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  • 【转】C#图像处理(各种旋转、改变大小、柔化、锐化、雾化、底片、浮雕、黑白、滤镜效果)

    一、各种旋转、改变大小

    注意:先要添加画图相关的using引用。

    //向右旋转图像90°代码如下:
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics g = e.Graphics;
    Bitmap bmp = new Bitmap("rama.jpg");//加载图像
    g.FillRectangle(Brushes.White, this.ClientRectangle);//填充窗体背景为白色
    Point[] destinationPoints = {
    new Point(100, 0), // destination for upper-left point of original
    new Point(100, 100),// destination for upper-right point of original
    new Point(0, 0)}; // destination for lower-left point of original
    g.DrawImage(bmp, destinationPoints);

    }


    //旋转图像180°代码如下:
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics g = e.Graphics;
    Bitmap bmp = new Bitmap("rama.jpg");
    g.FillRectangle(Brushes.White, this.ClientRectangle);
    Point[] destinationPoints = {
    new Point(0, 100), // destination for upper-left point of original
    new Point(100, 100),// destination for upper-right point of original
    new Point(0, 0)}; // destination for lower-left point of original
    g.DrawImage(bmp, destinationPoints);

    }


    //图像切变代码:
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics g = e.Graphics;
    Bitmap bmp = new Bitmap("rama.jpg");
    g.FillRectangle(Brushes.White, this.ClientRectangle);
    Point[] destinationPoints = {
    new Point(0, 0), // destination for upper-left point of original
    new Point(100, 0), // destination for upper-right point of original
    new Point(50, 100)};// destination for lower-left point of original
    g.DrawImage(bmp, destinationPoints);

    }


    //图像截取:
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics g = e.Graphics;
    Bitmap bmp = new Bitmap("rama.jpg");
    g.FillRectangle(Brushes.White, this.ClientRectangle);
    Rectangle sr = new Rectangle(80, 60, 400, 400);//要截取的矩形区域
    Rectangle dr = new Rectangle(0, 0, 200, 200);//要显示到Form的矩形区域
    g.DrawImage(bmp, dr, sr, GraphicsUnit.Pixel);

    }


    //改变图像大小:
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics g = e.Graphics;
    Bitmap bmp = new Bitmap("rama.jpg");
    g.FillRectangle(Brushes.White, this.ClientRectangle);
    int width = bmp.Width;
    int height = bmp.Height;
    // 改变图像大小使用低质量的模式
    g.InterpolationMode = InterpolationMode.NearestNeighbor;
    g.DrawImage(bmp, new Rectangle(10, 10, 120, 120), // source rectangle

    new Rectangle(0, 0, width, height), // destination rectangle
    GraphicsUnit.Pixel);
    // 使用高质量模式
    //g.CompositingQuality = CompositingQuality.HighSpeed;
    g.InterpolationMode = InterpolationMode.HighQualityBicubic;
    g.DrawImage(
    bmp,
    new Rectangle(130, 10, 120, 120),
    new Rectangle(0, 0, width, height),
    GraphicsUnit.Pixel);

    }


    //设置图像的分辩率:
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics g = e.Graphics;
    Bitmap bmp = new Bitmap("rama.jpg");
    g.FillRectangle(Brushes.White, this.ClientRectangle);
    bmp.SetResolution(300f, 300f);
    g.DrawImage(bmp, 0, 0);
    bmp.SetResolution(1200f, 1200f);
    g.DrawImage(bmp, 180, 0);

    }


    //用GDI+画图
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics gForm = e.Graphics;
    gForm.FillRectangle(Brushes.White, this.ClientRectangle);
    for (int i = 1; i <= 7; ++i)
    {

    //在窗体上面画出橙色的矩形

    Rectangle r = new Rectangle(i*40-15, 0, 15,
    this.ClientRectangle.Height);
    gForm.FillRectangle(Brushes.Orange, r);

    }

    //在内存中创建一个Bitmap并设置CompositingMode
    Bitmap bmp = new Bitmap(260, 260,

    System.Drawing.Imaging.PixelFormat.Format32bppArgb);
    Graphics gBmp = Graphics.FromImage(bmp);
    gBmp.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
    // 创建一个带有Alpha的红色区域
    // 并将其画在内存的位图里面
    Color red = Color.FromArgb(0x60, 0xff, 0, 0);
    Brush redBrush = new SolidBrush(red);
    gBmp.FillEllipse(redBrush, 70, 70, 160, 160);
    // 创建一个带有Alpha的绿色区域
    Color green = Color.FromArgb(0x40, 0, 0xff, 0);
    Brush greenBrush = new SolidBrush(green);
    gBmp.FillRectangle(greenBrush, 10, 10, 140, 140);
    //在窗体上面画出位图 now draw the bitmap on our window
    gForm.DrawImage(bmp, 20, 20, bmp.Width, bmp.Height);
    // 清理资源
    bmp.Dispose();
    gBmp.Dispose();
    redBrush.Dispose();
    greenBrush.Dispose();

