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  • Sigils of Elohim

    题目大意

      见游戏链接https://store.steampowered.com/app/321480/

    分析

      作为一个程序猿,我拒绝用人脑dfs。

    代码如下

      1 #include <bits/stdc++.h>
      2 using namespace std;
      3  
      4 #define INIT() ios::sync_with_stdio(false);cin.tie(0);cout.tie(0);
      5 #define Rep(i,n) for (int i = 0; i < (n); ++i)
      6 #define For(i,s,t) for (int i = (s); i <= (t); ++i)
      7 #define rFor(i,t,s) for (int i = (t); i >= (s); --i)
      8 #define ForLL(i, s, t) for (LL i = LL(s); i <= LL(t); ++i)
      9 #define rForLL(i, t, s) for (LL i = LL(t); i >= LL(s); --i)
     10 #define foreach(i,c) for (__typeof(c.begin()) i = c.begin(); i != c.end(); ++i)
     11 #define rforeach(i,c) for (__typeof(c.rbegin()) i = c.rbegin(); i != c.rend(); ++i)
     12  
     13 #define pr(x) cout << #x << " = " << x << "  "
     14 #define prln(x) cout << #x << " = " << x << endl
     15  
     16 #define LOWBIT(x) ((x)&(-x))
     17  
     18 #define ALL(x) x.begin(),x.end()
     19 #define INS(x) inserter(x,x.begin())
     20 #define UNIQUE(x) x.erase(unique(x.begin(), x.end()), x.end())
     21 #define REMOVE(x, c) x.erase(remove(x.begin(), x.end(), c), x.end()); // 删去 x 中所有 c 
     22 #define TOLOWER(x) transform(x.begin(), x.end(), x.begin(),::tolower);
     23 #define TOUPPER(x) transform(x.begin(), x.end(), x.begin(),::toupper);
     24  
     25 #define ms0(a) memset(a,0,sizeof(a))
     26 #define msI(a) memset(a,0x7f,sizeof(a))
     27 #define msM(a) memset(a,-1,sizeof(a))
     28 
     29 #define MP make_pair
     30 #define PB push_back
     31 #define ft first
     32 #define sd second
     33  
     34 template<typename T1, typename T2>
     35 istream &operator>>(istream &in, pair<T1, T2> &p) {
     36     in >> p.first >> p.second;
     37     return in;
     38 }
     39  
     40 template<typename T>
     41 istream &operator>>(istream &in, vector<T> &v) {
     42     for (auto &x: v)
     43         in >> x;
     44     return in;
     45 }
     46 
     47 template<typename T>
     48 ostream &operator<<(ostream &out, vector<T> &v) {
     49     Rep(i, v.size()) out << v[i] << " 
    "[i == v.size()];
     50     return out;
     51 }
     52  
     53 template<typename T1, typename T2>
     54 ostream &operator<<(ostream &out, const std::pair<T1, T2> &p) {
     55     out << "[" << p.first << ", " << p.second << "]" << "
    ";
     56     return out;
     57 }
     58 
     59 inline int gc(){
     60     static const int BUF = 1e7;
     61     static char buf[BUF], *bg = buf + BUF, *ed = bg;
     62     
     63     if(bg == ed) fread(bg = buf, 1, BUF, stdin);
     64     return *bg++;
     65 } 
     66 
     67 inline int ri(){
     68     int x = 0, f = 1, c = gc();
     69     for(; c<48||c>57; f = c=='-'?-1:f, c=gc());
     70     for(; c>47&&c<58; x = x*10 + c - 48, c=gc());
     71     return x*f;
     72 }
     73 
     74 template<class T>
     75 inline string toString(T x) {
     76     ostringstream sout;
     77     sout << x;
     78     return sout.str();
     79 }
     80 
     81 inline int toInt(string s) {
     82     int v;
     83     istringstream sin(s);
     84     sin >> v;
     85     return v;
     86 }
     87 
     88 //min <= aim <= max
     89 template<typename T>
     90 inline bool BETWEEN(const T aim, const T min, const T max) {
     91     return min <= aim && aim <= max;
     92 }
     93  
     94 typedef long long LL;
     95 typedef unsigned long long uLL;
     96 typedef pair< double, double > PDD;
     97 typedef pair< int, int > PII;
     98 typedef pair< int, PII > PIPII;
     99 typedef pair< string, int > PSI;
    100 typedef pair< int, PSI > PIPSI;
    101 typedef set< int > SI;
    102 typedef set< PII > SPII;
    103 typedef vector< int > VI;
    104 typedef vector< double > VD;
    105 typedef vector< VI > VVI;
    106 typedef vector< SI > VSI;
    107 typedef vector< PII > VPII;
    108 typedef map< int, int > MII;
    109 typedef map< int, string > MIS;
    110 typedef map< int, PII > MIPII;
    111 typedef map< PII, int > MPIII;
    112 typedef map< string, int > MSI;
