zoukankan      html  css  js  c++  java
  • markdown to html

    /*************************************************************************
     *                       markdown to html
     * 说明:
     *     使用markdown语法写东西,其速度是要比html要快的,而且也越来越喜欢使用
     * markdwon了,于是找到这个markdown to html网站,很方便、实用。
     *
     *                                     2016-11-22 深圳 南山平山村 曾剑锋
     ************************************************************************/
    
    
    一、在线工具:
        http://www.atool.org/html2markdown.php
    
    二、markdown 源代码:
        [Convert markdown to HTML](http://www.atool.org/html2markdown.php)  
          
        chapter-01:  
        [01.01-basic-scene.html](chapter-01/01.01-basic-scene.html)  
        [01.02-simple-mesh.html](chapter-01/01.02-simple-mesh.html)  
        [01.03-vertices.html   ](chapter-01/01.03-vertices.html)  
        [01.04-faces.html      ](chapter-01/01.04-faces.html)  
        [01.05-controls.html   ](chapter-01/01.05-controls.html)  
        [01.06-statistics.html ](chapter-01/01.06-statistics.html)  
          
        chapter-02:  
        [02.01-globe-and-camera.html          ](chapter-02/02.01-globe-and-camera.html)  
        [02.02-basic-textures.html            ](chapter-02/02.02-basic-textures.html)  
        [02.03-add-lighting.html              ](chapter-02/02.03-add-lighting.html)  
        [02.04-starry-background.html         ](chapter-02/02.04-starry-background.html)  
        [02.05-advanced-textures.html         ](chapter-02/02.05-advanced-textures.html)  
        [02.06-canvas-overlay.html            ](chapter-02/02.06-canvas-overlay.html)  
        [02.07-add-an-object-overlay.html     ](chapter-02/02.07-add-an-object-overlay.html)  
        [02.07-add-an-object-overlay-orig.html](chapter-02/02.07-add-an-object-overlay-orig.html)  
          
        chapter-03:  
        [03.01-simple-generated-maze.html](chapter-03/03.01-simple-generated-maze.html)  
        [03.02-animate-cube.html         ](chapter-03/03.02-animate-cube.html)  
        [03.03-collision-detection.html  ](chapter-03/03.03-collision-detection.html)  
        [03.04-ball-and-maze.html        ](chapter-03/03.04-ball-and-maze.html)  
        [03.05-keyboard-controls.html    ](chapter-03/03.05-keyboard-controls.html)  
        [03.0A-maze.html                 ](chapter-03/03.0A-maze.html)  
          
        chapter-04:  
        [04.01-output-sound-volums.html    ](chapter-04/04.01-output-sound-volums.html)  
        [04.02-particle-line-output.html   ](chapter-04/04.02-particle-line-output.html)  
        [04.03-bar-histogram.html          ](chapter-04/04.03-bar-histogram.html)  
        [04.04-particle-line-landscape.html](chapter-04/04.04-particle-line-landscape.html)  
        [04.04-bass-circle-system.html     ](chapter-04/04.04-bass-circle-system.html)  
          
        chapter-05:  
        [05.01-3D-plane-from-scratch.html       ](chapter-05/05.01-3D-plane-from-scratch.html)  
        [05.02-3D-plane-from-scratch-perlin.html](chapter-05/05.02-3D-plane-from-scratch-perlin.html)  
        [05.03-3D-plane-with-texture.html       ](chapter-05/05.03-3D-plane-with-texture.html)  
        [05.04-Simple-3D-Buildings.html         ](chapter-05/05.04-Simple-3D-Buildings.html)  
        [05.05-generated-tree.html              ](chapter-05/05.05-generated-tree.html)  
          
        chapter-06:  
        [06.01-CSS3DSkeleton.html   ](chapter-06/06.01-CSS3DSkeleton.html)  
        [06.02-google-maps-cube.html](chapter-06/06.02-google-maps-cube.html)  
        [06.03-Animations.html      ](chapter-06/06.03-Animations.html)  
        [06.04-CSS3DSprites.html    ](chapter-06/06.04-CSS3DSprites.html)  
        [gm-embed.html              ](chapter-06/gm-embed.html)  
          
        chapter-07:  
        [07.01-load-json-model.html                 ](chapter-07/07.01-load-json-model.html)  
        [07.02-load-json-model-textures.html        ](chapter-07/07.02-load-json-model-textures.html)  
        [07.03-load-json-model-animations-bones.html](chapter-07/07.03-load-json-model-animations-bones.html)  
        [07.04-load-json-model-animations-morph.html](chapter-07/07.04-load-json-model-animations-morph.html)  
    
    三、转换输出内容:
        <p>http://www.atool.org/html2markdown.php<br/><a href="http://www.atool.org/html2markdown.php">Convert markdown to HTML</a>  </p>
    