    }


    //在窗体上面绘图并显示图像
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {

    Graphics g = e.Graphics;
    Pen blackPen = new Pen(Color.Black, 1);

    if (ClientRectangle.Height / 10 > 0)

    {

    for (int y = 0; y < ClientRectangle.Height; y += ClientRectangle.Height / 10)

    {

    g.DrawLine(blackPen, new Point(0, 0), new Point(ClientRectangle.Width, y));

    }

    }

    blackPen.Dispose();

    }

    C# 使用Bitmap类进行图片裁剪

    在Mapwin(手机游戏地图编辑器)生成的地图txt文件中添加自己需要处理的数据后转换成可在手机(Ophone)开发环境中使用的字节流地图文件的小工具,其中就涉及到图片的裁剪和生成了。有以下几种方式。

    方法一:拷贝像素。

    当然这种方法是最笨的,效率也就低了些。

    在Bitmap类中我们可以看到这样两个方法:GetPixel(int x, int y)和SetPixel(int x, int y, Color color)方法。从字面的含以上就知道前者是获取图像某点像素值,是用Color对象返回的;后者是将已知像素描画到制定的位置。

    下面就来做个实例检验下:

    1.首先创建一个Windows Form窗体程序,往该窗体上拖放7个PictureBox控件,第一个用于放置并显示原始的大图片,其后6个用于放置并显示裁剪后新生成的6个小图;

    2.放置原始大图的PictureBox控件name属性命名为pictureBoxBmpRes,其后pictureBox1到pictureBox6依次命名,并放置在合适的位置;

    3.双击Form窗体,然后在Form1_Load事件中加入下面的代码即可。

    //导入图像资源

    Bitmap bmpRes = null;

    String strPath = Application.ExecutablePath;

    try{

    int nEndIndex = strPath.LastIndexOf('//');

    strPath = strPath.Substring(0,nEndIndex) + "//Bmp//BmpResMM.bmp";

    bmpRes = new Bitmap(strPath);

    //窗体上显示加载图片

    pictureBoxBmpRes.Width = bmpRes.Width;

    pictureBoxBmpRes.Height = bmpRes.Height;

    pictureBoxBmpRes.Image = bmpRes;

    }

    catch(Exception ex)

    {

    System.Windows.Forms.MessageBox.Show("图片资源加载失败!/r/n" + ex.ToString());

    }

    //裁剪图片(裁成2行3列的6张图片)

    int nYClipNum = 2, nXClipNum = 3;

    Bitmap[] bmpaClipBmpArr = new Bitmap[nYClipNum * nXClipNum];

    for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++)

    {

    for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++)

    {

    int nClipWidth = bmpRes.Width / nXClipNum;

    int nClipHight = bmpRes.Height / nYClipNum;

    int nBmpIndex = nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0);

    bmpaClipBmpArr[nBmpIndex] = new Bitmap(nClipWidth, nClipHight);

    for(int nY = 0; nY < nClipHight; nY++)

    {

    for(int nX = 0; nX < nClipWidth; nX++)

    {

    int nClipX = nX + nClipWidth * nXClipNumIndex;

    int nClipY = nY + nClipHight * nYClipNumIndex;

    Color cClipPixel = bmpRes.GetPixel(nClipX, nClipY);

    bmpaClipBmpArr[nBmpIndex].SetPixel(nX, nY, cClipPixel);

    }

    }

    }

    }

    PictureBox[] picbShow = new PictureBox[nYClipNum * nXClipNum];

    picbShow[0] = pictureBox1;

    picbShow[1] = pictureBox2;

    picbShow[2] = pictureBox3;

    picbShow[3] = pictureBox4;

    picbShow[4] = pictureBox5;

    picbShow[5] = pictureBox6;

    for (int nLoop = 0; nLoop < nYClipNum * nXClipNum; nLoop++)

    {

    picbShow[nLoop].Width = bmpRes.Width / nXClipNum;

    picbShow[nLoop].Height = bmpRes.Height / nYClipNum;

    picbShow[nLoop].Image = bmpaClipBmpArr[nLoop];

    }

    现在看看那些地方需要注意的了。其中

    int nBmpIndex =

    nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0);