    113 typedef map< string, string > MSS;
    114 typedef map< PII, string > MPIIS;
    115 typedef map< PII, PII > MPIIPII;
    116 typedef multimap< int, int > MMII;
    117 typedef multimap< string, int > MMSI;
    118 //typedef unordered_map< int, int > uMII;
    119 typedef pair< LL, LL > PLL;
    120 typedef vector< LL > VL;
    121 typedef vector< VL > VVL;
    122 typedef priority_queue< int > PQIMax;
    123 typedef priority_queue< int, VI, greater< int > > PQIMin;
    124 const double EPS = 1e-8;
    125 const LL inf = 0x7fffffff;
    126 const LL infLL = 0x7fffffffffffffffLL;
    127 const LL mod = 1e9 + 7;
    128 const int maxN = 1e5 + 7;
    129 const LL ONE = 1;
    130 const LL evenBits = 0xaaaaaaaaaaaaaaaa;
    131 const LL oddBits = 0x5555555555555555;
    132 
    133 struct Point{
    134     int X, Y; 
    135     
    136     Point() {}
    137     Point(int x, int y) : X(x), Y(y) {}
    138     
    139     Point operator+ (const Point &x) const {
    140         Point ret;
    141         ret.X = X + x.X;
    142         ret.Y = Y + x.Y;
    143         return ret;
    144     }
    145     
    146     Point operator- (const Point &x) const {
    147         Point ret;
    148         ret.X = X - x.X;
    149         ret.Y = Y - x.Y;
    150         return ret;
    151     }
    152 };
    153 
    154 vector< vector< vector< Point > > > type = {
    155                             // type #1
    156                             // ***
    157                             // *
    158                             {
    159                                 {Point(0, 0), Point(0, 1), Point(0, 2), Point(1, 0)},
    160                                 {Point(0, 0), Point(0, 1), Point(1, 1), Point(2, 1)},
    161                                 {Point(0, 0), Point(0, 1), Point(0, 2), Point(-1, 2)},
    162                                 {Point(0, 0), Point(1, 0), Point(2, 0), Point(2, 1)}
    163                             },
    164                             // type #2
    165                             // ***
    166                             //   *
    167                             {
    168                                 {Point(0, 0), Point(1, 0), Point(1, 1), Point(1, 2)},
    169                                 {Point(0, 0), Point(0, 1), Point(1, 0), Point(2, 0)},
    170                                 {Point(0, 0), Point(0, 1), Point(0, 2), Point(1, 2)},
    171                                 {Point(0, 0), Point(0, 1), Point(-1, 1), Point(-2, 1)}
    172                             },
    173                             // type #3
    174                             //  **
    175                             // **
    176                             {
    177                                 {Point(0, 0), Point(0, 1), Point(-1, 1), Point(-1, 2)},
    178                                 {Point(0, 0), Point(1, 0), Point(1, 1), Point(2, 1)}
    179                             },
    180                             // type #4
    181                             // **
    182                             //  **
    183                             {
    184                                 {Point(0, 0), Point(0, 1), Point(1, 1), Point(1, 2)},
    185                                 {Point(0, 0), Point(1, 0), Point(0, 1), Point(-1, 1)}
    186                             },
    187                             // type #5
    188                             // ****
    189                             {
    190                                 {Point(0, 0), Point(0, 1), Point(0, 2), Point(0, 3)},
    191                                 {Point(0, 0), Point(1, 0), Point(2, 0), Point(3, 0)}
    192                             },
    193                             // type #6
    194                             // **
    195                             // **
    196                             {
    197                                 {Point(0, 0), Point(0, 1), Point(1, 0), Point(1, 1)}
    198                             },
    199                             // type #7
    200                             //  *
    201                             // ***
    202                             {
