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  • 多线程与高并发3 各种锁

    (1)ReentrantLock

    • 可重入
    • 可通过构造参数设置时公平锁还是非公平锁
    • 需要明文释放锁,而synchronized是自动释放的
    • 可响应中断
    • 可在获取锁是设置超时时间
    • 通知队列

    可重入:

    package day03;
    
    import java.util.concurrent.TimeUnit;
    
    /**
     * @author: zdc
     * @date: 2020-03-25
     */
    //可重入
    public class _1ReentrantLock {
        synchronized void m1(){
            for (int i = 0; i < 10; i++) {
                System.out.println(i);
                try {
                    TimeUnit.SECONDS.sleep(1);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                if(i==5)
                    m2();
            }
        }
    
        private synchronized void m2() {
            System.out.println("m2.............");
        }
    
        public static void main(String[] args) {
            new _1ReentrantLock().m1();
        }
    }

    需手动释放锁:

    package day03;
    
    import java.util.concurrent.TimeUnit;
    import java.util.concurrent.locks.ReentrantLock;
    
    /**
     * @author: zdc
     * @date: 2020-03-25
     */
    public class _2Reentrantlock {
        ReentrantLock lock = new ReentrantLock();
    
        void m1() {
            lock.lock();
            try {
                for (int i = 0; i < 10; i++) {
                    System.out.println(Thread.currentThread().getName() + "--" + i);
                    TimeUnit.SECONDS.sleep(1);
                }
            } catch (InterruptedException e) {
                e.printStackTrace();
            } finally {
                //执行完后 必须手动释放锁
                lock.unlock();
            }
        }
            
    
        public static void main(String[] args) {
            _2Reentrantlock demo = new _2Reentrantlock();
            for (int i = 0; i < 20; i++) {
                new Thread(demo::m1, "" + i).start();
            }
        }
    }

    tryLock尝试锁定:

    package day03;
    
    import java.util.concurrent.TimeUnit;
    import java.util.concurrent.locks.ReentrantLock;
    
    /**
     * @author: zdc
     * @date: 2020-03-25
     */
    //尝试锁定
    public class _3Reentrantlock {
        private ReentrantLock lock = new ReentrantLock();
        void m1(){
            lock.lock();
            System.out.println("m1....start");
            try {
                TimeUnit.SECONDS.sleep(3);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            System.out.println("m1....end");
            lock.unlock();
        }
       private boolean locked = false;
        void m2(){
            try {
                //tryLock会返回个标记
              locked =lock.tryLock(4,TimeUnit.SECONDS);
                System.out.println("m2-"+locked);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }finally {
                if(locked)
                    lock.unlock();
                System.out.println("m2结束");
            }
        }
    
        public static void main(String[] args) {
            _3Reentrantlock demo = new _3Reentrantlock();
            new Thread(demo::m1).start();
            new Thread(demo::m2).start();
        }
    }

    lock.interrupt() 

    (2)CountDownLatch 

    CountDownLatch的API还是很简单的,主要就是countDown和await两个方法。CountDownLatch实例化时将count设置为AQS的state,每次countDown时CAS将state设置为state - 1,await时首先会检查当前state是否为0,如果为0则代表所有的任务完成了,await结束,否则主线程将循环重试,直到线程被中断或者任务完成或者等待超时。
     
    package day03;
    
    import java.util.concurrent.CountDownLatch;
    
    /**
     * @author: zdc
     * @date: 2020-03-26
     */
    public class _4CountDownLatch {
        public static void main(String[] args) {
            int number=100;
            Thread[] threads = new Thread[100];
            CountDownLatch latch = new CountDownLatch(threads.length-20);
            for (int i = 0; i < threads.length; i++) {
                threads[i]=new Thread(()->{
                    System.out.println("hehe");
                    latch.countDown();
                });
            }
            for (int i = 0; i < threads.length; i++) {
                threads[i].start();
            }
            try {
                latch.await(); //当countDown减到0后释放锁 后续可以执行
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            System.out.println("over");
        }
    }

    (3)CyclicBarrier  栅栏   它的作用就是会让所有线程都等待完成后才会继续下一步行动。 https://www.jianshu.com/p/bdf47236fc3a

    https://www.jianshu.com/p/333fd8faa56e

    注意CountDownLatch中任务执行线程调用完了countDown方法之后就会退出,不会等待最后一个任务完成才会退出,这也是CountDownLatch和CyclicBarrier的一个区别

