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  • zookeeper(2) 文件系统

      这一节我们主要来看一下zookeeper文件系统的实现。

    树结构

      为了提高对指定节点的操作,zookeeper使用一个HashMap来存储树结构数据,key为数据路径,value为节点数据。

    树节点(DataNode)

     1 public class DataNode implements Record {
     2     //父节点
     3     DataNode parent;
     4     //节点数据
     5     byte data[];
     6     //节点权限
     7     Long acl;
     8     //节点状态信息
     9     public StatPersisted stat;
    10     //子节点名
    11     private Set<String> children = null;
    12 
    13 }
    View Code

    数节点状态(StatPersisted)

     1 public class StatPersisted implements Record {
     2   //该节点创建是的事务xid
     3   private long czxid;
     4   //该节点最后一次修改的事务id
     5   private long mzxid;
     6   //创建时间
     7   private long ctime;
     8   //最后一次修改时间
     9   private long mtime;
    10   //节点版本号
    11   private int version;
    12   //子节点版本号
    13   private int cversion;
    14   //acl版本号
    15   private int aversion;
    16   //是否为零时节点
    17   private long ephemeralOwner;
    18   //子列表被修改的zxid
    19   private long pzxid;
    20 }
    View Code

    配额管理

      zookeeper在创建、修改节点时可以设置特定路径上的配额。在实现上,配额也存储在文件系统中,并且还存储了节点当前的信息。配额的控制在特定的路径下:/zookeeper/quota/{节点路径}/zookeeper_limits 节点的限制数据节点;/zookeeper/quota/{节点路径}/zookeeper_stats  节点的当前量节点。一个节点路径中只能有一个配额限制。

      当在对某个节点进行操作时,我们需要知道该路径下的哪个节点设置了配额,因为树结构使用hashmap来存储,所以不便于通过路径查找,所以使用了一个树结构来表示那个节点上配置了限额。

    配额路径(PathTrie)

      1 public class PathTrie {
      2     //根节点
      3     private final TrieNode rootNode ;
      4     //节点
      5     static class TrieNode {
      6         //是否设置配额,false没有,true有
      7         boolean property = false;
      8         //子节点
      9         final HashMap<String, TrieNode> children;
     10         //父节点
     11         TrieNode parent = null;
     12         
     13      
     14         //删除子节点配额
     15         void deleteChild(String childName) {
     16             synchronized(children) {
     17                 if (!children.containsKey(childName)) {
     18                     return;
     19                 }
     20                 TrieNode childNode = children.get(childName);
     21                 //如果子节点没有自己点直接删除,否则设置property为false
     22                 if (childNode.getChildren().length == 1) { 
     23                     childNode.setParent(null);
     24                     children.remove(childName);
     25                 }
     26                 else {
     27                     childNode.setProperty(false);
     28                 }
     29             }
     30         }
     31     }
     32     //新增配额节点
     33     public void addPath(String path) {
     34         if (path == null) {
     35             return;
     36         }
     37         String[] pathComponents = path.split("/");
     38         TrieNode parent = rootNode;
     39         String part = null;
     40         if (pathComponents.length <= 1) {
     41             throw new IllegalArgumentException("Invalid path " + path);
     42         }
     43         for (int i=1; i<pathComponents.length; i++) {
     44             part = pathComponents[i];
     45             if (parent.getChild(part) == null) {
     46                 parent.addChild(part, new TrieNode(parent));
     47             }
     48             parent = parent.getChild(part);
     49         }
     50         parent.setProperty(true);
     51     }
     52     
     53     //删除配额节点
     54     public void deletePath(String path) {
     55         if (path == null) {
     56             return;
     57         }
     58         String[] pathComponents = path.split("/");
     59         TrieNode parent = rootNode;
     60         String part = null;
     61         if (pathComponents.length <= 1) { 
     62             throw new IllegalArgumentException("Invalid path " + path);
     63         }
     64         for (int i=1; i<pathComponents.length; i++) {
     65             part = pathComponents[i];
     66             if (parent.getChild(part) == null) {
     67                 return;
     68             }
     69             parent = parent.getChild(part);
     70         }
     71         TrieNode realParent  = parent.getParent();
     72         realParent.deleteChild(part);
     73     }
     74     
     75     //获取指定路径上配额节点最大路径
     76     public String findMaxPrefix(String path) {
     77         if (path == null) {
     78             return null;
     79         }
     80         if ("/".equals(path)) {
     81             return path;
     82         }
     83         String[] pathComponents = path.split("/");
     84         TrieNode parent = rootNode;
     85         List<String> components = new ArrayList<String>();
     86         if (pathComponents.length <= 1) {
     87             throw new IllegalArgumentException("Invalid path " + path);
     88         }
     89         int i = 1;
     90         String part = null;
     91         StringBuilder sb = new StringBuilder();
     92         //最大路径的index
     93         int lastindex = -1;
     94         while((i < pathComponents.length)) {
     95             if (parent.getChild(pathComponents[i]) != null) {
     96                 part = pathComponents[i];
     97                 parent = parent.getChild(part);
     98                 components.add(part);
     99                 if (parent.getProperty()) {
    100                     lastindex = i-1;
    101                 }
    102             }
    103             else {
    104                 break;
    105             }
    106             i++;
    107         }
    108         for (int j=0; j< (lastindex+1); j++) {
    109             sb.append("/" + components.get(j));
    110         }
    111         return sb.toString();
    112     }
    113 }
    View Code

