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  • A*(也叫A star, A星)寻路算法Java版

    寻路算法有非常多种,A*寻路算法被公觉得最好的寻路算法。

    首先要理解什么是A*寻路算法,能够參考这三篇文章:

    http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/a-pathfinding-for-beginners-r2003(英文)

    http://www.cppblog.com/christanxw/archive/2006/04/07/5126.html(中文)

    http://www.cnblogs.com/technology/archive/2011/05/26/2058842.html(中文)


    原创文章,转载请注明出处:http://blog.csdn.net/ruils/article/details/40780657


    以下为測试地图。0表示能够通行,1表示障碍物:


    要从点(5, 1)到点(5, 5)。通过A*寻路算法找到以路径为@所看到的:


    在代码中能够改动障碍物,起点和终点来測试算法。

    最后代码:


    import java.util.ArrayList;
    import java.util.List;
    
    public class AStar {
    
        public static final int[][] NODES = { 
            { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
            { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
            { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
            { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, 
            { 0, 0, 0, 1, 0, 0, 0, 0, 0 },
            { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, 
            { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, 
            { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
            { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        };
    
        public static final int STEP = 10;
    
        private ArrayList<Node> openList = new ArrayList<Node>();
        private ArrayList<Node> closeList = new ArrayList<Node>();
    
        public Node findMinFNodeInOpneList() {
            Node tempNode = openList.get(0);
            for (Node node : openList) {
                if (node.F < tempNode.F) {
                    tempNode = node;
                }
            }
            return tempNode;
        }
    
        public ArrayList<Node> findNeighborNodes(Node currentNode) {
            ArrayList<Node> arrayList = new ArrayList<Node>();
            // 仅仅考虑上下左右,不考虑斜对角
            int topX = currentNode.x;
            int topY = currentNode.y - 1;
            if (canReach(topX, topY) && !exists(closeList, topX, topY)) {
                arrayList.add(new Node(topX, topY));
            }
            int bottomX = currentNode.x;
            int bottomY = currentNode.y + 1;
            if (canReach(bottomX, bottomY) && !exists(closeList, bottomX, bottomY)) {
                arrayList.add(new Node(bottomX, bottomY));
            }
            int leftX = currentNode.x - 1;
            int leftY = currentNode.y;
            if (canReach(leftX, leftY) && !exists(closeList, leftX, leftY)) {
                arrayList.add(new Node(leftX, leftY));
            }
            int rightX = currentNode.x + 1;
            int rightY = currentNode.y;
            if (canReach(rightX, rightY) && !exists(closeList, rightX, rightY)) {
                arrayList.add(new Node(rightX, rightY));
            }
            return arrayList;
        }
    
        public boolean canReach(int x, int y) {
            if (x >= 0 && x < NODES.length && y >= 0 && y < NODES[0].length) {
                return NODES[x][y] == 0;
            }
            return false;
        }
    
        public Node findPath(Node startNode, Node endNode) {
    
            // 把起点增加 open list
            openList.add(startNode);
    
            while (openList.size() > 0) {
                // 遍历 open list 。查找 F值最小的节点,把它作为当前要处理的节点
                Node currentNode = findMinFNodeInOpneList();
                // 从open list中移除
                openList.remove(currentNode);
                // 把这个节点移到 close list
                closeList.add(currentNode);
    
                ArrayList<Node> neighborNodes = findNeighborNodes(currentNode);
                for (Node node : neighborNodes) {
                    if (exists(openList, node)) {
                        foundPoint(currentNode, node);
                    } else {
                        notFoundPoint(currentNode, endNode, node);
                    }
                }
                if (find(openList, endNode) != null) {
                    return find(openList, endNode);
                }
            }
    
            return find(openList, endNode);
        }
    
        private void foundPoint(Node tempStart, Node node) {
            int G = calcG(tempStart, node);
            if (G < node.G) {
                node.parent = tempStart;
                node.G = G;
                node.calcF();
            }
        }
    
        private void notFoundPoint(Node tempStart, Node end, Node node) {
            node.parent = tempStart;
            node.G = calcG(tempStart, node);
            node.H = calcH(end, node);
            node.calcF();
            openList.add(node);
        }
    
        private int calcG(Node start, Node node) {
            int G = STEP;
            int parentG = node.parent != null ? node.parent.G : 0;
            return G + parentG;
        }
    
        private int calcH(Node end, Node node) {
            int step = Math.abs(node.x - end.x) + Math.abs(node.y - end.y);
            return step * STEP;
        }
    
        public static void main(String[] args) {
            Node startNode = new Node(5, 1);
            Node endNode = new Node(5, 5);
            Node parent = new AStar().findPath(startNode, endNode);
    
            for (int i = 0; i < NODES.length; i++) {
                for (int j = 0; j < NODES[0].length; j++) {
                    System.out.print(NODES[i][j] + ", ");
                }
                System.out.println();
            }
            ArrayList<Node> arrayList = new ArrayList<Node>();
    
            while (parent != null) {
                // System.out.println(parent.x + ", " + parent.y);
                arrayList.add(new Node(parent.x, parent.y));
                parent = parent.parent;
            }
            System.out.println("
    ");
    
            for (int i = 0; i < NODES.length; i++) {
                for (int j = 0; j < NODES[0].length; j++) {
                    if (exists(arrayList, i, j)) {
                        System.out.print("@, ");
                    } else {
                        System.out.print(NODES[i][j] + ", ");
                    }
    
                }
                System.out.println();
            }
    
        }
    
        public static Node find(List<Node> nodes, Node point) {
            for (Node n : nodes)
                if ((n.x == point.x) && (n.y == point.y)) {
                    return n;
                }
            return null;
        }
    
        public static boolean exists(List<Node> nodes, Node node) {
            for (Node n : nodes) {
                if ((n.x == node.x) && (n.y == node.y)) {
                    return true;
                }
            }
            return false;
        }
    
        public static boolean exists(List<Node> nodes, int x, int y) {
            for (Node n : nodes) {
                if ((n.x == x) && (n.y == y)) {
                    return true;
                }
            }
            return false;
        }
    
        public static class Node {
            public Node(int x, int y) {
                this.x = x;
                this.y = y;
            }
    
            public int x;
            public int y;
    
            public int F;
            public int G;
            public int H;
    
            public void calcF() {
                this.F = this.G + this.H;
            }
    
            public Node parent;
        }
    }
    




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  • 原文地址:https://www.cnblogs.com/yxysuanfa/p/6955192.html
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