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  • AutoSharedLibrary -- 基于模板元编程技术的跨平台C++动态链接载入库

     基于模板元编程技术的跨平台C++动态链接载入库。通过模板技术,使用者仅需通过简单的宏,就可以使编译器在编译期自己主动生成载入动态链接库导出符号的代码,无不论什么额外的执行时开销。


    extern "C"
    {
        typedef int(*Proc_fnTestDll)();
        typedef const char* (*Proc_fnTestDll2)(const char*);
    }
    
    
    ASL_LIBRARY_BEGIN(Test)
        // 强制载入名为fnTestDll的接口,假设没有该接口。则抛SymbolNotFound异常
        ASL_SYMBOL_EXPLICIT(Proc_fnTestDll, fnTestDll)
     // 载入名为<span style="font-family: Arial, Helvetica, sans-serif;">fnTestDll2的接口,假设没有该接口,则为NULL</span>
    ASL_SYMBOL_OPTIONAL(Proc_fnTestDll2, fnTestDll2)
    // 载入名为shouldFail的接口,假设没有该接口。则为NULL</span>
    ASL_SYMBOL_OPTIONAL(Proc_fnTestDll2, shouldFail) // non-exists
        // 载入名为testFunc的接口,接口函数的类型由调用时的实參类型决定
        ASL_SYMBOL_EXPLICIT_T(testFunc) // Enabled only when ' #define  ASL_USE_CPP11 1 ' and compliler supports c++ 11
    ASL_LIBRARY_END()
    
    int _tmain(int argc, _TCHAR* argv[])
    {
        using namespace std;
    
        Test test;
    
        try {
            test.Load(_T("testDll.dll"));
        }
        catch (const ASL::LibraryNotFoundException& e)
        {
            cout << "Lib not found " <<  e.what() << endl;
        }
        catch (const ASL::SymbolNotFoundException& e) {
            cout << "Sym not found " <<  e.what() << endl;
        }
    
        assert(test.shouldFail == NULL);
        cout << test.fnTestDll() << endl;
        cout << test.fnTestDll2("hELLO, WORLD") << endl;
     // testFunc函数的签名由此处的实參类型推导出来,int为其返回值类型,
        // 这样的调用方式并不安全。慎用!
       cout << test.testFunc<int>(ASL_ARGS_T((int)1, (int)2.f)) << endl;
       test.Unload();
       getchar();
       return 0;
    }

    
    

    ASL_SYMBOL宏的第三个參数表示。假设该符号载入失败(模块并没有导出该接口),是否抛出SymbolNotFoundException。 为false时,抛出异常,终止链接库载入流程,而且e.what()为载入失败的符号名称。为true时,忽略错误,仍然继续载入其它符号。client能够依据相应的接口是否为NULL来推断该符号是否载入成功。

    /********************************************************************
    	created:	2014/05/31
    	file base:	AutoSharedLibrary
    	file ext:	h
    	author:		qiuhan (hanzz2007@hotmail.com)
    
    	purpose:	Cross platform classes and macros to make dynamic loaded module
    	easy to use by using c++ template meta-programming technic.
    
    	No need to make any changes to existing module code.
    
    	Support both windows(*.dll) and linux(*.so) platforms (wchar_t & char).
    
    	SPECIAL THANKS TO TRL (Template Relection Library)
    
    	usage:
    	Following codes are all in client side:
    
    	ASL_LIBRARY_BEGIN(ClassName)
    		ASL_SYMBOL_OPTIONAL(Func1Type, func1)
    		ASL_SYMBOL_EXPLICIT(Func2Type, func2)
    		// Enabled only when ' #define  ASL_USE_CPP11 1 ' and compliler supports c++ 11
    		ASL_SYMBOL_EXPLICIT_T(func4) // only need to declare the name
    	ASL_LIBRARY_END()
    
    	ClassName theLib;
    	try {
    	theLib.Load("./1.so");
    	}
    	catch (LibraryNotFoundException& e) {
    	}
    	catch (SymbolNotFoundException& e) {
    	}
    	theLib.func1(1);
    	theLib.func2("aa");
    
    	// The function type is deduced with the args
    	// retType => int, args => const char* AND float
    	// So this calling is UNSAFE!
    	// You'd better explicitly specifiy the type of args like this
    	theLib.func4<int>(ASL_ARGS_T((const char*)"test", (float)2.3));
    
    	theLib.Unload();
    
    
    *********************************************************************/
    
    #ifndef ASL_INCLUDE_H
    #define  ASL_INCLUDE_H
    
    #ifdef WIN32
    #include <windows.h>
    #else
    #include <dlfcn.h>
    #endif
    
