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  • C/C++编程笔记:C语言打造中国象棋游戏,项目源代码分享!

    中国象棋是起源于中国的一种棋,属于二人对抗性游戏的一种,在中国有着悠久的历史。由于用具简单,趣味性强,成为流行极为广泛的棋艺活动。

    它是中国棋文化,也是中华民族的文化瑰宝,它源远流长,趣味浓厚,基本规则简明易懂。中国象棋在中国的群众中基础远远超过围棋,是普及最广的棋类项目,中国象棋已流传到十几个国家和地区。它使用方形格状棋盘,圆形棋子共有32个,红黑二色各有16个棋子,摆放和活动在交叉点上。双方交替行棋,先把对方的将(帅)“将死”的一方获胜。(摘取自百度百科)


    假的效果图

    那么我们今天,将用C语言来实现我们中国象棋游戏程序的开发,觉得对你有帮助的小伙伴记得先关注一波哦!

    实现思路

    我们可以用绘图技术绘制棋盘,枚举定义各种棋子,然后结构体数组,用来保存每一个点的信息。

    重点是棋盘的绘制以及判断棋子是否可移动到目标位置,移动有两种可能,一是单纯移动,二是吃子移动。主要飞将的特殊规则。废话不多说,贴源码!

    源码分享

    #include<stdio.h>
    #include<graphics.h>
    #define INTERVAL 50  //前面的间隔
    #define CHESS_GRID_SIZE 70  //格子宽度
    #define ROW  10
    #define COL  9
    enum PIECES//枚举棋子
    {
        車,馬,象,士,将,砲,卒,
        俥,马,相,仕,帥,炮,兵,
        SPACE,BEGIN,END
    };
    //红黑方棋子、
    int redChess[] = { 車, 馬, 象, 士, 将, 砲, 卒};
    int blackChess[] = { 俥, 马, 相, 仕, 帥, 炮, 兵 };
    const char*chessName[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "" };
    struct Chess//棋子属性
    {
        int x;
        int y;
        int id;//哪个棋子
        int type;//是哪一方的棋子 红,黑?
        bool river;//判断小兵是否过了河
    };
    struct Chess  map[ROW][COL];//结构体数组,用来保存每一个点的信息
    POINT begin = { -1, -1 }, end = { -1, -1 };//保存前后两次点击的数组下标
    int state = BEGIN;
    //初始化游戏数据
    void GameInit()
    {
        for (int i = 0; i < ROW; i++)
        {
            for (int k = 0; k < COL; k++)
            {
                int chessname = SPACE;
                int mcolor = BLACK;
                //黑棋
                if (i <= 4)
                {
                    mcolor = BLACK;
                    //初始化第一行的棋子,
                    if (i == 0)
                    {
                        if (k <= 4)
                        {
                            chessname = blackChess[k];
                        }
                        else
                        {
                            chessname = blackChess[8-k];
                        }
                    }
                    //设置炮
                    if (i == 2 && (k == 1 || k == 7))
                    {
                        chessname = blackChess[砲];
                    }
                    //设置小兵
                    if (i == 3 && k % 2 == 0)
                    {
                        chessname = blackChess[卒];
                    }
    
                }
                //紅棋
                else 
                {
                    mcolor = RED;
                    //初始化第一行的棋子,
                    if (i == 9)
                    {
                        if (k <= 4)
                        {
                            chessname = redChess[k];
                        }
                        else
                        {
                            chessname = redChess[8 - k];
                        }
                    }
                    //设置炮
                    if (i == 7 && (k == 1 || k == 7))
                    {
                        chessname = redChess[炮];
                    }
                    //设置小兵
                    if (i == 6 && k % 2 == 0)
                    {
                        chessname = redChess[兵];
                    }
                }
                map[i][k].id = chessname;
                map[i][k].river = false;
                map[i][k].type = mcolor;
                map[i][k].x = k*CHESS_GRID_SIZE + INTERVAL;
                map[i][k].y = i*CHESS_GRID_SIZE + INTERVAL;
            }
        }
    }
    //游戏的绘制函数
    void GameDraw()
    {
        //设置背景颜色 red black 
        setbkcolor(RGB(252, 215, 162));
        cleardevice();
    
