Unity 连接ws
using System;
using System.Net.WebSockets;using System.Text;using System.Threading;using UnityEngine;public class NewBehaviourScript : MonoBehaviour{ private void Start() { WebSocket(); } public async void WebSocket() { try { ClientWebSocket ws = new ClientWebSocket(); CancellationToken ct = new CancellationToken(); Uri url = new Uri("ws://127.0.0.1:8080/v1/test/"); await ws.ConnectAsync(url, ct); await ws.SendAsync(new ArraySegment<byte>(Encoding.UTF8.GetBytes("hello")), WebSocketMessageType.Binary, true, ct); //发送数据 while (true) { var result = new byte[1024]; await ws.ReceiveAsync(new ArraySegment<byte>(result), new CancellationToken());//接受数据 var str = Encoding.UTF8.GetString(result, 0, result.Length); Debug.Log(str); } } catch (Exception ex) { Console.WriteLine(ex.Message); } }}