    
    #include <cstdlib>
    #include <exception>
    #include <string>
    
    #if ASL_USE_CPP11
    #include <functional>
    #include <tuple>
    #endif
    
    
    namespace ASL {
    
    	namespace Private {
    
    		template <class Head_, class Tail_>
    		struct TypeList
    		{
    			typedef Head_ Head;
    			typedef Tail_ Tail;
    		};
    
    		class NullType {};
    
    		template <int i_>
    		struct Int2Type
    		{
    			enum { value = i_ };
    		};
    
    		template <int condition_, class T0_, class T1_>
    		struct Select
    		{
    			typedef T0_ Result;
    		};
    
    		template <class T0_, class T1_>
    		struct Select<false, T0_, T1_>
    		{
    			typedef T1_ Result;
    		};
    
    		template <int condition_, int v0_, int v1_>
    		struct SelectInt
    		{
    			enum { value = v0_ };
    		};
    
    		template <int v0_, int v1_>
    		struct SelectInt<false, v0_, v1_>
    		{
    			enum { value = v1_ };
    		};
    
    		template <class Type_, int Ignore_>
    		struct MemberInfo
    		{
    			typedef Type_ Type;
    			enum {
    				ignore = Ignore_
    			};
    		};
    
    
    		template <class TList_, int startLine_, int endLine_, class ConcreteClass_>
    		struct CreateMemberIndicesImpl
    		{
    			typedef typename ConcreteClass_::template IsMemberPresent<endLine_> IsMemberPresent;
    			enum { isMemberPresent = IsMemberPresent::value };
    
    			typedef typename Select< isMemberPresent
    				, TypeList<MemberInfo<Int2Type<IsMemberPresent::index>, IsMemberPresent::ignoreError >, TList_>
    				, TList_ >::Result NewTList;
    
    			typedef CreateMemberIndicesImpl<NewTList, startLine_, endLine_ - 1, ConcreteClass_> MemberIndicesImpl;
    			typedef typename MemberIndicesImpl::Indices Indices;
    		};
    
    
    		template <class TList_, int startLine_, class ConcreteClass_>
    		struct CreateMemberIndicesImpl<TList_, startLine_, startLine_, ConcreteClass_>
    		{
    			typedef TList_ Indices;
    		};
    
    
    		template <int startLine_, int endLine_, class ConcreteClass_>
    		struct CreateMemberIndices
    		{
    			typedef CreateMemberIndicesImpl< NullType, startLine_
    				, endLine_ - 1, ConcreteClass_ > MemberIndicesImpl;
    			typedef typename MemberIndicesImpl::Indices Indices;
    		};
    
    
    		template <class ConcreteClass_, int startLine_, int currentLine_>
    		struct GetMemberIndex
    		{
    			typedef typename ConcreteClass_::template IsMemberPresent<currentLine_> IsMemberPresent;
    
    			enum {
    				index = SelectInt< IsMemberPresent::value
    				, IsMemberPresent::index
    				, GetMemberIndex<ConcreteClass_, startLine_, currentLine_ - 1>::index >::value + 1
    			};
    		};
    
    		template <class ConcreteClass_, int startLine_>
    		struct GetMemberIndex<ConcreteClass_, startLine_, startLine_>
    		{
    			enum { index = -1 };
    		};
    
    
    #if ASL_USE_CPP11
    		typedef	void* FuncType;
    
    		// Pack of numbers.
    		// Nice idea, found at http://stackoverflow.com/questions/7858817/unpacking-a-tuple-to-call-a-matching-function-pointer
    		template<int ...> struct Seq {};
    
    		// Metaprogramming Expansion
    		template<int N, int ...S> struct GenList : GenList < N - 1, N - 1, S... > {};
    		template<int ...S> struct GenList < 0, S... >
    		{
    			typedef Seq<S...> Result;
    		};
    
    			// Function that performs the actual call
    			template<typename Ret_, int ...S_, typename...Args_>
    			Ret_ ActualCall(Seq<S_...>, std::tuple<Args_...> tpl, const std::function<Ret_(Args_...)>& func)
    			{
    				// It calls the function while expanding the std::tuple to it's arguments via std::get<S>
    				return func(std::get<S_>(tpl) ...);
    			}
    #endif
    	}
    
    	class DefaultLibraryLoader
    	{
    	public:
    		typedef void* LibHandle;
    
