开发环境:
VC++6.0,OpenGL
实验内容:
使用中点Bresenham算法画椭圆。
实验结果:
代码:
1 #include <gl/glut.h>
2
3 #define WIDTH 500
4 #define HEIGHT 500
5 #define OFFSET 15 //偏移量,偏移到原点
6 #define A 6
7 #define B 5
8
9 void Init() //其它初始化
10 {
11 glClearColor(1.0f,1.0f,1.0f,1.0f); //设置背景颜色,完全不透明
12 glColor3f(1.0f,0.0f,0.0f); //设置画笔颜色
13
14 glMatrixMode(GL_PROJECTION);
15 glLoadIdentity();
16 gluOrtho2D(0.0, 30.0, 0.0, 30.0);
17 glMatrixMode(GL_MODELVIEW);
18 }
19
20 void MidBresenhamEllipse(int a,int b) //中点Bresenham算法画椭圆
21 {
22 int x,y;
23 float d1,d2;
24 x = 0;y = b;
25 d1=b*b+a*a*(-b+0.25);
26 glPointSize(5); //设置画笔尺寸
27
28 glBegin(GL_POINTS);
29 glVertex2i(OFFSET+x,OFFSET+y);
30 glVertex2i(OFFSET-x,OFFSET-y);
31 glVertex2i(OFFSET-x,OFFSET+y);
32 glVertex2i(OFFSET+x,OFFSET-y);
33 glEnd();
34
35 while(b*b*(x+1) < a*a*(y-0.5)){
36 if(d1<=0){
37 d1+=b*b*(2*x+3);
38 x++;
39 }
40 else{
41 d1+=b*b*(2*x+3)+a*a*(-2*y+2);
42 x++;
43 y--;
44 }
45 glBegin(GL_POINTS);
46 glVertex2i(OFFSET+x,OFFSET+y);
47 glVertex2i(OFFSET-x,OFFSET-y);
48 glVertex2i(OFFSET-x,OFFSET+y);
49 glVertex2i(OFFSET+x,OFFSET-y);
50 glEnd();
51 }//while上半部分
52 d2=b*b*(x+0.5)*(x+0.5)+a*a*(y-1)*(y-1)-a*a*b*b;
53 while(y>0){
54 if(d2<=0){
55 d2+=b*b*(2*x+2)+a*a*(-2*y+3);
56 x++,y--;
57 }
58 else{
59 d2+=a*a*(-2*y+3);
60 y--;
61 }
62 glBegin(GL_POINTS);
63 glVertex2i(OFFSET+x,OFFSET+y);
64 glVertex2i(OFFSET-x,OFFSET-y);
65 glVertex2i(OFFSET-x,OFFSET+y);
66 glVertex2i(OFFSET+x,OFFSET-y);
67 glEnd();
68 }
69 }
70
71 void Display()
72 {
73 glClear(GL_COLOR_BUFFER_BIT); //清空颜色堆栈
74
75 MidBresenhamEllipse(A,B); //画一个半径为8的椭圆
76
77 glFlush(); //清空缓冲区指令
78 }
79
80 int main(int argc,char** argv)
81 {
82 glutInit(&argc,argv);
83 glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); //初始化显示模式
84 glutInitWindowSize(WIDTH,HEIGHT); //初始化窗口大小
85 glutInitWindowPosition(200,100); //初始化窗口出现位置
86 glutCreateWindow("中点Bresenham画椭圆"); //初始化窗口标题
87
88 glutDisplayFunc(Display); //注册显示函数
89 Init(); //其它初始化
90 glutMainLoop(); //进入程序循环
91
92 return 0;
93 }
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