zoukankan      html  css  js  c++  java
  • 命令行之2048

    命令行之2048
    2048挺火的游戏,在命令行实现是什么样呢?小尝试了下,这里感谢css大神给debug,还有就是游戏空格处採用特殊字符,因此程序在linux下跑可能会出现乱码,能够手动调整

    游戏截图:










    代码:

    #include <iostream>
    #include <ctime>
    #include <cstdlib>
    #include <cstring>
    #include <conio.h>
    #include <cstdlib>
    #include <windows.h>
    #define Coord_x 15
    #define Coord_y 15
    #define Height  20
    #define Width  16
    
    using namespace std;
    
    class Game
    {
        public:
            int score;
            int num[5][5];
    
        public:
            Game(int s = 0);
            bool control(char ch);
            void init();
            void make();
    }G;
    
    class Console
    {
        public:
            void gotoxy(HANDLE hOut, int x, int y);
            void enter_game();
            void window();
            void show();
            void start_game();
            void end_game();
    
        friend class Game;
    }C;
    
    Game::Game(int s)
    {
        score = s;
        memset(num,0,sizeof(num));
    }
    
    void Console::gotoxy(HANDLE hOut, int x, int y)
    {
        COORD pos;
        pos.X = x;
        pos.Y = y;
        SetConsoleCursorPosition(hOut, pos);
    }
    
    void Console::enter_game()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
        system("title 2048 by Tc");
        gotoxy(hOut,Coord_x+Width-1,Coord_y-12);
        SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
        cout<<"  欢迎进入 2 0 4 8";
        SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN);
        gotoxy(hOut,Coord_x+Width-25,Coord_y-8);
        cout << "        *  *           *  *            *        *        *  *         " << endl;
        gotoxy(hOut,Coord_x+Width-25,Coord_y-7);
        cout << "     *        *     *        *        *        *       *      *            " << endl;
        gotoxy(hOut,Coord_x+Width-25,Coord_y-6);
        cout << "    *        *     *          *      *        *         *    *            " << endl;
        gotoxy(hOut,Coord_x+Width-25,Coord_y-5);
        cout << "           *       *          *     *        *             *                     " << endl;
        gotoxy(hOut,Coord_x+Width-25,Coord_y-4);
        cout << "         *         *          *    *  *  *  *  * *      *      *     " << endl;
        gotoxy(hOut,Coord_x+Width-25,Coord_y-3);
        cout << "       *           *          *            *          *          *                 " << endl;
        gotoxy(hOut,Coord_x+Width-25,Coord_y-2);
        cout << "     *              *        *            *            *        *               " << endl;
        gotoxy(hOut,Coord_x+Width-25,Coord_y-1);
        cout << "  *  *  *  *  *        *  *              *                *  *      " << endl;
        gotoxy(hOut,Coord_x+Width+1,Coord_y+3);
        SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);
        cout << "按回车键进入游戏
    "<< endl;;
        while(1)
        {
            char c;
            if(kbhit())
            {
                c = getch();
                if(c == 13)
                {
                    system("CLS");
                    C.start_game();
                }
            }
        }
        if(getch() == 27)
        {
            C.end_game();
        }
    }
    
    
    void Console::end_game()
    {
        HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        system("CLS");
        gotoxy(hOut,Coord_x+Width+5,Coord_y-10);
        SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);
        cout << "游戏结束";
        gotoxy(hOut,Coord_x+Width+5,Coord_y-7);
        cout << "终于得分 : " << G.score << endl;
        SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
        exit(0);
    }
    
    void Console::window()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
        system("title 2 0 4 8 by Tc");
        system("color 0C");
        gotoxy(hOut,Coord_x+Width-2,Coord_y-13);
        cout << " *******";
        gotoxy(hOut,Coord_x+Width-2,Coord_y-12);
        cout << " 2 0 4 8";
        gotoxy(hOut,Coord_x+Width-2,Coord_y-11);
        cout << " *******";
        gotoxy(hOut,Coord_x+2*Width+3,Coord_y+6);
        SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
        gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 8);
        cout << "w键 : 向上  " << "s键 : 向下";
        gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 6);
        cout << "a键 : 向左  " << "d键 : 向右";
        gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 4);
        cout << "Esc :退出";
    }
    