    这句定义了存储裁剪图片对象在数组中的索引,需要注意的就是后面的(nYClipNumIndex > 0?1:0)——因为只有当裁剪的对象处于第一行以外的行时需要将索引加1;

    另外,因为这种方法的效率不高,程序运行起来还是顿了下。如果有兴趣的话,可以将以上的代码放到一个按钮Click事件函数中,当单击该按钮时就可以感觉到了。

    方法二:运用Clone函数局部复制。

    同样在Bitmap中可以找到Clone()方法,该方法有三个重载方法。Clone(),Clone(Rectangle, PixelFormat)和Clone(RectangleF, PixelFormat)。第一个方法将创建并返回一个精确的实例对象,后两个就是我们这里需要用的局部裁剪了(其实后两个方法本人觉得用法上差不多)。

    将上面的程序稍稍改进下——将裁剪的处理放到一个按钮事件函数中,然后再托一个按钮好窗体上,最后将下面的代码复制到该按钮的事件函数中。

    for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++)

    {

    for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++)

    {

    int nClipWidth = bmpRes.Width / nXClipNum;

    int nClipHight = bmpRes.Height / nYClipNum;

    int nBmpIndex =

    nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0 ? 1 : 0);

    Rectangle rClipRect = new Rectangle(nClipWidth * nXClipNumIndex,

    nClipHight * nYClipNumIndex,

    nClipWidth,

    nClipHight);

    bmpaClipBmpArr[nBmpIndex] = bmpRes.Clone(rClipRect, bmpRes.PixelFormat);

    }

    }

    运行程序,单击按钮检验下,发现速度明显快可很多。

    其实这种方法较第一中方法不同的地方仅只是变换了for循环中的拷贝部分的处理,

    Rectangle rClipRect = new Rectangle(nClipWidth * nXClipNumIndex,

    nClipHight * nYClipNumIndex,

    nClipWidth,

    nClipHight);

    bmpaClipBmpArr[nBmpIndex] = bmpRes.Clone(rClipRect, bmpRes.PixelFormat);

    一. 底片效果
    原理: GetPixel方法获得每一点像素的值, 然后再使用SetPixel方法将取反后的颜色值设置到对应的点.
    效果图:

     

    代码实现:

    private void button1_Click(object sender, EventArgs e)
    {
    //以底片效果显示图像
    try
    {
    int Height = this.pictureBox1.Image.Height;
    int Width = this.pictureBox1.Image.Width;
    Bitmap newbitmap = new Bitmap(Width, Height);
    Bitmap oldbitmap = (Bitmap)this.pictureBox1.Image;
    Color pixel;
    for (int x = 1; x < Width; x++)
    {
    for (int y = 1; y < Height; y++)
    {
    int r, g, b;
    pixel = oldbitmap.GetPixel(x, y);
    r = 255 - pixel.R;
    g = 255 - pixel.G;
    b = 255 - pixel.B;
    newbitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
    }
    }
    this.pictureBox1.Image = newbitmap;
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
    }
    }

    二. 浮雕效果

    原理: 对图像像素点的像素值分别与相邻像素点的像素值相减后加上128, 然后将其作为新的像素点的值.

    效果图:

    代码实现:

    浮雕效果
    private void button1_Click(object sender, EventArgs e)
    {
    //以浮雕效果显示图像
    try
    {
    int Height = this.pictureBox1.Image.Height;
    int Width = this.pictureBox1.Image.Width;
    Bitmap newBitmap = new Bitmap(Width, Height);
    Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
    Color pixel1, pixel2;
    for (int x = 0; x < Width - 1; x++)
    {
    for (int y = 0; y < Height - 1; y++)
    {
    int r = 0, g = 0, b = 0;
    pixel1 = oldBitmap.GetPixel(x, y);
    pixel2 = oldBitmap.GetPixel(x + 1, y + 1);
    r = Math.Abs(pixel1.R - pixel2.R + 128);
    g = Math.Abs(pixel1.G - pixel2.G + 128);
    b = Math.Abs(pixel1.B - pixel2.B + 128);
    if (r > 255)
    r = 255;
    if (r < 0)
    r = 0;
    if (g > 255)
    g = 255;
    if (g < 0)
    g = 0;
    if (b > 255)
    b = 255;
    if (b < 0)
    b = 0;
    newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
    }
    }
    this.pictureBox1.Image = newBitmap;
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
    }
    }

    三. 黑白效果

    原理: 彩色图像处理成黑白效果通常有3种算法;

    (1).最大值法: 使每个像素点的 R, G, B 值等于原像素点的 RGB (颜色值) 中最大的一个;

    (2).平均值法: 使用每个像素点的 R,G,B值等于原像素点的RGB值的平均值;

    (3).加权平均值法: 对每个像素点的 R, G, B值进行加权

    ---自认为第三种方法做出来的黑白效果图像最 "真实".

