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  • 饼图

     1 //
     2 //  ViewController.m
     3 //  画饼状图
     4 //
     5 //  Created by zjj on 15/7/1.
     6 //  Copyright (c) 2015年 zjj. All rights reserved.
     7 //
     8 
     9 #import "ViewController.h"
    10 #import "DJPieView.h"
    11 @interface ViewController ()
    12 
    13 @end
    14 
    15 @implementation ViewController
    16 
    17 - (void)viewDidLoad {
    18     [super viewDidLoad];
    19     DJPieView *pieView = [[DJPieView alloc]initWithFrame:CGRectMake(10, 50, 200, 200)];
    20     pieView.backgroundColor = [UIColor grayColor];
    21     [self.view addSubview:pieView];
    22     pieView.sessions = @[@10,@20,@5,@13,@15,@7,@30];
    23     pieView.sessionsColor = @[[UIColor redColor],[UIColor blueColor],[UIColor whiteColor],[UIColor blackColor],[UIColor yellowColor],[UIColor orangeColor],[UIColor greenColor]];
    24 }
    25 
    26 @end
    //
    //  DJPieView.h
    //  画饼状图
    //
    //  Created by zjj on 15/7/1.
    //  Copyright (c) 2015年 zjj. All rights reserved.
    //
    
    #import <UIKit/UIKit.h>
    
    @interface DJPieView : UIView
    @property (nonatomic,strong)NSArray *sessions;
    @property (nonatomic,strong)NSArray *sessionsColor;
    @end
    //
    //  DJPieView.m
    //  画饼状图
    //
    //  Created by zjj on 15/7/1.
    //  Copyright (c) 2015年 zjj. All rights reserved.
    //
    
    #import "DJPieView.h"
    
    @implementation DJPieView
    
    - (void)drawRect:(CGRect)rect
    {
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        
        NSInteger count = self.sessions.count;
        if (count == 0) return;
        CGFloat cententX = rect.size.width*0.5;
        CGFloat cententY = rect.size.height*0.5;
        CGFloat reaius = cententX;
        CGFloat startAngle = 0;
        
        NSInteger sum = 0;
        for (NSInteger i = 0 ; i < count; i++) {
            sum += [self.sessions[i] integerValue];
        }
        
        for (NSInteger i = 0 ; i < count; i++) {
            // 设定颜色
            [(UIColor *)self.sessionsColor[i] set];
            // 计算数据占据整个圆的比例
            CGFloat scale = [self.sessions[i] integerValue] / (sum * 1.0);
            //计算结束位置 比例*两个半圆
            CGFloat endAngle = startAngle + scale * 2 * M_PI;
            //指定弧的中心点
            CGContextMoveToPoint(ctx, cententX, cententY);
            CGContextAddArc(ctx, cententX, cententY, reaius, startAngle, endAngle, 0);
            CGContextFillPath(ctx);
            //重新设置起点位置 供下次循环使用
            startAngle = endAngle;
        }
    }
    @end

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  • 原文地址:https://www.cnblogs.com/zhangdashao/p/4612225.html
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