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  • canvas意料之外获得降龙十八掌的效果

    瞎整本来是要点击编辑多张图片的,没想到弄成这样。这不是电视剧里的降龙十八掌吗

    特此记录留着以后用,看来canvas做游戏特效都不错啊。

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Title</title>
        <style>
            body,div{
                margin:0;
                padding:0;
            }
            #d1{
                500px;
                height: 400px;
                border: 2px solid #00FFD1;
            }
        </style>
    </head>
    <body>
    <script src="js/jquery-3.3.1.min.js"></script>
    <div id="d1">
        <canvas id="myCanvas" width="500" height="400">
            <p>您的系统不支持此程序!</p>
        </canvas>
    </div>
    <img src="images/boss.png" alt="test01" id="img01" />
    <img src="images/weixin.png" alt="test01" id="img02" />
    <script>
        var canva=document.getElementById("myCanvas");
        var cansText=canva.getContext("2d");
        var imgs=new Array("images/boss.png","images/weixin.png");
        var img;
        var draw=new Array();
        var i=0;
    
        $('#img01').on('click', function(){
            cansText.save();
            cansText.beginPath();
            img = new Image();
            img.src=imgs[0];
            cansText.drawImage(img,50,60,150,100);
            cansText.closePath();
            cansText.fill();
            cansText.restore();
        });
        $('#img02').on('click', function(){
            cansText.save();
            cansText.beginPath();
            img = new Image();
            img.src=imgs[1];
            cansText.drawImage(img,60,50,150,100);
            cansText.closePath();
            cansText.fill();
            cansText.restore();
        });
    
        ini();
        function ini(){
            img = new Image();
            img.src=imgs[0];
            draw[i]=img;
            cansText.drawImage(draw[i],50,50,150,100);
        }
    
    
        //在事件外声明需要用到的变量
        let ax,ay,x,y;
    
        canva.onmousedown=function (e) {
    
            canva.onmousemove = function(e){
                x= e.clientX;y=e.clientY;
    
                //限制移动不能超出画布
                (x<173)? ax=75 : ax=425;
                (y<148)? ay=50 : ay=350;
    
                (x < 425 && x >75)? x =e.clientX : x =ax;
    
                (y > 50 && y <350) ? y=e.clientY : y=ay;
    
                //先清除之前的然后重新绘制,关键
               // cansText.clearRect(0,0,canva.width,canva.height);
    
                cansText.drawImage(img,x-75,y-50,150,100);
            };
    
            canva.onmouseup = function(){
                canva.onmousemove = null;
                canva.onmouseup = null;
            };
        }
    
    </script>
    </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/zeussbook/p/10280435.html
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