    效果图:

     

    代码实现:

    黑白效果
    private void button1_Click(object sender, EventArgs e)
    {
    //以黑白效果显示图像
    try
    {
    int Height = this.pictureBox1.Image.Height;
    int Width = this.pictureBox1.Image.Width;
    Bitmap newBitmap = new Bitmap(Width, Height);
    Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
    Color pixel;
    for (int x = 0; x < Width; x++)
    for (int y = 0; y < Height; y++)
    {
    pixel = oldBitmap.GetPixel(x, y);
    int r, g, b, Result = 0;
    r = pixel.R;
    g = pixel.G;
    b = pixel.B;
    //实例程序以加权平均值法产生黑白图像
    int iType =2;
    switch (iType)
    {
    case 0://平均值法
    Result = ((r + g + b) / 3);
    break;
    case 1://最大值法
    Result = r > g ? r : g;
    Result = Result > b ? Result : b;
    break;
    case 2://加权平均值法
    Result = ((int)(0.7 * r) + (int)(0.2 * g) + (int)(0.1 * b));
    break;
    }
    newBitmap.SetPixel(x, y, Color.FromArgb(Result, Result, Result));
    }
    this.pictureBox1.Image = newBitmap;
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    四. 柔化效果

    原理: 当前像素点与周围像素点的颜色差距较大时取其平均值.

    效果图:

     

    代码实现:

    柔化效果
    private void button1_Click(object sender, EventArgs e)
    {
    //以柔化效果显示图像
    try
    {
    int Height = this.pictureBox1.Image.Height;
    int Width = this.pictureBox1.Image.Width;
    Bitmap bitmap = new Bitmap(Width, Height);
    Bitmap MyBitmap = (Bitmap)this.pictureBox1.Image;
    Color pixel;
    //高斯模板
    int[] Gauss ={ 1, 2, 1, 2, 4, 2, 1, 2, 1 };
    for (int x = 1; x < Width - 1; x++)
    for (int y = 1; y < Height - 1; y++)
    {
    int r = 0, g = 0, b = 0;
    int Index = 0;
    for (int col = -1; col <= 1; col++)
    for (int row = -1; row <= 1; row++)
    {
    pixel = MyBitmap.GetPixel(x + row, y + col);
    r += pixel.R * Gauss[Index];
    g += pixel.G * Gauss[Index];
    b += pixel.B * Gauss[Index];
    Index++;
    }
    r /= 16;
    g /= 16;
    b /= 16;
    //处理颜色值溢出
    r = r > 255 ? 255 : r;
    r = r < 0 ? 0 : r;
    g = g > 255 ? 255 : g;
    g = g < 0 ? 0 : g;
    b = b > 255 ? 255 : b;
    b = b < 0 ? 0 : b;
    bitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
    }
    this.pictureBox1.Image = bitmap;
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    五.锐化效果

    原理:突出显示颜色值大(即形成形体边缘)的像素点.

    效果图:

     

    实现代码:

    锐化效果
    private void button1_Click(object sender, EventArgs e)
    {
    //以锐化效果显示图像
    try
    {
    int Height = this.pictureBox1.Image.Height;
    int Width = this.pictureBox1.Image.Width;
    Bitmap newBitmap = new Bitmap(Width, Height);
    Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
    Color pixel;
    //拉普拉斯模板
    int[] Laplacian ={ -1, -1, -1, -1, 9, -1, -1, -1, -1 };
    for (int x = 1; x < Width - 1; x++)
    for (int y = 1; y < Height - 1; y++)
    {
    int r = 0, g = 0, b = 0;
    int Index = 0;
    for (int col = -1; col <= 1; col++)
    for (int row = -1; row <= 1; row++)
    {
    pixel = oldBitmap.GetPixel(x + row, y + col); r += pixel.R * Laplacian[Index];
    g += pixel.G * Laplacian[Index];
    b += pixel.B * Laplacian[Index];
    Index++;
    }
    //处理颜色值溢出
    r = r > 255 ? 255 : r;
    r = r < 0 ? 0 : r;
    g = g > 255 ? 255 : g;
    g = g < 0 ? 0 : g;
    b = b > 255 ? 255 : b;
    b = b < 0 ? 0 : b;
    newBitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
    }
    this.pictureBox1.Image = newBitmap;
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    六. 雾化效果