    CyclicBarrier较CountDownLatch而言主要多了两个功能:

    1. 支持重置状态,达到循环利用的目的。这也是Cyclic的由来。CyclicBarrier中有一个内部类Generation,代表当前的同步处于哪一个阶段。当最后一个任务完成,执行任务的线程会通过nextGeneration方法来重置Generation。也可以通过CyclicBarrier的reset方法来重置Generation。
    2. 支持barrierCommand,当最后一个任务运行完成,执行任务的线程会检查CyclicBarrier的barrierCommand是否为null,如果不为null,则运行该任务。
    public class CyclicBarrierDemo {
    
        static class TaskThread extends Thread {
            
            CyclicBarrier barrier;
            
            public TaskThread(CyclicBarrier barrier) {
                this.barrier = barrier;
            }
            
            @Override
            public void run() {
                try {
                    Thread.sleep(1000);
                    System.out.println(getName() + " 到达栅栏 A");
                    barrier.await();
                    System.out.println(getName() + " 冲破栅栏 A");
                    
                    Thread.sleep(2000);
                    System.out.println(getName() + " 到达栅栏 B");
                    barrier.await();
                    System.out.println(getName() + " 冲破栅栏 B");
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        }
        
        public static void main(String[] args) {
            int threadNum = 5;
            CyclicBarrier barrier = new CyclicBarrier(threadNum, new Runnable() {
                
                @Override
                public void run() {
                    System.out.println(Thread.currentThread().getName() + " 完成最后任务");
                }
            });
            
            for(int i = 0; i < threadNum; i++) {
                new TaskThread(barrier).start();
            }
        }
        
    }

    (4)Phaser

    是CountDownLatch和CyclicBarrier的综合体,是栅栏,但不是循环的,而是分阶段的,每个阶段都有不同的线程可以走,但有的线程到了某个阶段就停止了。每个阶段可以有不同数量的线程等待前进到另一个阶段。线程通过调用 arriAndAwaitAdvance() 来阻止它到达屏障,这是一种阻塞方法。当数量到达等于注册的数量时,程序的执行将继续,并且数量将增加。当线程完成其工作时,我们应该调用arrivalAndDeregister()方法来表示在此特定阶段不再考虑当前线程。

    https://blog.csdn.net/u010739551/article/details/51083004

    public class _6Phaser {
        static Phaser phaser = new MarriagePhaser();
    
        static class MarriagePhaser extends Phaser { //实现phaser接口
            @Override
            protected boolean onAdvance(int phase, int registeredParties) {
                switch (phase) {//四个阶段
                    case 0:
                        allArrive(registeredParties);
                        return false;
                    case 1:
                        allEat(registeredParties);
                        return false;
                    case 2:
                        allLeave(registeredParties);
                        return false;
                    case 3:
                        over(registeredParties);
                        return true;
                    default:
                        return true;
                }
            }
    
            private boolean over(int registeredParties) {
                try {
                    TimeUnit.SECONDS.sleep(2);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println("步入洞房后结束" + registeredParties);
                return true;
            }
    
            private boolean allLeave(int registeredParties) {
                System.out.println("所有人离开" + registeredParties);
                return false;
            }
    
            private boolean allEat(int registeredParties) {
                System.out.println("所有人吃饭" + registeredParties);
                return false;
            }
    
            private boolean allArrive(int registeredParties) {
                System.out.println("所有人到齐" + registeredParties);
                return false;
            }
        }
    
        static class Person implements Runnable {
            private String name;
    
            public Person(String name) {
                this.name = name;
            }
    
            @Override
            public void run() {
                phaser.arriveAndAwaitAdvance(); //
                phaser.arriveAndAwaitAdvance();
                phaser.arriveAndAwaitAdvance();
                if (name.equals("新郎") || name.equals("新娘")) {
                    System.out.println(Thread.currentThread().getName() + "开始步入洞房");
                    phaser.arriveAndAwaitAdvance();//
                } else {
                    phaser.arriveAndDeregister();//不是新郎新娘的 下车
                }
            }
        }
    
        public static void main(String[] args) {
            phaser.bulkRegister(7);//7个人
            for (int i = 0; i < 5; i++) {
                new Thread(new Person("zzz" + i)).start();
            }
            new Thread(new Person("新娘"), "新郎").start();
            new Thread(new Person("新郎"), "新娘").start();
        }
    }

