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  • 光滑字体

    先将文字放大一倍字号画到临时内存中, 再用AntiAlias算法缩小, 绝对光滑.
    而且速度很快.我这有个AntiAlias算法的例子, 很简单但很说明问题:
    其中核心代码如下:
    procedure TAntiAliasForm.SeparateColor(color : TColor;
        var r, g, b : Integer);
    begin
        r := color Mod 256;
        g := (color Div 256) Mod 256;
        b := color Div 65536;
    end;

    procedure TAntiAliasForm.CmdGoClick(Sender: TObject);
    var
        txt                       : String;
        wid, hgt, x, y, i, j      : Integer;
        r, g, b, totr, totg, totb : Integer;
    begin
        txt := InputText.Text;

        // Use the correct colors.
        big_bm.Canvas.Font.Color := InputText.Font.Color;
        big_bm.Canvas.Brush.Color := InputText.Color;

        // Set the new font.
        big_bm.Canvas.Font := InputText.Font;
        big_bm.Canvas.Font.Size := 2 * InputText.Font.Size;
        big_bm.Canvas.Refresh; // Make the font take effect.

        // Make big_bm and BigBox big enough.
        wid := big_bm.Canvas.TextWidth(txt);
        hgt := Round(big_bm.Canvas.TextHeight(txt) * 1.1);
        big_bm.Width := wid;
        big_bm.Height := hgt;
        big_bm.Canvas.Refresh;
        BigBox.Width := wid;
        BigBox.Height := hgt;
        BigBox.Refresh;

        // Draw the text in big_bm.
        big_bm.Canvas.TextOut(0, 0, txt);

        // Display it in BigBox.
        BigBox.Invalidate;

        // ********************************
        // Anti-alias the text into out_bm.
        // ********************************
        // Create a new out_bm.
        //  out_bm.Free;                    - Removed by RLV on 12/29/97
        //  out_bm := TBitmap.Create;       - Removed by RLV on 12/29/97
        out_bm.Width := wid Div 2;
        out_bm.Height := hgt Div 2;
        out_bm.Canvas.Refresh;

        // The "- 3" keeps us from falling off the edge
        // of BigBox. Over the edge Point would
        // return -1 and mess up the colors.
        for y := 0 to (big_bm.Height - 3) Div 2 do
        begin
            for x := 0 to (big_bm.Width - 3) Div 2 do
            begin
                // Compute the value of output pixel (x, y).
                totr := 0;
                totg := 0;
                totb := 0;
                for j := 0 to 1 do
                begin
                    for i := 0 to 1 do
                    begin
                        SeparateColor(big_bm.Canvas.Pixels
                            [2 * x + i, 2 * y + j], r, g, b);
                        totr := totr + r;
                        totg := totg + g;
                        totb := totb + b;
                    end;
                end;
                out_bm.Canvas.Pixels[x, y] :=
                    RGB(totr Div 4, totg Div 4, totb Div 4);
            end;
        end;
        OutBox.Invalidate;

        // Remove the hourglass cursor.
        Screen.Cursor := crDefault;
    end;

    当然, 它的代码还可以进一步优化, 比如用scanline代替pixels, 速度可以进一步
    提高.

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  • 原文地址:https://www.cnblogs.com/yzryc/p/6374171.html
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