    原理: 在图像中引入一定的随机值, 打乱图像中的像素值

    效果图:

     

    实现代码:

    雾化效果
    private void button1_Click(object sender, EventArgs e)
    {
    //以雾化效果显示图像
    try
    {
    int Height = this.pictureBox1.Image.Height;
    int Width = this.pictureBox1.Image.Width;
    Bitmap newBitmap = new Bitmap(Width, Height);
    Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image;
    Color pixel;
    for (int x = 1; x < Width - 1; x++)
    for (int y = 1; y < Height - 1; y++)
    {
    System.Random MyRandom = new Random();
    int k = MyRandom.Next(123456);
    //像素块大小
    int dx = x + k % 19;
    int dy = y + k % 19;
    if (dx >= Width)
    dx = Width - 1;
    if (dy >= Height)
    dy = Height - 1;
    pixel = oldBitmap.GetPixel(dx, dy);
    newBitmap.SetPixel(x, y, pixel);
    }
    this.pictureBox1.Image = newBitmap;
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

     

     

    浅谈Visual C#进行图像处理

    作者:彭军 http://pengjun.org.cn

    这里之所以说“浅谈”是因为我这里只是简单的介绍如何使用Visual C#进行图像的读入、保存以及对像素的访问。而不涉及太多的算法。

    一、读入图像

    在Visual C#中我们可以使用一个Picture Box控件来显示图片,如下:
    private void btnOpenImage_Click(object sender, EventArgs e)
    {
    OpenFileDialog ofd = new OpenFileDialog();
    ofd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*";
    ofd.CheckFileExists = true;
    ofd.CheckPathExists = true;
    if (ofd.ShowDialog() == DialogResult.OK)
    {
    //pbxShowImage.ImageLocation = ofd.FileName;
    bmp = new Bitmap(ofd.FileName);
    if (bmp==null)
    {
    MessageBox.Show("加载图片失败!", "错误");
    return;
    }
    pbxShowImage.Image = bmp;
    ofd.Dispose();
    }
    }
    其中bmp为类的一个对象:private Bitmap bmp=null;
    在使用Bitmap类和BitmapData类之前,需要使用using System.Drawing.Imaging;
    二、保存图像
    private void btnSaveImage_Click(object sender, EventArgs e)
    {
    if (bmp == null) return;

    SaveFileDialog sfd = new SaveFileDialog();
    sfd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*";
    if (sfd.ShowDialog() == DialogResult.OK)
    {
    pbxShowImage.Image.Save(sfd.FileName);
    MessageBox.Show("保存成功!","提示");
    sfd.Dispose();
    }
    }
    三、对像素的访问
    我们可以来建立一个GrayBitmapData类来做相关的处理。整个类的程序如下:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Windows.Forms;

    namespace ImageElf
    {
    class GrayBitmapData
    {
    public byte[,] Data;//保存像素矩阵
    public int Width;//图像的宽度
    public int Height;//图像的高度

    public GrayBitmapData()
    {
    this.Width = 0;
    this.Height = 0;
    this.Data = null;
    }

    public GrayBitmapData(Bitmap bmp)
    {
    BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
    this.Width = bmpData.Width;
    this.Height = bmpData.Height;
    Data = new byte[Height, Width];
    unsafe
    {
    byte* ptr = (byte*)bmpData.Scan0.ToPointer();
    for (int i = 0; i < Height; i++)
    {
    for (int j = 0; j < Width; j++)
    {
    //将24位的RGB彩色图转换为灰度图
    int temp = (int)(0.114 * (*ptr++)) + (int)(0.587 * (*ptr++))+(int)(0.299 * (*ptr++));
    Data[i, j] = (byte)temp;
    }
    ptr += bmpData.Stride - Width * 3;//指针加上填充的空白空间
    }
    }
    bmp.UnlockBits(bmpData);
    }

    public GrayBitmapData(string path)
    : this(new Bitmap(path))
    {
    }

    public Bitmap ToBitmap()
    {
    Bitmap bmp=new Bitmap(Width,Height,PixelFormat.Format24bppRgb);
    BitmapData bmpData=bmp.LockBits(new Rectangle(0,0,Width,Height),ImageLockMode.WriteOnly,PixelFormat.Format24bppRgb);
    unsafe
    {
    byte* ptr=(byte*)bmpData.Scan0.ToPointer();
    for(int i=0;i<Height;i++)
    {
    for(int j=0;j<Width;j++)
    {
    *(ptr++)=Data[i,j];
    *(ptr++)=Data[i,j];
    *(ptr++)=Data[i,j];
    }
    ptr+=bmpData.Stride-Width*3;
    }
    }
    bmp.UnlockBits(bmpData);
    return bmp;
    }