    (5)ReadWriteLock 读写锁

    ReadWriteLock是JDK5中提供的读写分离锁。读写分离锁可以有效地帮助减少锁竞争,以提高系统性能。用锁分离的机制来提升性能非常容易理解,比如线程A1,A2,A3进行写操作,B1,B2,B3进行读操作,如果使用重入锁或者内部锁(synchronized)则论路上说所有读之间、读与写之间、写与写之间都是穿行操作的。当B1进行读取时,B2、B3则需要等待锁。由于读操作并不对数据的完整性造成破坏,这种等待显然是不合理的。因此,读写锁就有了发挥功能的余地。

    在这种情况下,读写锁允许多个线程同时读,使得B1,B2,B3之间真正并行。但是,考虑都数据完整性,写写操作和读写操作间依然时需要相互等待和持有锁的。总的来说,读写锁的访问约束如下表:

     
    当读线程来时加一把锁允许其他读线程可以读,但写线程不可以进。写线程时把整个线程全部锁定。

    对于读写锁访问约束如下:
    (1)读-读不互斥:读读之间不阻塞
    (2)读-写互斥:读阻塞写,写也会阻塞读
    (3)写-写互斥:写写阻塞

    public class _7ReadLock {
        public static void read(Lock lock){
            try {
                lock.lock();
                TimeUnit.SECONDS.sleep(1);
                System.out.println("read over");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }finally {
                lock.unlock();
            }
        }
        public static void write(Lock lock,String something){
            try {
                lock.lock();
                TimeUnit.SECONDS.sleep(1);
                System.out.println("write over");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }finally {
                lock.unlock();
            }
        }
    
        public static void main(String[] args) {
            ReentrantLock lock1 = new ReentrantLock();
    
     /*       Runnable read = ()->read(lock1);  //ReentrantLock 读线程只能一个个读
            Runnable write = ()->write(lock1,"something to write");
    */
            ReadWriteLock readWriteLock = new ReentrantReadWriteLock();
            Runnable read = ()->read(readWriteLock.readLock());  //ReentrantLock 读线程只能一个个读 而readWriteLock.readLock()是共享锁,可以并行读
            Runnable write = ()->write(readWriteLock.writeLock(),"something to write");
    
    
            for (int i = 0; i < 20; i++) {
                new Thread(read).start();
            }
            for (int i = 0; i < 2; i++) {
                new Thread(write).start();
            }
    
        }
    }

    (6)Semaphore

    限流 
    void acquire():从此信号量获取一个许可前线程将一直阻塞。相当于一辆车占了一个车位。
     void release():释放一个许可,将其返回给信号量。就如同车开走返回一个车位
    public class _8Semaphore {
        public static void main(String[] args) {
            ExecutorService executorService = Executors.newCachedThreadPool();
    
            Semaphore semaphore = new Semaphore(3);//只允许三个线程同时执行
    
            for (int i = 0; i < 10; i++) {
                final int num = i;
                executorService.submit(new Runnable() {
                    @Override
                    public void run() {
                        try {
                            semaphore.acquire();//获取一个许可  初始有三个  当用完后,必须等着
                            System.out.println("num="+num);
                            TimeUnit.SECONDS.sleep((int)(Math.random()*10+1)); //失眠 便于分析线程时 三个三个一组的
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }finally {
                            semaphore.release();//释放一个许可
                        }
                    }
                });
            }
        }
    }

    (7)exchange

    java.util.concurrent包中的Exchanger类可用于两个线程之间交换信息。可简单地将Exchanger对象理解为一个包含两个格子的容器,通过exchanger方法可以向两个格子中填充信息。当两个格子中的均被填充时,该对象会自动将两个格子的信息交换,然后返回给线程,从而实现两个线程的信息交换。

    public class _9Exchanger {
        public static void main(String[] args) {
            Exchanger<String> exchanger = new Exchanger<>();
    
            new Thread(()->{
                String s = "t1";
                try {
                    s=exchanger.exchange(s);  //阻塞
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println(Thread.currentThread().getName()+":"+s);
            },"t1").start();
    
            new Thread(()->{
                String s = "t2";
                try {
                    s=exchanger.exchange(s); //交换后执行
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.out.println(Thread.currentThread().getName()+":"+s);
            },"t2").start();
        }
    }
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  • 原文地址:https://www.cnblogs.com/zdcsmart/p/12567730.html
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