    		DefaultLibraryLoader()
    		{
    			lib_handle = NULL;
    		}
    
    		template<class Char_>
    		bool Load(const Char_* name)
    		{
    #if defined(WIN32)
    			lib_handle = LoadLibrary(name);
    #else
    			lib_handle = dlopen(name, RTLD_LAZY);
    #endif
    			return lib_handle != NULL;
    		}
    
    		void Unload()
    		{
    			if (!IsLoaded()) {
    				return;
    			}
    
    #if defined(WIN32)
    			FreeLibrary((HMODULE)lib_handle);
    #elif !defined(_ANDROID)
    			dlclose(lib_handle);
    #endif
    
    			lib_handle = NULL;
    		}
    
    		template<class Char_>
    		void* LoadSymbol(const Char_* fun_name)
    		{
    #if defined(WIN32)
    			return (void *)GetProcAddress((HMODULE)lib_handle, fun_name);
    #elif !defined(_ANDROID)
    			return dlsym(lib_handle, fun_name);
    #endif
    		}
    
    		bool IsLoaded() const
    		{
    			return lib_handle != NULL;
    		}
    
    	private:
    		LibHandle lib_handle;
    	};
    
    	class LibraryNotFoundException : public std::exception
    	{
    	public:
    		LibraryNotFoundException(const char* err)
    		{
    			_err = err;
    		}
    
    		LibraryNotFoundException(const wchar_t* err)
    		{
    			static const size_t CONVERT_LEN = 256;
    #if _MSC_VER
    #pragma warning(push)
    #pragma warning(disable: 4996)
    #endif
    			char mbsBuff[CONVERT_LEN + 1] = { 0 };
    			std::wcstombs(mbsBuff, err, CONVERT_LEN);
    			_err = mbsBuff;
    #if _MSC_VER
    #pragma warning(pop)
    #endif
    		}
    
    		~LibraryNotFoundException() throw() {}
    
    		virtual const char* what() const throw() {
    			return _err.c_str();
    		}
    	private:
    		std::string _err;
    	};
    
    	class SymbolNotFoundException : public std::exception
    	{
    	public:
    		SymbolNotFoundException(const char* err)
    		{
    			_err = err;
    		}
    
    		SymbolNotFoundException(const wchar_t* err)
    		{
    			static const size_t CONVERT_LEN = 256;
    #if _MSC_VER
    #pragma warning(push)
    #pragma warning(disable: 4996)
    #endif
    			char mbsBuff[CONVERT_LEN + 1] = { 0 };
    			std::wcstombs(mbsBuff, err, CONVERT_LEN);
    			_err = mbsBuff;
    #if _MSC_VER
    #pragma warning(pop)
    #endif
    		}
    
    		~SymbolNotFoundException() throw() { }
    
    		virtual const char* what() const throw() {
    			return _err.c_str();
    		}
    
    	private:
    		std::string _err;
    	};
    
    	struct DefaultErrorHandler
    	{
    		template<class Char_>
    		static void OnLoadLibrary(const Char_* libName)
    		{
    			throw LibraryNotFoundException(libName);
    		}
    
    		template<class Char_>
    		static void OnLoadSymbol(const Char_* symbolName, const bool ignore)
    		{
    			if (!ignore) {
    				throw SymbolNotFoundException(symbolName);
    			}
    		}
    	};
    
    	template < class ConcreteClass_,
    				class Loader_ = DefaultLibraryLoader,
    				class ErrorHandler_ = DefaultErrorHandler >
    	class AutoSharedLibrary
    	{
    	public:
    		AutoSharedLibrary()
    		{
    		}
    
    		~AutoSharedLibrary()
    		{
    			Unload();
    		}
    
    		template<class Char_>
    		void Load(ConcreteClass_& object, const Char_* p)
    		{
    			if (!_loader.Load(p)) {
    				ErrorHandler_::OnLoadLibrary(p);
    			}
    			typedef typename ConcreteClass_::MemberIndices Indices;
    			LoadSymbols(object, Indices());
    		}
    
    		void Unload()
    		{
    			_loader.Unload();
    		}
    
    	private:
    		template <class Indices_>
    		void LoadSymbols(ConcreteClass_& object, Indices_ indices)
    		{
    			typedef typename Indices_::Head SymInfo;
    			typedef typename SymInfo::Type Index;
    
    			bool ret = LoadSymbol(ConcreteClass_::getLoadName(Index()),
    				object.*ConcreteClass_::getMemberPtr(Index()));
    			if (!ret) {
    				ErrorHandler_::OnLoadSymbol(ConcreteClass_::getLoadName(Index()), (bool)SymInfo::ignore);
    			}
    			LoadSymbols(object, typename Indices_::Tail());
    		}
    
    		void LoadSymbols(ConcreteClass_& object, Private::NullType indices)
    		{
    		}
    
    		template <class FuncType_, class Char_>
    		bool LoadSymbol(const Char_* funcName, FuncType_& func)
    		{
    			func = (FuncType_)_loader.LoadSymbol(funcName);
    			return func != NULL;
    		}
    