    public void ShowImage(PictureBox pbx)
    {
    Bitmap b = this.ToBitmap();
    pbx.Image = b;
    //b.Dispose();
    }

    public void SaveImage(string path)
    {
    Bitmap b=ToBitmap();
    b.Save(path);
    //b.Dispose();
    }
    //均值滤波
    public void AverageFilter(int windowSize)
    {
    if (windowSize % 2 == 0)
    {
    return;
    }

    for (int i = 0; i < Height; i++)
    {
    for (int j = 0; j < Width; j++)
    {
    int sum = 0;
    for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
    {
    for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
    {
    int a = i + g, b = j + k;
    if (a < 0) a = 0;
    if (a > Height - 1) a = Height - 1;
    if (b < 0) b = 0;
    if (b > Width - 1) b = Width - 1;
    sum += Data[a, b];
    }
    }
    Data[i,j]=(byte)(sum/(windowSize*windowSize));
    }
    }
    }
    //中值滤波
    public void MidFilter(int windowSize)
    {
    if (windowSize % 2 == 0)
    {
    return;
    }

    int[] temp = new int[windowSize * windowSize];
    byte[,] newdata = new byte[Height, Width];
    for (int i = 0; i < Height; i++)
    {
    for (int j = 0; j < Width; j++)
    {
    int n = 0;
    for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
    {
    for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
    {
    int a = i + g, b = j + k;
    if (a < 0) a = 0;
    if (a > Height - 1) a = Height - 1;
    if (b < 0) b = 0;
    if (b > Width - 1) b = Width - 1;
    temp[n++]= Data[a, b];
    }
    }
    newdata[i, j] = GetMidValue(temp,windowSize*windowSize);
    }
    }

    for (int i = 0; i < Height; i++)
    {
    for (int j = 0; j < Width; j++)
    {
    Data[i, j] = newdata[i, j];
    }
    }
    }
    //获得一个向量的中值
    private byte GetMidValue(int[] t, int length)
    {
    int temp = 0;
    for (int i = 0; i < length - 2; i++)
    {
    for (int j = i + 1; j < length - 1; j++)
    {
    if (t[i] > t[j])
    {
    temp = t[i];
    t[i] = t[j];
    t[j] = temp;
    }
    }
    }

    return (byte)t[(length - 1) / 2];
    }
    //一种新的滤波方法,是亮的更亮、暗的更暗
    public void NewFilter(int windowSize)
    {
    if (windowSize % 2 == 0)
    {
    return;
    }

    for (int i = 0; i < Height; i++)
    {
    for (int j = 0; j < Width; j++)
    {
    int sum = 0;
    for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++)
    {
    for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++)
    {
    int a = i + g, b = j + k;
    if (a < 0) a = 0;
    if (a > Height - 1) a = Height - 1;
    if (b < 0) b = 0;
    if (b > Width - 1) b = Width - 1;
    sum += Data[a, b];
    }
    }
    double avg = (sum+0.0) / (windowSize * windowSize);
    if (avg / 255 < 0.5)
    {
    Data[i, j] = (byte)(2 * avg / 255 * Data[i, j]);
    }
    else
    {
    Data[i,j]=(byte)((1-2*(1-avg/255.0)*(1-Data[i,j]/255.0))*255);
    }
    }
    }
    }
    //直方图均衡
    public void HistEqual()
    {
    double[] num = new double[256] ;
    for(int i=0;i<256;i++) num[i]=0;

    for (int i = 0; i < Height; i++)
    {
    for (int j = 0; j < Width; j++)
    {
    num[Data[i, j]]++;
    }
    }

    double[] newGray = new double[256];
    double n = 0;
    for (int i = 0; i < 256; i++)
    {
    n += num[i];
    newGray[i] = n * 255 / (Height * Width);
    }

    for (int i = 0; i < Height; i++)
    {
    for (int j = 0; j < Width; j++)
    {
    Data[i,j]=(byte)newGray[Data[i,j]];
    }
    }
    }

    }
    }
    在GrayBitmapData类中,只要我们对一个二维数组Data进行一系列的操作就是对图片的操作处理。在窗口上,我们可以使用
    一个按钮来做各种调用:
    //均值滤波
    private void btnAvgFilter_Click(object sender, EventArgs e)
    {
    if (bmp == null) return;
    GrayBitmapData gbmp = new GrayBitmapData(bmp);
    gbmp.AverageFilter(3);
    gbmp.ShowImage(pbxShowImage);
    }
    //转换为灰度图
    private void btnToGray_Click(object sender, EventArgs e)
    {
    if (bmp == null) return;
    GrayBitmapData gbmp = new GrayBitmapData(bmp);
    gbmp.ShowImage(pbxShowImage);
    }

