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  • 属性及封装

    # class BMI:
    #     def __init__(self,name,weight,high):
    #         self.name=name
    #         self.__weight=weight
    #         self.__high=high
    #     def fn(self):
    #         s=self.__weight/(self.__high**2)
    #         if s<18.5:
    #             print("过轻")
    #         elif s<23.9:
    #             print("正常")
    #         elif s<27:
    #             print("过重")
    #         elif s<32:
    #             print("肥胖")
    #         else:
    #             print("非常肥胖")
    #     @property
    #     def Bmi(self):
    #         return self.__weight/(self.__high**2)
    #
    # a=BMI("张敏聪",78,1.76)
    # print(a.Bmi)
    # class People:
    #     name="123"
    #     __num=2
    #     def __init__(self,name,age):
    #         self.name=name
    #         self.__age = age if type(age) is int else print("你输入的年龄类型有误")
    #     @property
    #     def age(self):
    #         return self.__age
    #     @age.setter
    #     def age(self,value):
    #         self.__age = value if type(value)is int else  print("你输入的年龄类型有误")
    #     @age.deleter
    #     def age(self):
    #         del self.__age
    #     @classmethod
    #     def fn(cls):
    #         print(cls.__num)
    #     @staticmethod
    #     def func():
    #         print(666)
    # p1=People("zhang",21)
    # print(p1.age)
    # # print(p1._People__age)
    # p1.age=20
    # print(p1.age)
    # print(p1.__dict__)
    # del p1.age
    # print(p1.__dict__)
    # People.fn()
    # People.func()
    class A:
        @classmethod
        def fn(cls):
            print(cls.name)
    class Game(A):
        name="lol"
        __players="两亿"
        def __init__(self,people,game):
            self.people=people
            self.__game=game
        @property
        def game(self):
            return self.__game
        @game.setter
        def game(self,value):
             self.__game=value
        @game.deleter
        def game(self):
            del self.__game
        @staticmethod
        def func():
            print("无关函数")
    p=Game("五个","MOB")
    Game.fn()
    p.game="A"
    del p.game
    print(p.__dict__)
    
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  • 原文地址:https://www.cnblogs.com/zhangdaye/p/9388775.html
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