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  • 扩展Unity的方法

    写更少代码的需求

    当我们重复写一些繁杂的代码,或C#的一些方法,我们就想能不能有更便捷的方法呢?当然在unity中,我们对它进行扩展。

    对unity的类或C#的类进行扩展有以下两点要注意:

    1、这个类必须声明为static,扩展的方法也必须要声明为static

    2、在使用时,就可以直接调用扩展的方法

    扩展Unity的属性

    Demo

    using UnityEngine;
    using System.Collections;
    
    //It is common to create a class to contain all of your
    //extension methods. This class must be static.
    public static class ExtensionMethods
    {
        //Even though they are used like normal methods, extension
        //methods must be declared static. Notice that the first
        //parameter has the 'this' keyword followed by a Transform
        //variable. This variable denotes which class the extension
        //method becomes a part of.
        public static void ResetTransformation(this Transform trans)
        {
            trans.position = Vector3.zero;
            trans.localRotation = Quaternion.identity;
            trans.localScale = new Vector3(1, 1, 1);
        }
    }

    使用方法

    using UnityEngine;
    using System.Collections;
    
    public class SomeClass : MonoBehaviour 
    {
        void Start () {
            //Notice how you pass no parameter into this
            //extension method even though you had one in the
            //method declaration. The transform object that
            //this method is called from automatically gets
            //passed in as the first parameter.
            transform.ResetTransformation();
        }
    }

    扩展C#的方法

    为C#的集合扩展一个方法,当在调用时,就可以直接调用CFirstOrDefault

    public static T CFirstOrDefault<T>(this IEnumerable<T> source)
    {
        if (source != null)
        {
            foreach (T item in source)
            {
                return item;
            }
        }
    
        return default(T);
    }

    文档资料

    文档:http://unity3d.com/learn/tutorials/modules/intermediate/scripting/extension-methods

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  • 原文地址:https://www.cnblogs.com/zhaoqingqing/p/4629336.html
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