    四、总结

    在Visual c#中对图像进行处理或访问,需要先建立一个Bitmap对象,然后通过其LockBits方法来获得一个BitmapData类的对象,然后通过获得其像素数据的首地址来对Bitmap对象的像素数据进行操作。当然,一种简单但是速度慢的方法是用Bitmap类的GetPixel和SetPixel方法。其中BitmapData类的Stride属性为每行像素所占的字节。

     

    C# colorMatrix 对图片的处理 : 亮度调整 抓屏 翻转 随鼠标画矩形

    1.图片亮度处理

     

    private void btn_Grap_Click(object sender, EventArgs e)

    {

    //亮度百分比

    int percent = 50;

    Single v = 0.006F * percent;

    Single[][] matrix = {

    new Single[] { 1, 0, 0, 0, 0 },

    new Single[] { 0, 1, 0, 0, 0 },

    new Single[] { 0, 0, 1, 0, 0 },

    new Single[] { 0, 0, 0, 1, 0 },

    new Single[] { v, v, v, 0, 1 }

    };

    System.Drawing.Imaging.ColorMatrix cm = new System.Drawing.Imaging.ColorMatrix(matrix);

    System.Drawing.Imaging.ImageAttributes attr = new System.Drawing.Imaging.ImageAttributes();

    attr.SetColorMatrix(cm);

    //Image tmp

    Image tmp = Image.FromFile("1.png");

     

    this.pictureBox_Src.Image = Image.FromFile("1.png");

     

    Graphics g = Graphics.FromImage(tmp);

    try

    {

    Rectangle destRect = new Rectangle(0, 0, tmp.Width, tmp.Height);

    g.DrawImage(tmp, destRect, 0, 0, tmp.Width, tmp.Height, GraphicsUnit.Pixel, attr);

    }

    finally

    {

    g.Dispose();

    }

     

    this.pictureBox_Dest.Image = (Image)tmp.Clone();

    }

    2.抓屏将生成的图片显示在pictureBox

     

    private void btn_Screen_Click(object sender, EventArgs e)

    {

    Image myImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);

    Graphics g = Graphics.FromImage(myImage);

    g.CopyFromScreen(new Point(0, 0), new Point(0, 0), new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height));

    //IntPtr dc1 = g.GetHdc(); //此处这两句多余,具体看最后GetHdc()定义

    //g.ReleaseHdc(dc1);

    g.Dispose();

    this.pictureBox_Src.SizeMode = PictureBoxSizeMode.StretchImage;

    this.pictureBox_Src.Image = myImage;

    myImage.Save("Screen", ImageFormat.Png);

    }

    3.翻转

     

    private void btn_RotateFlip_Click(object sender, EventArgs e)

    {

    this.pictureBox_Src.Image = Image.FromFile("1.png");

     

    Image tmp = Image.FromFile("1.png");

     

    tmp.RotateFlip(RotateFlipType.Rotate90FlipNone);

    this.pictureBox_Dest.Image = tmp;

    }

    4.跟随鼠标在 pictureBox的图片上画矩形

    private int intStartX = 0;

    private int intStartY = 0;

    private bool isMouseDraw = false;

     

    private void pictureBox_Src_MouseDown(object sender, MouseEventArgs e)

    {

    isMouseDraw = true;

     

    intStartX = e.X;

    intStartY = e.Y;

    }

     

    private void pictureBox_Src_MouseMove(object sender, MouseEventArgs e)

    {

    if (isMouseDraw)

    {

    try

    {

    //Image tmp = Image.FromFile("1.png");

    Graphics g = this.pictureBox_Src.CreateGraphics();

    //清空上次画下的痕迹

    g.Clear(this.pictureBox_Src.BackColor);

    Brush brush = new SolidBrush(Color.Red);

    Pen pen = new Pen(brush, 1);

    pen.DashStyle = DashStyle.Solid;

    g.DrawRectangle(pen, new Rectangle(intStartX > e.X ? e.X : intStartX, intStartY > e.Y ? e.Y : intStartY, Math.Abs(e.X - intStartX), Math.Abs(e.Y - intStartY)));

    g.Dispose();

    //this.pictureBox_Src.Image = tmp;

    }

    catch (Exception ex)

    {

    ex.ToString();

    }

    }

    }

     

    private void pictureBox_Src_MouseUp(object sender, MouseEventArgs e)

