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  • 百度地图java 判断当前位置是否在多边形区域内

    package com.haiyisoft.cAssistant.adapter.hessian;


    import java.awt.geom.Point2D;
    import java.util.ArrayList;
    import java.util.HashMap;
    import java.util.List;
    import java.util.Map;

    /**
    * 根据订单的经纬度归属所在的商业区域
    * @author lee
    * @date: 2017年2月6日 下午2:12:02
    */
    public class OrderMapTest {

    public static void main(String[] args) {
    // 被检测的经纬度点
    Map<String, String> orderLocation = new HashMap<String, String>();
    orderLocation.put("X", "217.228117");
    orderLocation.put("Y", "31.830429");
    // 商业区域(百度多边形区域经纬度集合)
    String partitionLocation = "31.839064_117.219116,31.83253_117.219403,31.828511_117.218146,31.826763_117.219259,31.826118_117.220517,31.822713_117.23586,31.822958_117.238375,31.838512_117.23798,31.839617_117.226194,31.839586_117.222925";
    System.out.println(isInPolygon(orderLocation, partitionLocation));
    }

    /**
    * 判断当前位置是否在多边形区域内
    * @param orderLocation 当前点
    * @param partitionLocation 区域顶点
    * @return
    */
    public static boolean isInPolygon(Map orderLocation,String partitionLocation){

    double p_x =Double.parseDouble((String) orderLocation.get("X"));
    double p_y =Double.parseDouble((String) orderLocation.get("Y"));
    Point2D.Double point = new Point2D.Double(p_x, p_y);

    List<Point2D.Double> pointList= new ArrayList<Point2D.Double>();
    String[] strList = partitionLocation.split(",");

    for (String str : strList){
    String[] points = str.split("_");
    double polygonPoint_x=Double.parseDouble(points[1]);
    double polygonPoint_y=Double.parseDouble(points[0]);
    Point2D.Double polygonPoint = new Point2D.Double(polygonPoint_x,polygonPoint_y);
    pointList.add(polygonPoint);
    }
    return IsPtInPoly(point,pointList);
    }
    /**
    * 返回一个点是否在一个多边形区域内, 如果点位于多边形的顶点或边上,不算做点在多边形内,返回false
    * @param point
    * @param polygon
    * @return
    */
    public static boolean checkWithJdkGeneralPath(Point2D.Double point, List<Point2D.Double> polygon) {
    java.awt.geom.GeneralPath p = new java.awt.geom.GeneralPath();
    Point2D.Double first = polygon.get(0);
    p.moveTo(first.x, first.y);
    polygon.remove(0);
    for (Point2D.Double d : polygon) {
    p.lineTo(d.x, d.y);
    }
    p.lineTo(first.x, first.y);
    p.closePath();
    return p.contains(point);
    }

    /**
    * 判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
    * @param point 检测点
    * @param pts 多边形的顶点
    * @return 点在多边形内返回true,否则返回false
    */
    public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){

    int N = pts.size();
    boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
    int intersectCount = 0;//cross points count of x
    double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
    Point2D.Double p1, p2;//neighbour bound vertices
    Point2D.Double p = point; //当前点

    p1 = pts.get(0);//left vertex
    for(int i = 1; i <= N; ++i){//check all rays
    if(p.equals(p1)){
    return boundOrVertex;//p is an vertex
    }

    p2 = pts.get(i % N);//right vertex
    if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
    p1 = p2;
    continue;//next ray left point
    }

    if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
    if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray
    if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
    return boundOrVertex;
    }

    if(p1.y == p2.y){//ray is vertical
    if(p1.y == p.y){//overlies on a vertical ray
    return boundOrVertex;
    }else{//before ray
    ++intersectCount;
    }
    }else{//cross point on the left side
    double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
    if(Math.abs(p.y - xinters) < precision){//overlies on a ray
    return boundOrVertex;
    }

    if(p.y < xinters){//before ray
    ++intersectCount;
    }
    }
    }
    }else{//special case when ray is crossing through the vertex
    if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
    Point2D.Double p3 = pts.get((i+1) % N); //next vertex
    if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
    ++intersectCount;
    }else{
    intersectCount += 2;
    }
    }
    }
    p1 = p2;//next ray left point
    }

    if(intersectCount % 2 == 0){//偶数在多边形外
    return false;
    } else { //奇数在多边形内
    return true;
    }
    }
    }

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  • 原文地址:https://www.cnblogs.com/zhangzhiqin/p/9773974.html
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