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  • 《你不常用的c#之二》:略谈GCHandle

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    转载自csdn:http://blog.csdn.net/robingaoxb/article/details/6199514

    我们在使用c#托管代码时,内存地址和GC回收那不是我们关心的,CLR已经给我们暗箱操作。
    但是如果我们在c#中调用了一个非托管代码,比如vc的DLL,而且他有个回调函数,需要引用c#中的某个对象并操作,这时候你就得要小心了。
    要是非托管代码中用到得托管代码那个对象被GC给回收了,这时候就会报内存错误。
    所以我们就要把那个对象“钉”住(pin),让它的内存地址固定,而不被垃圾回收掉,然后最后我们自己管理,自己释放内存,这时候就需要GCHandle,来看个msdn上的例子:

    public delegate bool CallBack(int handle, IntPtr param);
    public class LibWrap
    {
        [DllImport("user32.dll")]
        public static extern bool EnumWindows(CallBack cb, IntPtr param);
    }
    
    class Program
    {
        static void Main(string[] args)
        {
            TextWriter tw = System.Console.Out;
            GCHandle gch = GCHandle.Alloc(tw);
            CallBack cewp = new CallBack(CaptureEnumWindowsProc);
            LibWrap.EnumWindows(cewp, (IntPtr)gch);
            gch.Free();
            Console.Read();
        }
        private static bool CaptureEnumWindowsProc(int handle, IntPtr param)
        {
            GCHandle gch = (GCHandle)param;
            TextWriter tw = (TextWriter)gch.Target;
    
            tw.WriteLine(handle);
            return true;
        }
    }

    对上面的代码,略加解释:gch 会钉住(pin)tw这个对象,使其不受GC管理,告诉它,以后你崩管我,我也不用给你上税,其实管理权已经给gch,通过free来释放内存。
    这种情况主要用在托管和非托管代码交互的时候,防止内存泄露来使用GCHandle。

    另也可以使用GC.KeepAlive 方法(引用msdn)
    KeepAlive 方法的目的是确保对对象的引用存在,该对象有被垃圾回收器过早回收的危险。这种现象可能发生的一种常见情形是,当在托管代码或数据中已没有对该对象的引用,但该对象仍然在非托管代码(如 Win32 API、非托管 DLL 或使用 COM 的方法)中使用。
    下面是例子:

    using System;
    using System.Threading;
    using System.Runtime.InteropServices;
    
    // A simple class that exposes two static Win32 functions.  
    // One is a delegate type and the other is an enumerated type.  
    public class MyWin32
    {
        // Declare the SetConsoleCtrlHandler function   
        // as external and receiving a delegate.     
        [DllImport("Kernel32")]
        public static extern Boolean SetConsoleCtrlHandler(HandlerRoutine Handler,
            Boolean Add);
    
        // A delegate type to be used as the handler routine   
        // for SetConsoleCtrlHandler.  
        public delegate Boolean HandlerRoutine(CtrlTypes CtrlType);
    
        // An enumerated type for the control messages   
        // sent to the handler routine.  
        public enum CtrlTypes
        {
            CTRL_C_EVENT = 0,
            CTRL_BREAK_EVENT,
            CTRL_CLOSE_EVENT,
            CTRL_LOGOFF_EVENT = 5,
            CTRL_SHUTDOWN_EVENT
        }
    }
    
    public class MyApp
    {
        // A private static handler function in the MyApp class.  
        static Boolean Handler(MyWin32.CtrlTypes CtrlType)
        {
            String message = "This message should never be seen!";
    
            // A switch to handle the event type.  
            switch (CtrlType)
            {
                case MyWin32.CtrlTypes.CTRL_C_EVENT:
                    message = "A CTRL_C_EVENT was raised by the user.";
                    break;
                case MyWin32.CtrlTypes.CTRL_BREAK_EVENT:
                    message = "A CTRL_BREAK_EVENT was raised by the user.";
                    break;
                case MyWin32.CtrlTypes.CTRL_CLOSE_EVENT:
                    message = "A CTRL_CLOSE_EVENT was raised by the user.";
                    break;
                case MyWin32.CtrlTypes.CTRL_LOGOFF_EVENT:
                    message = "A CTRL_LOGOFF_EVENT was raised by the user.";
                    break;
                case MyWin32.CtrlTypes.CTRL_SHUTDOWN_EVENT:
                    message = "A CTRL_SHUTDOWN_EVENT was raised by the user.";
                    break;
            }
    
            // Use interop to display a message for the type of event.  
            Console.WriteLine(message);
    
            return true;
        }
    
        public static void Main()
        {
            // Use interop to set a console control handler.  
            MyWin32.HandlerRoutine hr = new MyWin32.HandlerRoutine(Handler);
            MyWin32.SetConsoleCtrlHandler(hr, true);
    
            // Give the user some time to raise a few events.  
            Console.WriteLine("Waiting 30 seconds for console ctrl events");
    
            // The object hr is not referred to again.  
            // The garbage collector can detect that the object has no  
            // more managed references and might clean it up here while  
            // the unmanaged SetConsoleCtrlHandler method is still using it.        
    
            // Force a garbage collection to demonstrate how the hr  
            // object will be handled.  
            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();
    
            Thread.Sleep(10000);
    
            // Display a message to the console when the unmanaged method  
            // has finished its work.  
            Console.WriteLine("Finished!");
    
            // Call GC.KeepAlive(hr) at this point to maintain a reference to hr.   
            // This will prevent the garbage collector from collecting the   
            // object during the execution of the SetConsoleCtrlHandler method.  
            GC.KeepAlive(hr);
            Console.Read();
        }
    }
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  • 原文地址:https://www.cnblogs.com/zhaox583132460/p/3402243.html
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