        <p>chapter-01:<br/><a href="chapter-01/01.01-basic-scene.html">01.01-basic-scene.html</a><br/><a href="chapter-01/01.02-simple-mesh.html">01.02-simple-mesh.html</a><br/><a href="chapter-01/01.03-vertices.html">01.03-vertices.html   </a><br/><a href="chapter-01/01.04-faces.html">01.04-faces.html      </a><br/><a href="chapter-01/01.05-controls.html">01.05-controls.html   </a><br/><a href="chapter-01/01.06-statistics.html">01.06-statistics.html </a>  </p>
    
        <p>chapter-02:<br/><a href="chapter-02/02.01-globe-and-camera.html">02.01-globe-and-camera.html          </a><br/><a href="chapter-02/02.02-basic-textures.html">02.02-basic-textures.html            </a><br/><a href="chapter-02/02.03-add-lighting.html">02.03-add-lighting.html              </a><br/><a href="chapter-02/02.04-starry-background.html">02.04-starry-background.html         </a><br/><a href="chapter-02/02.05-advanced-textures.html">02.05-advanced-textures.html         </a><br/><a href="chapter-02/02.06-canvas-overlay.html">02.06-canvas-overlay.html            </a><br/><a href="chapter-02/02.07-add-an-object-overlay.html">02.07-add-an-object-overlay.html     </a><br/><a href="chapter-02/02.07-add-an-object-overlay-orig.html">02.07-add-an-object-overlay-orig.html</a>  </p>
    
        <p>chapter-03:<br/><a href="chapter-03/03.01-simple-generated-maze.html">03.01-simple-generated-maze.html</a><br/><a href="chapter-03/03.02-animate-cube.html">03.02-animate-cube.html         </a><br/><a href="chapter-03/03.03-collision-detection.html">03.03-collision-detection.html  </a><br/><a href="chapter-03/03.04-ball-and-maze.html">03.04-ball-and-maze.html        </a><br/><a href="chapter-03/03.05-keyboard-controls.html">03.05-keyboard-controls.html    </a><br/><a href="chapter-03/03.0A-maze.html">03.0A-maze.html                 </a>  </p>
    
        <p>chapter-04:<br/><a href="chapter-04/04.01-output-sound-volums.html">04.01-output-sound-volums.html    </a><br/><a href="chapter-04/04.02-particle-line-output.html">04.02-particle-line-output.html   </a><br/><a href="chapter-04/04.03-bar-histogram.html">04.03-bar-histogram.html          </a><br/><a href="chapter-04/04.04-particle-line-landscape.html">04.04-particle-line-landscape.html</a><br/><a href="chapter-04/04.04-bass-circle-system.html">04.04-bass-circle-system.html     </a>  </p>
    
        <p>chapter-05:<br/><a href="chapter-05/05.01-3D-plane-from-scratch.html">05.01-3D-plane-from-scratch.html       </a><br/><a href="chapter-05/05.02-3D-plane-from-scratch-perlin.html">05.02-3D-plane-from-scratch-perlin.html</a><br/><a href="chapter-05/05.03-3D-plane-with-texture.html">05.03-3D-plane-with-texture.html       </a><br/><a href="chapter-05/05.04-Simple-3D-Buildings.html">05.04-Simple-3D-Buildings.html         </a><br/><a href="chapter-05/05.05-generated-tree.html">05.05-generated-tree.html              </a>  </p>
    
        <p>chapter-06:<br/><a href="chapter-06/06.01-CSS3DSkeleton.html">06.01-CSS3DSkeleton.html   </a><br/><a href="chapter-06/06.02-google-maps-cube.html">06.02-google-maps-cube.html</a><br/><a href="chapter-06/06.03-Animations.html">06.03-Animations.html      </a><br/><a href="chapter-06/06.04-CSS3DSprites.html">06.04-CSS3DSprites.html    </a><br/><a href="chapter-06/gm-embed.html">gm-embed.html              </a>  </p>
    
        <p>chapter-07:<br/><a href="chapter-07/07.01-load-json-model.html">07.01-load-json-model.html                 </a><br/><a href="chapter-07/07.02-load-json-model-textures.html">07.02-load-json-model-textures.html        </a><br/><a href="chapter-07/07.03-load-json-model-animations-bones.html">07.03-load-json-model-animations-bones.html</a><br/><a href="chapter-07/07.04-load-json-model-animations-morph.html">07.04-load-json-model-animations-morph.html</a>  </p>
  • 相关阅读:
    架构的上层是系统,是系统要素的组织形式
    计数与方法论、哲学
    网络编程--会话层、表示层、应用层
    面向中间件编程--草稿
    泛型:基于类型组合的算法和结构构建---数据结构与算法
    面向对象:消息机制更适合描述;
    类型的连接:实连接、虚连接
    数据库 = filesystem + transcation + dsl + dslengine
    一文看透浏览器架构
    代码的结合性:继承 扩展 组合 变换--swift暗含的四根主线
  • 原文地址:https://www.cnblogs.com/zengjfgit/p/6087820.html
Copyright © 2011-2022 走看看