    		Loader_ _loader;
    	};
    
    }
    
    #define ASL_LIBRARY_BEGIN(ConcreteClass_) 
        ASL_LIBRARY_BEGIN_2(ConcreteClass_, ASL::DefaultLibraryLoader, ASL::DefaultErrorHandler)
    
    #define ASL_LIBRARY_BEGIN_2(ConcreteClass_, LibraryLoader_, ErrorHandler_) 
    class ConcreteClass_ {                                  
    private:                                                
        typedef ConcreteClass_ ConcreteClass;               
    enum { startLine = __LINE__ };                          
        ASL::AutoSharedLibrary<ConcreteClass_, LibraryLoader_, ErrorHandler_> _libLoader;  
    public:                                                 
        ConcreteClass_() { }                                
        
        ~ConcreteClass_() { Unload(); }                     
        
        template<class Char_> void Load(const Char_* p)     
    {                                                       
        _libLoader.Load(*this, p);                          
    }                                                       
        void Unload()                                       
    {                                                       
        _libLoader.Unload();                                
    }                                                       
        template <int lineNb_, class Dummy_ = ASL::Private::NullType> 
    struct IsMemberPresent                                  
    {                                                    
    enum { value = false };                                 
    enum { index = 0 };                                     
    enum { ignoreError = false };                           
    };
    
    #define ASL_SYMBOL(DataType, name, loadName, ignoreNotFound)          
    public:                                                 
        DataType name;                                      
    private:                                                
        typedef DataType ConcreteClass::* MemberPtr##name;  
    public:                                                 
        template <class Dummy_>                             
    struct IsMemberPresent<__LINE__, Dummy_>                
    {                                                    
    enum { value = true };                                  
    enum { index = ASL::Private::GetMemberIndex<            
        ConcreteClass, startLine, __LINE__ - 1>::index }; 
    enum { ignoreError = ignoreNotFound};           
    };                                                  
        static const char* getLoadName(                     
        ASL::Private::Int2Type<IsMemberPresent<__LINE__>::index >) 
    { return #loadName; }                           
        static MemberPtr##name getMemberPtr(            
        ASL::Private::Int2Type< IsMemberPresent<__LINE__>::index >) 
    { return &ConcreteClass::name; }
    
    #if ASL_USE_CPP11
    
    #define ASL_SYMBOL_T(name, loadName, ignoreNotFound)					
    		ASL_SYMBOL(ASL::Private::FuncType, name##_private_, loadName, ignoreNotFound)   
    		template<class Ret_, class... Args_> Ret_ name (std::tuple<Args_...> args)		
    		{ 
    			typedef Ret_(*FuncPointer)(Args_...); 
    			std::function<Ret_(Args_...)> func = reinterpret_cast<FuncPointer>(name##_private_);  
    			return ASL::Private::ActualCall(typename ASL::Private::GenList<sizeof...(Args_)>::Result(), args, func); 
    		}
    
    #define ASL_SYMBOL_EXPLICIT_T(name) 
    		ASL_SYMBOL_T(name, name, false)
    
    #define ASL_ARGS_T(...) (std::make_tuple<>(__VA_ARGS__))
    
    #endif
    
    #define ASL_SYMBOL_DEFAULT(DataType, name, ignoreNotFound) 
    		ASL_SYMBOL(DataType, name, name, ignoreNotFound)
    
    #define ASL_SYMBOL_OPTIONAL(DataType, name) 
    	    ASL_SYMBOL_DEFAULT(DataType, name, true)
    
    #define ASL_SYMBOL_EXPLICIT(DataType, name) 
    	    ASL_SYMBOL_DEFAULT(DataType, name, false)
    
    
    #define ASL_LIBRARY_END()                               
    private:                                                
    enum { endLine = __LINE__ };                            
    public:                                                 
        typedef ASL::Private::CreateMemberIndices<startLine, endLine, ConcreteClass> 
        ::Indices MemberIndices;                            
    };
    
    #endif
    





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  • 原文地址:https://www.cnblogs.com/zhchoutai/p/6937952.html
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