    void Console :: show()
    {
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
        SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED);
        gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 10);
        cout << "                   ";
        gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 10);
        cout << "分数 : " << G.score;
        for(int i = 0; i < 4; i++)
        {
            for(int j = 0; j < 4; j++)
            {
                if(G.num[i][j] != 0)
                {
                    cout << " ";
                    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);
                    gotoxy(hOut, Coord_x + 6 + j * 8,Coord_x - 8 + i * 4);
                    cout << G.num[i][j];
                }
                else
                {
                    cout << " ";
                    SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                    gotoxy(hOut, Coord_x + 6 + j * 8,Coord_x - 8 + i * 4);
                    cout << "■";
                }
            }
            cout << endl;
        }
    
    }
    
    bool Game::control(char dir)
    {
        int num2[4][4];
        for(int n = 0; n < 4; n++)
            for(int m = 0; m < 4; m++)
                num2[n][m] = num[n][m];
        bool IsMove = false;
        if(dir == 'w' || dir == 'W')
        {
            for(int j = 0; j < 4; j++)
            {
                int ii = 0, temp = 5;
                for(int i = 0; i < 4; i++)
                {
                    if(num[i][j] == 0)
                        continue;
                    else
                    {
                        temp = i;
                        break;
                    }
                }
                if(temp == 5)
                    continue;
                num[ii][j] = num[temp][j];
                for(int i = temp + 1; i < 4; i++)
                {
                    if(num[i][j] == 0)
                        continue;
                    else if(num[i][j] != 0 && num[i][j] == num[ii][j])
                    {
                        num[ii][j] *= 2;
                        G.score += num[ii][j];
                        num[i][j] = 0;
                    }
                    else if(num[i][j] != 0 && num[i][j] != num[ii][j])
                        num[++ii][j] = num[i][j];
                }
                while(ii < 4)
                    num[++ii][j] = 0;
                for(int n = 0; n < 4; n++)
                {
                    for(int m = 0; m < 4; m++)
                    {
                        if(num2[n][m] != num[n][m])
                        {
                            IsMove = true;
                            break;
                        }
                    }
                    if(IsMove)
                        break;
                }
            }
            return IsMove;
        }
        else if(dir == 's' || dir == 'S')
        {
            for(int j = 0; j < 4; j++)
            {
                int ii = 3, temp = 5;
                for(int i = 3; i >= 0; i--)
                {
                    if(num[i][j] == 0)
                        continue;
                    else
                    {
                        temp = i;
                        break;
                    }
                }
                if(temp == 5)
                    continue;
                num[ii][j] = num[temp][j];
                for(int i = temp - 1; i >= 0; i--)
                {
                    if(num[i][j] == 0)
                        continue;
                    else if(num[i][j] != 0 && num[i][j] == num[ii][j])
                    {
                        num[ii][j] *= 2;
                        G.score += num[ii][j];
                        num[i][j] = 0;
                    }
                    else if(num[i][j] != 0 && num[i][j] != num[ii][j])
                        num[--ii][j] = num[i][j];
                }
                while(ii >= 0)
                    num[--ii][j] = 0;
                for(int n = 0; n < 4; n++)
                {
                    for(int m = 0; m < 4; m++)
                    {
                        if(num2[n][m] != num[n][m])
                        {
                            IsMove = true;
                            break;
                        }
                    }
                    if(IsMove)
                        break;
                }
            }
            return IsMove;
        }
        else if(dir == 'a' || dir == 'A')
        {
            for(int i = 0; i < 4; i++)
            {
                int jj = 0, temp = 5;
                for(int j = 0; j < 4; j++)
                {
                    if(num[i][j] == 0)
                        continue;
                    else
                    {
                        temp = j;
                        break;
                    }
                }
                if(temp == 5)
                    continue;
                num[i][jj] = num[i][temp];
                for(int j = temp + 1; j < 4; j++)
                {
                    if(num[i][j] == 0)
                        continue;
                    else if(num[i][j] != 0 && num[i][j] == num[i][jj])
                    {
    