    203                                 {Point(0, 0), Point(0, 1), Point(0, 2), Point(-1, 1)},
    204                                 {Point(0, 0), Point(1, 0), Point(2, 0), Point(1, 1)},
    205                                 {Point(0, 0), Point(0, 1), Point(0, 2), Point(1, 1)},
    206                                 {Point(0, 0), Point(0, 1), Point(-1, 1), Point(1, 1)}
    207                             }
    208                                };
    209 
    210 int m, n;
    211 int board[17][17];
    212 MII types;
    213 int cnt;
    214 
    215 void init() {
    216     Rep(i, type.size()) {
    217         vector< vector< Point > > tmp;
    218         Rep(j, type[i].size()) {
    219             vector< Point > t;
    220             Rep(k, type[i][j].size()) {
    221                 if(k == 0) continue;
    222                  Rep(h, type[i][j].size()) t.PB(type[i][j][h] - type[i][j][k]);
    223                  tmp.PB(t);
    224                  t.clear();
    225             }
    226         }
    227         foreach(j, tmp) type[i].PB(*j);
    228         tmp.clear();
    229     }
    230     
    231     /*
    232     Point s(2, 2);
    233     Rep(i, type.size()) {
    234         Rep(j, type[i].size()) {
    235             int b[6][6];
    236             ms0(b);
    237             Rep(k, type[i][j].size()) {
    238                 Point tmp = s + type[i][j][k];
    239                 b[tmp.X][tmp.Y] = i + 1;
    240             }
    241             
    242             For(tx, 0, 5) {
    243                 For(ty, 0, 5) cout << b[tx][ty];
    244                 cout << endl;
    245             }
    246             cout << "**************************************
    ";
    247         }
    248     }
    249     */
    250 }
    251 
    252 bool check(int x, int y, int i, int j) {
    253     Point s(x, y);
    254     Rep(k, type[i][j].size()) {
    255         Point tmp = s + type[i][j][k];
    256         if(!BETWEEN(tmp.X, 1, m) || !BETWEEN(tmp.Y, 1, n) || board[tmp.X][tmp.Y]) return false;
    257     }
    258     return true;
    259 }
    260 
    261 void print(){
    262     For(i, 1, m) {
    263         For(j, 1, n) cout << board[i][j];
    264         cout << endl;
    265     }
    266     cout << "**************************************
    ";
    267 }
    268 
    269 inline void dfs(int x, int y) {
    270     Point s(x, y);
    271     
    272     Rep(i, type.size()) {
    273         if(!types[i + 1]) continue;
    274         Rep(j, type[i].size()) {
    275             if(!check(x, y, i, j)) continue;
    276             
    277             Rep(k, type[i][j].size()) {
    278                 Point tmp = s + type[i][j][k];
    279                 board[tmp.X][tmp.Y] = i + 1;
    280             }
    281             --types[i + 1];
    282             cnt += 4;
    283             
    284             if(cnt == m * n) {
    285                 print();
    286                 return;
    287             }
    288             
    289             For(tx, 1, m) {
    290                 For(ty, 1, n) {
    291                     if(!board[tx][ty]) {
    292                         dfs(tx, ty);
    293                         tx = m;
    294                         break;
    295                     }
    296                 }
    297             }
    298             
    299             cnt -= 4;
    300             ++types[i + 1];
    301             Rep(k, type[i][j].size()) {
    302                 Point tmp = s + type[i][j][k];
    303                 board[tmp.X][tmp.Y] = 0;
    304             }
    305         }
    306     }
    307 }
    308 
    309 int main(){
    310     //freopen("MyOutput.txt","w",stdout);
    311     //freopen("input.txt","r",stdin);
    312     //INIT();
    313     init();
    314     
    315     cin >> m >> n; // 棋盘规格 
    316     For(i, 1, 7) cin >> types[i]; // 每种积木的数量 
    317     
    318     dfs(1, 1);
    319     return 0;
    320 }
    View Code
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  • 原文地址:https://www.cnblogs.com/zaq19970105/p/11199645.html
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