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  • JS画几何图形之六【过直线外一点作垂线】

     样例:http://www.zhaojz.com.cn/demo/draw10.html

     依赖:【点】、【直线】

    //过直线外一点画垂线
    function drawVerticalLine(point, line){
        //画辅助线-start
        var color = 'DarkRed'; //垂线的颜色
        var color2 = "#ccc"; //其它辅助线的颜色
        drawPoint({
            pw:2,ph:2,color:'DarkRed',point: line[0]
        });
        drawPoint({
            pw:2,ph:2,color:'DarkRed',point: line[1]
        });
        drawLine(point, line[0], {color: color2});
        drawLine(point, line[1], {color: color2});
        //画辅助线-end
        
        drawPoint({
            pw:2,ph:2,color:'DarkRed',point: point
        });
        
        
        var v_1_0 = line[1][1]-line[0][1]; 
        var h_1_0 = line[1][0]-line[0][0]; 
        var c_square = Math.pow(v_1_0,2) + Math.pow(h_1_0,2); 
        var c = Math.sqrt(c_square); //计算直线上两点之间的距离
        
        var a_b_slope = 0;
        var hasSlope = true;
        if(v_1_0 == 0){
            hasSlope = false;
        }
        a_b_slope = v_1_0/h_1_0; //直线的斜率
        
        var point_pos = 1; //定义point与直线的位置关系
        //当直线的斜率大于0时,如果点在直线上方,point_pos = 1,如果点在直线下方,point_pos = 3
        //当直线的斜率小于0时,如果点在直线上方,point_pos = 2,如果点在直线下方,point_pos = 4
        if(hasSlope){
            var a_b_intercept = line[1][1]-a_b_slope*line[1][0];
            var p_intercept = point[1]-a_b_slope*point[0];
            if(a_b_slope >= 0){
                if(p_intercept > a_b_intercept){
                    point_pos = 3;
                }else{
                    point_pos = 1;
                }
            }else{
                if(p_intercept < a_b_intercept){
                    point_pos = 2;
                }else{
                    point_pos = 4;
                }
            }
        }
        //A为直线与水平线的夹角(锐角)
        var sinA = Math.abs(v_1_0)/c; //sinA
        var cosA = Math.abs(h_1_0)/c; //cosA
        //C为垂线在顺时针方向上与水平线的夹角
        var sinC = 0;
        var cosC = 0;
        //D为过point与line的平行线与水平线的夹角
        var sinD = 0;
        var cosD = 0;
        switch(point_pos){
        case 1:
            sinC = cosA;
            cosC = -sinA;
            sinD = -cosC;
            cosD = sinC;
            break;
        case 2:
            sinC = cosA;
            cosC = sinA;
            sinD = cosC;
            cosD = -sinC;
            break;
        case 3:
            sinC = -cosA;
            cosC = sinA;
            sinD = cosC;
            cosD = -sinC;
            break;
        case 4:
            sinC = -cosA;
            cosC = -sinA;
            sinD = -cosC;
            cosD = sinC;
            break;
            default:
        }
        //过point画line的平行线
        drawLine(point, [point[0]+c*cosD, point[1]+c*sinD], {color: 'Red'});
        drawLine(point, [point[0]+c*(-cosD), point[1]+c*(-sinD)], {color: 'Red'});
        
        var point_v_1 = point[1]-line[1][1];
        var point_h_1 = point[0]-line[1][0];
        var point_dist_1 = Math.sqrt(Math.pow(point_v_1,2)+Math.pow(point_h_1,2)); //point到line上一点的距离
        var point_v_0 = point[1]-line[0][1];
        var point_h_0 = point[0]-line[0][0];
        var point_dist_0 = Math.sqrt(Math.pow(point_v_0,2)+Math.pow(point_h_0,2)); //point到line上另外一点的距离
        var s = (c+point_dist_1+point_dist_0)/2;
        var area = Math.sqrt(s*(s-c)*(s-point_dist_0)*(s-point_dist_1)); //以point、line[0]和line[1]为顶点的三角形的面积
        var h = 2*area/c; //三角形的高
        
        var vpoint = [point[0]+h*cosC, point[1]+h*sinC]; //垂点
        drawLine(point, vpoint); //画垂线
    }
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  • 原文地址:https://www.cnblogs.com/zhaojz/p/4218031.html
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