                        num[i][jj] *= 2;
                        G.score += num[i][jj];
                        num[i][j] = 0;
                    }
                    else if(num[i][j] != 0 && num[i][j] != num[i][jj])
                    {
    
                        num[i][++jj] = num[i][j];
                    }
                }
                while(jj < 4)
                {
                    num[i][++jj] = 0;
                }
                for(int n = 0; n < 4; n++)
                {
                    for(int m = 0; m < 4; m++)
                    {
                        if(num2[n][m] != num[n][m])
                        {
                            IsMove = true;
                            break;
                        }
                    }
                    if(IsMove)
                        break;
                }
            }
            return IsMove;
        }
        else if(dir == 'd' || dir == 'D')
        {
            for(int i = 0; i < 4; i++)
            {
                int jj = 3, temp = 5;
                for(int j = 3; j >= 0; j--)
                {
                    if(num[i][j] == 0)
                        continue;
                    else
                    {
                        temp = j;
                        break;
                    }
                }
                if(temp == 5)
                    continue;
                num[i][jj] = num[i][temp];
                for(int j = temp - 1; j >= 0 && jj > 0; j--)
                {
                    if(num[i][j] == 0)
                        continue;
                    else if(num[i][j] != 0 && num[i][j] == num[i][jj])
                    {
                        num[i][jj] *= 2;
                        G.score += num[i][jj];
                        num[i][j] = 0;
                    }
                    else if(num[i][j] != 0 && num[i][j] != num[i][jj])
                        num[i][--jj] = num[i][j];
                }
                while(jj > 0)
                    num[i][--jj] = 0;
                for(int n = 0; n < 4; n++)
                {
                    for(int m = 0; m < 4; m++)
                    {
                        if(num2[n][m] != num[n][m])
                        {
                            IsMove = true;
                            break;
                        }
                    }
                    if(IsMove)
                        break;
                }
            }
            return IsMove;
        }
        return false;
    }
    
    void Game :: init()
    {
        srand((unsigned int) time(NULL));
        int x = rand() % 4;
        int y = rand() % 4;
        G.num[x][y] = 2;
        int xx = rand() % 4;
        int yy = rand() % 4;
        while(1)
        {
            if(xx != x && yy != y)
            {
                G.num[xx][yy] = 2;
                break;
            }
            xx = rand() % 4;
            yy = rand() % 4;
        }
    }
    
    void Game :: make()
    {
        int count = 0;
        for(int i = 0; i < 4; i++)
        {
            for(int j = 0; j < 4; j++)
            {
                if(num[i][j])
                    count ++;
            }
        }
        if(count == 16)
            C.end_game();
        int xx = rand() % 4;
        int yy = rand() % 4;
        while(1)
        {
            if(num[xx][yy] == 0)
            {
                num[xx][yy] = 2;
                break;
            }
            xx = rand() % 4;
            yy = rand() % 4;
        }
    }
    
    void Console :: start_game()
    {
        G.init();
        window();
        show();
        char dir;
        while(true)
        {
            bool flag = false;
            dir = getch();
            if(dir == 27)
                end_game();
            if(dir == 'w' || dir == 'W' || dir == 'a' || dir == 'A' || dir == 's' || dir == 'S' || dir == 'D' || dir == 'd')
            {
                flag = G.control(dir);
                window();
                if(flag)
                    G.make();
                show();
            }
        }
    }
    
    int main()
    {
        C.enter_game();
    }
    


  • 相关阅读:
    图书排列
    L1-059 敲笨钟 (20 分)
    区间移位
    取球博弈
    poj 2456 Aggressive cows
    对局匹配
    发现环
    数字划分
    哥德巴赫分解
    把数组排成最小的数
  • 原文地址:https://www.cnblogs.com/yxwkf/p/5182276.html
Copyright © 2011-2022 走看看