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  • 原生js弹力球

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <meta http-equiv="X-UA-Compatible" content="ie=edge">
        <title>Document</title>
        <style>
            body {
                height: 1200px;
            }       
        </style>
    </head>
    <body>
    </body>
    
    </html>
    <script>
        // 面向对象的思想:
        //1、有哪些类:就只有一个弹力球类。
        //2、步骤
        // 定义类(弹力球类):构造函数
        function Ball( size, left1, top1, color, step, directionLeft, directionTop, timeSpace) {
    
            // 属性:(把面向过程中的全局变量变成属性)
            this.dom = null;
            //球球的大小
            this.size = size;
            // 位置
            this.left1 = left1;
            this.top1 = top1;
            //颜色
            this.color = color;
            // 步长
            this.step = step;
            this.timeSpace = timeSpace;
            // 方向
            this.directionLeft = directionLeft;
            this.directionTop = directionTop;
    
            // 创建dom
            this.createDom = function(){
                this.dom = document.createElement("div");
                this.dom.style.cssText = `
                    position: absolute;
                    left: ${this.left1}px;
                    top: ${this.top1}px;
                     ${this.size}px;
                    height: ${this.size}px;
                    border-radius: 50%;
                    background-color:${this.color};
                `;
                document.body.appendChild(this.dom);
            }
    
            // 球球开始谈
            this.go = function () {
                setInterval(() => {
                    this.left1 = this.left1 + this.directionLeft * this.step;
                    this.top1 = this.top1 + this.directionTop * this.step;
    
                    // 边界判断
                    // 1)、纵向
                    let clientHeigth = document.documentElement.clientHeight || document.body.clientHeight;
                    let scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
    
                    if (this.top1 + this.size > clientHeigth + scrollTop) {
                        // 下边界
                        this.top1 = clientHeigth + scrollTop - this.size;
                        this.directionTop = -1;
                    } else if (this.top1 < scrollTop) {
                        //上边界
                        this.top1 = scrollTop;
                        this.directionTop = 1;
                    }
                    //2)、横向
                    let clientWidth = document.documentElement.clientWidth || document.body.clientWidth;
                    let scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft;
                    if (this.left1 + this.size > clientWidth + scrollLeft) {
                        // 右边界
                        this.left1 = clientWidth + scrollLeft - this.size;
                        this.directionLeft = -1;
                    } else if (this.left1 < scrollLeft) {
                        //左边界
                        this.left1 = scrollLeft;
                        this.directionLeft = 1;
                    }
    
                    this.dom.style.left = this.left1 + "px";
                    this.dom.style.top = this.top1 + "px";
                }, this.timeSpace);
            }
    
            this.createDom();
            this.go();
        }
    
    
        window.onload = function () {
            for(var i=0;i<200;i++){
                // 1、随机大小(10-100)
                let size = parseInt(Math.random()*91)+10;
                // 2、随机位置;(横向:10-1000,纵向:10-600)
                let left1 = parseInt(Math.random()*991)+10;
                let top1 = parseInt(Math.random()*591)+10;
                // 3、随机颜色
                let color = getColor();
                // 4、随机步长(1-10)
                let step = parseInt(Math.random()*11)+1;
                // 5、随机方向
                let directionLeft = parseInt(Math.random()*2)==0?-1:1;  //0和1
                let directionTop = parseInt(Math.random()*2)==0?-1:1;  //0和1
                // 6、随机时间间隔(5-100)
                let timeSpace = parseInt(Math.random()*96)+5;
                let b1 = new Ball( size, left1, top1, color, step, directionLeft, directionTop, timeSpace); 
            }
        }
    
        function getColor(){
            var str = "#";
            for(var i=0;i<6;i++){
                str += parseInt(Math.random()*16).toString(16);
            }
            return str;
        }
    
    </script>
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  • 原文地址:https://www.cnblogs.com/zhangzuwei/p/12682327.html
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