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  • C#简易商城收银系统v1.1简单工厂实现(2-2)

    C#简易商城收银系统v1.1简单工厂实现(2-2)

    1. 当初:
      • C#简易商城收银系统v1.0
    2. 现在:
      • 用之前的工厂模式对商城收银系统v1.0进行升级


    可以参考之前的 C#简易商城收银系统v1.0 随笔     https://www.cnblogs.com/zaohuojian/p/11494997.html

    添加CashSuper类

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace 商城收银软件
    {
    abstract class CashSuper  //现金收费抽象类
    {
    public abstract double acceptCash(double money); //现金收取的抽象方法.参数为原价,返回当前价格
    }
    }

    添加CasHNormal类,并引用CashSuper类

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace 商城收银软件
    {
    class CasHNormal : CashSuper //正常收费类
    {
    public override double acceptCash(double money)
    {
    return money; //正常收费,原价返回
    }
    }
    }

    添加CashRebate类,并引用CashSuper类

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace 商城收银软件
    {
    class CashRebate : CashSuper//打折收费类
    {
    private double moneyRebate = 1d;
    public CashRebate(string moneyRebate)
    {
    //打折收费初始化
    //必须输入折扣率,如8折
    this.moneyRebate = double.Parse(moneyRebate);
    
    }
    public override double acceptCash(double money)
    {
    return money * moneyRebate;
    }
    }
    }

    添加CashRrturn类,并引用CashSuper类

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace 商城收银软件
    {
    class CashReturn : CashSuper //返利收费子类
    {
    private double moneyCondition = 0.0d;
    private double moneyReturn = 0.0d;
    public CashReturn(string moneyCondition,string moneyReturn)
    {
    this.moneyCondition = double.Parse(moneyCondition);
    this.moneyReturn = double.Parse(moneyReturn);
    }
    public override double acceptCash(double money)
    {
    double result = money;
    if (money>=moneyCondition)//若大于返利,就减去返利值
    {
    result = money - Math.Floor(money / moneyCondition) * moneyReturn;
    }
    return result;
    }
    }
    }

    添加CashFactory类

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace 商城收银软件
    {
     class CashFactory //现金收费工厂类
    {
    
    public static CashSuper createCashAccept(string type) 
    {
    CashSuper cs = null;
    switch (type)
    {
    case "正常收费":
    cs = new CasHNormal();
    break;
    case "满300返100":
    cs = new CashReturn("300","100");
    break;
    case "打八折":
    cs = new CashRebate("0.8");
    break;
    }
    return cs
    }
    }
    }

    客户端主要类

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace 商城收银软件
    {
    public partial class Form1 : Form //客户端类
    {
    public Form1()
    {
    InitializeComponent();
    }
    double total = 0.0d;//声明一个double变量,用total来计算总计
    private void button1_Click(object sender, EventArgs e)
    {
    CashSuper csuper = CashFactory.createCashAccept(cbxType.SelectedItem.ToString());
    double totalPrices = 0d;
    totalPrices = csuper.acceptCash(Convert.ToDouble(txtPrice.Text)*Convert.ToDouble(txtNum.Text));
    
    
    total = total + totalPrices;
    lbxList.Text = "单价:" + txtPrice.Text + "数量:" + txtNum.Text + " " + cbxType.SelectedItem + "合计:" + totalPrices.ToString();  
    lblResult.Text = total.ToString();
    
    
    }
    private void Form1_Load(object sender, EventArgs e)
    {
    cbxType.Items.AddRange(new object[] { "正常收费", "打8折", "满300返100"});
    cbxType.SelectedIndex = 0;
    }
      }
    }

    总结 面向对象简单工厂实例

    添加多个不同商品折扣类型

    定义工厂类

    客户端实例化出来

    多看 多敲 慢慢的就可以领悟其中的设计模式

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  • 原文地址:https://www.cnblogs.com/zaohuojian/p/11495150.html
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