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  • Unity 2D Touch Movement

    Demo试玩(Kongregate既然也有广告时间了 --!)http://www.kongregate.com/games/zhaoqingqing/2d-touch-movement

    QQ截图20140330094749

    操作步骤

    1、下载素材 http://pan.bai du.com/s/1gdkQz8v

    2、新建三个GUITexture(Joystick)及一个Sprite(Nyan)

    场景搭建

    image image image image

    3、创建背景及Platform(添加BoxCollider2D)

    image

    TouchControls.cs

    4、创建脚本 TouchControls.cs

    using UnityEngine;
    using System.Collections;
    
    public class TouchControls : MonoBehaviour {
        //gui Textures
        public GUITexture guiLeft;
        public GUITexture guiRight;
        public GUITexture guiJump;
    
    
        //moement variables
        public float moveSpeed = 5f;
        public float jumpForce = 50f;
        public float maxJumpVelocity = 2f;
    
        private bool moveLeft, moveRight, doJump = false;
    
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {
            //check to see if the screen is being touched
            if (Input.touchCount > 0)
            {
                Touch t = Input.GetTouch(0);//get the touch info
                //did the touch active just begin?
                if (t.phase == TouchPhase.Began)
                {
                    //are we touching  the left arrow?
                    if (guiLeft.HitTest(t.position, Camera.main))
                    {
                        Debug.Log("Touching left Control");
                        moveLeft = true;
                    }
                    if (guiRight.HitTest(t.position, Camera.main))
                    {
                        Debug.Log("Touching right Control");
                        moveRight = true;
                    }
                    if (guiJump.HitTest(t.position, Camera.main))
                    {
                        Debug.Log("Touching jump Control");
                        doJump = true;
                    }
                }
                //did the touch end?
                if (t.phase == TouchPhase.Ended)
                {
                    doJump = moveLeft = moveRight = false;
                    rigidbody2D.velocity = Vector2.zero;
                }
            }
            //is the left mouse button down?
            if (Input.GetMouseButtonDown(0))
            {
                if (guiLeft.HitTest(Input.mousePosition, Camera.main))
                {
                    Debug.Log("touching left control");
                    moveLeft = true;
                }
                if (guiRight.HitTest(Input.mousePosition, Camera.main))
                {
                    Debug.Log("touching right control");
                     moveRight = true;
                }
                if (guiJump.HitTest(Input.mousePosition, Camera.main))
                {
                    Debug.Log("touching jump control");
                    doJump = true;
                }
            }
            if (Input.GetMouseButtonUp(0))
            {
                doJump = moveLeft = moveRight = false;
                rigidbody2D.velocity = Vector2.zero;
            }
        }
    
        void FixedUpdate()
        {
            if (moveLeft)
            {
                rigidbody2D.velocity = -Vector2.right * moveSpeed;
            }
            if (moveRight)
            {
                rigidbody2D.velocity = Vector2.right * moveSpeed;
            }
            if (doJump)
            {
                //// If we have not reached the maximum jump velocity, keep applying force.
                if (rigidbody2D.velocity.y < maxJumpVelocity)
                {
                    rigidbody2D.AddForce(Vector2.up * jumpForce);
                }
                else
                {
                    //otherwise stop jumping
                    doJump = false;
                }
            }
        }
    }

    资源下载

    工程下载:http://pan.baidu.com/s/1dDpEkhz

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  • 原文地址:https://www.cnblogs.com/zhaoqingqing/p/3633725.html
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