在编译Cocos2dx 3.6版本号时。发现编译错误:
定位代码行:
debugForNormalSprite->drawPoints(positions, 4, 8, Color4F{0.0,1.0,1.0,1.0});
改动例如以下:
debugForNormalSprite->drawPoints(positions, 4, 8, Color4F<span style="color:#ff0000;">(</span>0.0,1.0,1.0,1.0<span style="color:#ff0000;">)</span>);