlww/article/details/39803511
                         http://blog.csdn.net/zchlww/article/details/39803463
    #include <cstdio>
    #include <cstring>
    #include <queue>
    using std::priority_queue;
    int m, n;
    char map[302][302];//表示地图 
    bool vis[302][302];//表示訪问标志位 
    struct Node{
      int x, y, steps;
      friend bool operator<(Node a, Node b)
      {//改变优先级,因为优先队列默认是大的数字优先级高                                                    
        return a.steps > b.steps;//如今改为step小的优先级高。符合题意  
      }
    } you, tar;
    int mov[][2] = {0, 1, 0, -1, 1, 0, -1, 0};
    priority_queue<Node> PQ;//定义优先队列的变量 
    int check(Node a){
      if(a.x < 0 || a.y < 0 || a.x >= m || a.y >= n)
        return 0;
      if(vis[a.x][a.y]) return 0;
      if(map[a.x][a.y] == 'B') return 2;
      if(map[a.x][a.y] == 'E') return 1;
      if(map[a.x][a.y] == 'T') return 1;
      return 0;
    }
    
    int BFS(){//广度优先遍历 
      Node temp, sta;
      int count;
      vis[you.x][you.y] = 1;
      PQ.push(you);
      while(!PQ.empty())
      {
        sta = temp = PQ.top(); PQ.pop();
        for(int i = 0; i < 4; ++i)
        {
          temp.x += mov[i][0];
          temp.y += mov[i][1];
          if(count = check(temp))
          {
            temp.steps += count;
            if(map[temp.x][temp.y] == 'T') 
              return temp.steps;
            vis[temp.x][temp.y] = 1;
            PQ.push(temp);
          }
          temp = sta;
        }
      }
      return -1;
    }
     
    int main(){
      while(scanf("%d%d", &m, &n), m || n){
        for(int i = 0; i < m; ++i)
        {
          scanf("%s", map[i]);
          for(int j = 0; j < n; ++j)
            if(map[i][j] == 'Y') you.x = i , you.y = j;
            else if(map[i][j] == 'T') tar.x = i , tar.y = j; 
        }
        memset(vis, 0, sizeof(vis));
        while(!PQ.empty()) PQ.pop();
        printf("%d
    ", BFS());
      }
      return 0;
    }
    

    版权声明:本文博客原创文章,博客,未经同意,不得转载。

  • 相关阅读:
    C++ 类的多态一(virtual关键字--构造函数深刻理解)
    C++ 类的继承六(多继承的二义性--虚基类)
    C++ 类的继承五(类继承中的static关键字)
    C++ 类的继承四(类继承中的重名成员)
    C++ 类的继承三(继承中的构造与析构)
    C++ 类的继承二(赋值兼容性原则)
    C++ 类的继承一(访问控制)
    C++ 匿名对象产生场景
    WPF/ASP.NET:几个Prism中的术语
    Prism 5 + MEF中的ModuleCatalog.CreateFromXaml问题
  • 原文地址:https://www.cnblogs.com/yxwkf/p/4677958.html
Copyright © 2011-2022 走看看