中国象棋是起源于中国的一种棋,属于二人对抗性游戏的一种,在中国有着悠久的历史。由于用具简单,趣味性强,成为流行极为广泛的棋艺活动。
它是中国棋文化,也是中华民族的文化瑰宝,它源远流长,趣味浓厚,基本规则简明易懂。中国象棋在中国的群众中基础远远超过围棋,是普及最广的棋类项目,中国象棋已流传到十几个国家和地区。它使用方形格状棋盘,圆形棋子共有32个,红黑二色各有16个棋子,摆放和活动在交叉点上。双方交替行棋,先把对方的将(帅)“将死”的一方获胜。(摘取自百度百科)
那么我们今天,将用C语言来实现我们中国象棋游戏程序的开发,觉得对你有帮助的小伙伴记得先关注一波哦!
实现思路
我们可以用绘图技术绘制棋盘,枚举定义各种棋子,然后结构体数组,用来保存每一个点的信息。
重点是棋盘的绘制以及判断棋子是否可移动到目标位置,移动有两种可能,一是单纯移动,二是吃子移动。主要飞将的特殊规则。废话不多说,贴源码!
源码分享
#include<stdio.h> #include<graphics.h> #define INTERVAL 50 //前面的间隔 #define CHESS_GRID_SIZE 70 //格子宽度 #define ROW 10 #define COL 9 enum PIECES//枚举棋子 { 車,馬,象,士,将,砲,卒, 俥,马,相,仕,帥,炮,兵, SPACE,BEGIN,END }; //红黑方棋子、 int redChess[] = { 車, 馬, 象, 士, 将, 砲, 卒}; int blackChess[] = { 俥, 马, 相, 仕, 帥, 炮, 兵 }; const char*chessName[] = { "車", "馬", "象", "士", "将", "砲", "卒", "俥", "马", "相", "仕", "帥", "炮", "兵" }; struct Chess//棋子属性 { int x; int y; int id;//哪个棋子 int type;//是哪一方的棋子 红,黑? bool river;//判断小兵是否过了河 }; struct Chess map[ROW][COL];//结构体数组,用来保存每一个点的信息 POINT begin = { -1, -1 }, end = { -1, -1 };//保存前后两次点击的数组下标 int state = BEGIN; //初始化游戏数据 void GameInit() { for (int i = 0; i < ROW; i++) { for (int k = 0; k < COL; k++) { int chessname = SPACE; int mcolor = BLACK; //黑棋 if (i <= 4) { mcolor = BLACK; //初始化第一行的棋子, if (i == 0) { if (k <= 4) { chessname = blackChess[k]; } else { chessname = blackChess[8-k]; } } //设置炮 if (i == 2 && (k == 1 || k == 7)) { chessname = blackChess[砲]; } //设置小兵 if (i == 3 && k % 2 == 0) { chessname = blackChess[卒]; } } //紅棋 else { mcolor = RED; //初始化第一行的棋子, if (i == 9) { if (k <= 4) { chessname = redChess[k]; } else { chessname = redChess[8 - k]; } } //设置炮 if (i == 7 && (k == 1 || k == 7)) { chessname = redChess[炮]; } //设置小兵 if (i == 6 && k % 2 == 0) { chessname = redChess[兵]; } } map[i][k].id = chessname; map[i][k].river = false; map[i][k].type = mcolor; map[i][k].x = k*CHESS_GRID_SIZE + INTERVAL; map[i][k].y = i*CHESS_GRID_SIZE + INTERVAL; } } } //游戏的绘制函数 void GameDraw() { //设置背景颜色 red black setbkcolor(RGB(252, 215, 162)); cleardevice(); //绘制棋盘 setlinecolor(BLACK); setlinestyle(PS_SOLID, 2); for (int i = 0; i < 10; i++) { //画横线 line(INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, i*CHESS_GRID_SIZE + INTERVAL); //画竖线 if (i < 9) { line(i*CHESS_GRID_SIZE + INTERVAL, INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL); } } rectangle(INTERVAL - 5, INTERVAL - 5, 8 * CHESS_GRID_SIZE + INTERVAL+5, 5+9 * CHESS_GRID_SIZE + INTERVAL); //楚河汉界显示 setfillcolor(RGB(252, 215, 162)); fillrectangle(INTERVAL, 4 * CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL); //显示文字 char river[20] = "楚河 汉界"; settextstyle(50, 0, "楷体"); settextcolor(BLACK); setbkmode(TRANSPARENT); outtextxy(INTERVAL+100, 4 * CHESS_GRID_SIZE + INTERVAL+10, river); //画九宫格 //画上面 line(3 * CHESS_GRID_SIZE + INTERVAL, INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL); line(3 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, INTERVAL); //画下面 line(3 * CHESS_GRID_SIZE + INTERVAL, 7 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL); line(3 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE+INTERVAL,5*CHESS_GRID_SIZE+INTERVAL,7*CHESS_GRID_SIZE+INTERVAL); //画棋子 settextstyle(30, 0, "楷体"); for (int i = 0; i < ROW; i++) { for (int k = 0; k < COL; k++) { if (map[i][k].id != SPACE) { setlinecolor(map[i][k].type); fillcircle(map[i][k].x, map[i][k].y, 30); fillcircle(map[i][k].x, map[i][k].y, 25); settextcolor(map[i][k].type); outtextxy(map[i][k].x-10, map[i][k].y-10, chessName[map[i][k].id]); } } } } void MouseControl() { if (MouseHit()) { MOUSEMSG msg = GetMouseMsg(); if (msg.uMsg == WM_LBUTTONDOWN) { //获取鼠标点击的数组的下标 int row = (msg.y-INTERVAL)/CHESS_GRID_SIZE; int col = (msg.x-INTERVAL)/CHESS_GRID_SIZE; if (state == BEGIN) { state = END; begin.x = row; begin.y = col; } else if (state == END) { state = BEGIN; begin.x = row; begin.y = col; } printf("%d,%d %d ", row, col, state); } } } void chessMove() { if (begin.x != -1 && end.x != -1 && !(begin.x == end.x &&begin.y == end.y)) { map[end.x][end.y].id = map[begin.x][begin.y].id; map[end.x][end.y].type = map[begin.x][begin.y].type; map[end.x][end.y].river = map[begin.x][begin.y].river; map[begin.x][begin.y].id = SPACE; } } int main555() { //创建一个图形窗口 initgraph(800,800,SHOWCONSOLE); GameInit(); printf("欢迎来到顽石老师课堂,中国象棋"); BeginBatchDraw(); while (1) { GameDraw(); FlushBatchDraw(); MouseControl(); chessMove(); } return 0; }
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