转载请注明出处:http://blog.csdn.net/luotuo44/article/details/39670221
本文从简单到复杂。展示怎样使用libevent。网上的很多样例都是仅仅有server端的,本文里面client和server端都有,以飨读者。
关于libevent编程时的一些疑问能够阅读《libevent编程疑难解答》。假如读者还想了解libevent的详细实现,能够阅读《libevent源代码分析》系统文章。
不说这么多了。直接上代码。
初等:
client代码:
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<errno.h>
#include<unistd.h>
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<event.h>
#include<event2/util.h>
int tcp_connect_server(const char* server_ip, int port);
void cmd_msg_cb(int fd, short events, void* arg);
void socket_read_cb(int fd, short events, void *arg);
int main(int argc, char** argv)
{
if( argc < 3 )
{
printf("please input 2 parameter
");
return -1;
}
//两个參数依次是服务器端的IP地址、端口号
int sockfd = tcp_connect_server(argv[1], atoi(argv[2]));
if( sockfd == -1)
{
perror("tcp_connect error ");
return -1;
}
printf("connect to server successful
");
struct event_base* base = event_base_new();
struct event *ev_sockfd = event_new(base, sockfd,
EV_READ | EV_PERSIST,
socket_read_cb, NULL);
event_add(ev_sockfd, NULL);
//监听终端输入事件
struct event* ev_cmd = event_new(base, STDIN_FILENO,
EV_READ | EV_PERSIST, cmd_msg_cb,
(void*)&sockfd);
event_add(ev_cmd, NULL);
event_base_dispatch(base);
printf("finished
");
return 0;
}
void cmd_msg_cb(int fd, short events, void* arg)
{
char msg[1024];
int ret = read(fd, msg, sizeof(msg));
if( ret <= 0 )
{
perror("read fail ");
exit(1);
}
int sockfd = *((int*)arg);
//把终端的消息发送给服务器端
//为了简单起见。不考虑写一半数据的情况
write(sockfd, msg, ret);
}
void socket_read_cb(int fd, short events, void *arg)
{
char msg[1024];
//为了简单起见,不考虑读一半数据的情况
int len = read(fd, msg, sizeof(msg)-1);
if( len <= 0 )
{
perror("read fail ");
exit(1);
}
msg[len] = '