    监听器管理

      zookeeper可以对指定路径进行监听,当指定路径发生变化时,监听器会执行响应的动作。主要是通过将path和watcher建立关联关系,在对指定路径进行操作是调用相应监听器方法。

    监听管理器(WatchManager)

     1 public class WatchManager {
     2     //key为path value为该path对应的watcher集合
     3     private final HashMap<String, HashSet<Watcher>> watchTable =
     4         new HashMap<String, HashSet<Watcher>>();
     5     //key为watcher value为该watcher对应的path集合,使用两个hashmap来维护路径和监听器是因为watcher和路径是多对多关系,这样无论通过watcher还是路径都可以很快找到对应的路径和watcher。
     6     private final HashMap<Watcher, HashSet<String>> watch2Paths =
     7         new HashMap<Watcher, HashSet<String>>();
     8     
     9     public synchronized void addWatch(String path, Watcher watcher) {
    10         //新增watcher到watchTable
    11         HashSet<Watcher> list = watchTable.get(path);
    12         if (list == null) {
    13             list = new HashSet<Watcher>(4);
    14             watchTable.put(path, list);
    15         }
    16         list.add(watcher);
    17         //新增watcher到watch2Paths
    18         HashSet<String> paths = watch2Paths.get(watcher);
    19         if (paths == null) {
    20             paths = new HashSet<String>();
    21             watch2Paths.put(watcher, paths);
    22         }
    23         paths.add(path);
    24     }
    25     
    26     public synchronized void removeWatcher(Watcher watcher) {
    27         //从watch2Paths和watchTable删除watcher
    28         HashSet<String> paths = watch2Paths.remove(watcher);
    29         if (paths == null) {
    30             return;
    31         }
    32         for (String p : paths) {
    33             HashSet<Watcher> list = watchTable.get(p);
    34             if (list != null) {
    35                 list.remove(watcher);
    36                 if (list.size() == 0) {
    37                     watchTable.remove(p);
    38                 }
    39             }
    40         }
    41     }
    42     //触发watcher
    43     public Set<Watcher> triggerWatch(String path, EventType type, Set<Watcher> supress) {
    44         WatchedEvent e = new WatchedEvent(type,
    45                 KeeperState.SyncConnected, path);
    46         HashSet<Watcher> watchers;
    47         synchronized (this) {
    48             //zookeeper的通知是一次性的,也就是说如果一个路径触发通知后,相应的watcher会从这两个hashmap中删除。
    49             watchers = watchTable.remove(path);
    50             for (Watcher w : watchers) {
    51                 HashSet<String> paths = watch2Paths.get(w);
    52                 if (paths != null) {
    53                     paths.remove(path);
    54                 }
    55             }
    56         }
    57         for (Watcher w : watchers) {
    58             if (supress != null && supress.contains(w)) {
    59                 continue;
    60             }
    61             w.process(e);
    62         }
    63         return watchers;
    64     }
    65 }
    View Code

    临时节点

      zookeeper中有一类节点在创建的session结束后会被清除掉,zookeeper在创建这些节点时会记录节点和session 的对应关系,到session结束是,删除这些节点。

    结束session(DataTree.killSession)

     1 //session与零时节点对应关系
     2 private final Map<Long, HashSet<String>> ephemerals =
     3         new ConcurrentHashMap<Long, HashSet<String>>();
     4 //关闭session
     5 void killSession(long session, long zxid) {
     6         //session结束后,删除零时节点
     7         HashSet<String> list = ephemerals.remove(session);
     8         if (list != null) {
     9             for (String path : list) {
    10                 try {
    11                     deleteNode(path, zxid);
    12                 } catch (NoNodeException e) {
    13                     LOG.warn("Ignoring NoNodeException for path " + path
    14                             + " while removing ephemeral for dead session 0x"
    15                             + Long.toHexString(session));
    16                 }
    17             }
    18         }
    19     }
    View Code

    权限管理

      zookeeper的每个节点都会存储该节点可以访问的用户已经可以执行的操作。

     权限(ACL)

     1 public class ACL implements Record {
     2   //perms即权限,有五种权限:READ(可读);WRITE(可写);CREATE(可创建子节点);DELETE(可删除子节点);ADMIN(管理权限);perms的每一位代表一种权限。
     3   private int perms;
     4   //id是授权的对象。
     5   private org.apache.zookeeper.data.Id id;
     6 }
     7 public class Id implements Record {
     8   //scheme是权限模式,有五种模式:digest(通过用户名密码,id为user:password);auth();ip(通过ip,id为ip地址);world(固定用户为anyone,为所有Client端开放权限 );super(对应的id拥有超级权限)。
     9   private String scheme;
    10   private String id;
    11 }
    View Code

    每个节点可以设置多个权限,实际节点权限只存储一个整数,对应的acl信息保存在两个hashmap中。(DataTree.java)

    1 public final Map<Long, List<ACL>> longKeyMap = new HashMap<Long, List<ACL>>();
    2 public final Map<List<ACL>, Long> aclKeyMap = new HashMap<List<ACL>, Long>();
    View Code

    节点操作

    View Code
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  • 原文地址:https://www.cnblogs.com/zhangwanhua/p/8472012.html
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