    {

    isMouseDraw = false;

     

    intStartX = 0;

    intStartY = 0;

    }

    5.取灰度

     

    private void btn_GetGray_Click(object sender, EventArgs e)

    {

    this.pictureBox_Src.Image = Image.FromFile("1.png");

    Bitmap currentBitmap = new Bitmap(this.pictureBox_Src.Image);

    Graphics g = Graphics.FromImage(currentBitmap);

    ImageAttributes ia = new ImageAttributes();

    float[][] colorMatrix = {

    new float[] {0.299f, 0.299f, 0.299f, 0, 0},

    new float[] {0.587f, 0.587f, 0.587f, 0, 0},

    new float[] {0.114f, 0.114f, 0.114f, 0, 0},

    new float[] {0, 0, 0, 1, 0},

    new float[] {0, 0, 0, 0, 1}

    };

    ColorMatrix cm = new ColorMatrix(colorMatrix);

    ia.SetColorMatrix(cm, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);

    g.DrawImage(currentBitmap, new Rectangle(0, 0, currentBitmap.Width, currentBitmap.Height), 0, 0, currentBitmap.Width, currentBitmap.Height, GraphicsUnit.Pixel, ia);

    this.pictureBox_Dest.Image = (Image)(currentBitmap.Clone());

    g.Dispose();

    }

     

    Graphics.GetHdc 方法

    .NET Framework 4

    获取与此 Graphics 关联的设备上下文的句柄。

    命名空间: System.Drawing
    程序集: System.Drawing(在 System.Drawing.dll 中)

    语法

    [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags =

    SecurityPermissionFlag.UnmanagedCode)]

    public IntPtr GetHdc()

    返回值

    类型:System.IntPtr
    与此 Graphics 关联的设备上下文的句柄。

    实现

    IDeviceContext.GetHdc()

    备注


    设备上下文是一个基于 GDI 的 Windows 结构,它定义一组图形对象及其关联的特性,以及影响输出的图形模式。 此方法返回该设备上下文(字体除外)。由于未选择字体,使用 GetHdc 方法返回的句柄对 FromHdc 方法进行调用将会失败。

    GetHdc 方法调用和 ReleaseHdc 方法调用必须成对出现。 在 GetHdc 和 ReleaseHdc 方法对的范围内,通常仅调用 GDI 函数。 在该范围内对 Graphics(它产生 hdc 参数)的 GDI+ 方法的调用因 ObjectBusy 错误而失败。 此外,GDI+ 忽略后续操作中对 hdc 参数的 Graphics 所做的所有状态更改。

    示例


    下面的代码示例设计为与 Windows 窗体一起使用,它需要 PaintEventArgse,即 Paint 事件处理程序的一个参数。 该示例演示如何调用 Windows GDI 函数以执行与 GDI+ Graphics 方法相同的任务。 代码执行下列操作:

    • 为 Windows DLL 文件 gdi32.dll 定义互操作性 DllImportAttribute特性。 此 DLL 包含所需的 GDI 函数。
    • 将该 DLL 中的 Rectangle函数定义为外部函数。
    • 创建一支红色钢笔。
    • 利用该钢笔,使用 GDI+ DrawRectangle方法将矩形绘制到屏幕。
    • 定义内部指针类型变量 hdc并将它的值设置为窗体的设备上下文句柄。
    • 使用 GDI Rectangle 函数将矩形绘制到屏幕。

    释放由 hdc 参数表示的设备上下文。

    public class GDI

    {

    [System.Runtime.InteropServices.DllImport("gdi32.dll")]

    internal static extern bool Rectangle(

    IntPtr hdc,

    int ulCornerX, int ulCornerY,

    int lrCornerX, int lrCornerY);

    }

    [System.Security.Permissions.SecurityPermission(

    System.Security.Permissions.SecurityAction.LinkDemand, Flags =

    System.Security.Permissions.SecurityPermissionFlag.UnmanagedCode)]

    private void GetHdcForGDI1(PaintEventArgs e)

    {

    // Create pen.

    Pen redPen = new Pen(Color.Red, 1);

    // Draw rectangle with GDI+.

    e.Graphics.DrawRectangle(redPen, 10, 10, 100, 50);

    // Get handle to device context.

    IntPtr hdc = e.Graphics.GetHdc();

    // Draw rectangle with GDI using default pen.

    GDI.Rectangle(hdc, 10, 70, 110, 120);

    // Release handle to device context.

    e.Graphics.ReleaseHdc(hdc);

    }

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  • 原文地址:https://www.cnblogs.com/zhangq723/p/2606730.html
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