        //绘制棋盘
        setlinecolor(BLACK);
        setlinestyle(PS_SOLID, 2);
        for (int i = 0; i < 10; i++)
        {
            //画横线
            line(INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, i*CHESS_GRID_SIZE + INTERVAL);
            //画竖线
            if (i < 9)
            {
                line(i*CHESS_GRID_SIZE + INTERVAL, INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
            }
        }
        rectangle(INTERVAL - 5, INTERVAL - 5, 8 * CHESS_GRID_SIZE + INTERVAL+5, 5+9 * CHESS_GRID_SIZE + INTERVAL);
        //楚河汉界显示
        setfillcolor(RGB(252, 215, 162));
        fillrectangle(INTERVAL, 4 * CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL);
        //显示文字
        char river[20] = "楚河        汉界";
        settextstyle(50, 0, "楷体");
        settextcolor(BLACK);
        setbkmode(TRANSPARENT);
        outtextxy(INTERVAL+100, 4 * CHESS_GRID_SIZE + INTERVAL+10, river);
        //画九宫格
            //画上面
        line(3 * CHESS_GRID_SIZE + INTERVAL, INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL);
        line(3 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, INTERVAL);
           //画下面
        line(3 * CHESS_GRID_SIZE + INTERVAL, 7 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
        line(3 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE+INTERVAL,5*CHESS_GRID_SIZE+INTERVAL,7*CHESS_GRID_SIZE+INTERVAL);
        //画棋子
        settextstyle(30, 0, "楷体");
        for (int i = 0; i < ROW; i++)
        {
            for (int k = 0; k < COL; k++)
            {
                if (map[i][k].id != SPACE)
                {
                    setlinecolor(map[i][k].type);
                    fillcircle(map[i][k].x, map[i][k].y, 30);
                    fillcircle(map[i][k].x, map[i][k].y, 25);
                    settextcolor(map[i][k].type);
                    outtextxy(map[i][k].x-10, map[i][k].y-10, chessName[map[i][k].id]);
                }
                
            }
        }
    }
    void MouseControl()
    {
        if (MouseHit())
        {
            MOUSEMSG msg = GetMouseMsg();
            if (msg.uMsg == WM_LBUTTONDOWN)
            {
                //获取鼠标点击的数组的下标
                int row = (msg.y-INTERVAL)/CHESS_GRID_SIZE;
                int col = (msg.x-INTERVAL)/CHESS_GRID_SIZE;
                if (state == BEGIN)
                {
                    state = END;
                    begin.x = row;
                    begin.y = col;
                }
                else if (state == END)
                {
                    state = BEGIN;
                    begin.x = row;
                    begin.y = col;
                }
                printf("%d,%d  %d
    ", row, col, state);
            }
        }
    }
    void chessMove()
    {
        if (begin.x != -1 && end.x != -1 && !(begin.x == end.x &&begin.y == end.y))
        {
            map[end.x][end.y].id = map[begin.x][begin.y].id;
            map[end.x][end.y].type = map[begin.x][begin.y].type;
            map[end.x][end.y].river = map[begin.x][begin.y].river;
            map[begin.x][begin.y].id = SPACE;
        }
    
    }
    int main555()
    {    
        //创建一个图形窗口
        initgraph(800,800,SHOWCONSOLE);
        GameInit();
        printf("欢迎来到顽石老师课堂,中国象棋");
        BeginBatchDraw();
        while (1)
        {
            GameDraw();
            FlushBatchDraw();
            MouseControl();
            chessMove();
        }
        return 0;
    }

    以上就是分享的全部内容,希望对大家有所帮助!

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  • 原文地址:https://www.cnblogs.com/yxy6/p/13258254.html
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