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  • canvas Lottery.js

      1 /* 
      2 *    Lottery.js
      3 *    version 1.0
      4 *   @example Lottery(id, start, end, goods, callBack);
      5 */
      6 
      7 var Lottery = (function() {
      8     var canvas, 
      9         render2D, 
     10         start,
     11         end,
     12         goods,
     13         callBack,
     14         canvasW,
     15         canvasH, 
     16         timer = null, 
     17         goodNum = [], 
     18         flag;
     19 
     20     function init(arg) {
     21         start = parseInt(arg[0]) || 1;
     22         end = parseInt(arg[1]) || 100;
     23         goods = parseInt(arg[2]) || 10;
     24         callBack = arg[3] || function(){};
     25 
     26         if (parseInt(start) >= parseInt(end)) {
     27             return;
     28         }
     29 
     30         // clearDraw
     31         render2D.clearRect(0, 0, canvasW, canvasH);
     32         drawNum();
     33         drawMsg();
     34         canvas.addEventListener('click', initBox, false);
     35     }
     36 
     37     function randomColor() {
     38         var d = "0123456789abcdef", c = '', i = 6;
     39         while(i--) c += d.charAt(Math.round(Math.random()*15));
     40         return "#"+c;
     41     }
     42 
     43     function drawNum() {
     44         var val = start,
     45             rows = (end - start) / 10;
     46 
     47         render2D.shadowColor = 'rgba(10,10,10,0.8)';
     48         render2D.shadowOffsetX = 3;
     49         render2D.shadowOffsetY = 3;
     50         render2D.shadowBlur = 30;
     51 
     52         for (var i = 0; i < rows; i++) {
     53             for (var j = 0; j < 10; j++) {
     54                 render2D.fillStyle = randomColor();
     55                 render2D.fillRect(j*(50+3), i*(50+3), 50, 50);
     56                 render2D.fillStyle = "#ffffff";
     57                 render2D.fillText(val++, j*(50+3)+18, i*(50+3)+27);
     58                 if (end == i*10+j+start) return;
     59             }
     60         }
     61     }
     62 
     63     function drawMsg(gn) {
     64         if (gn) {
     65             // render2D.fillText(gn.join(' '), canvasW/2-90, canvasH/2-80);
     66             // render2D.fillText(unescape("%u91CD%u65B0%u5F00%u59CB"), canvasW/2-30, canvasH/2-20);
     67             render2D.shadowColor = 'rgba(10,10,10,0.8)';
     68             render2D.shadowOffsetX = 3;
     69             render2D.shadowOffsetY = 3;
     70             render2D.shadowBlur = 30;
     71             render2D.fillStyle = "rgba(0,0,0,.3)";
     72             render2D.fillRect(0, 0, canvasW, canvasH);
     73             gn.forEach(function(num, i) {
     74                 var pos = getXYRC(num);
     75                 render2D.fillStyle = randomColor();
     76                 render2D.beginPath();
     77                 render2D.arc(pos.row*(50+3)+24, pos.col*(50+3)+24, 30, 0 , Math.PI*2, true);
     78                 render2D.fill();
     79             });
     80 
     81             render2D.fillStyle = "#ffffff";
     82             gn.forEach(function(num, i) {
     83                 var pos = getXYRC(num);
     84                 render2D.fillText(num, pos.row*(50+3)+18, pos.col*(50+3)+27);
     85             });
     86         } else {
     87             flag = render2D.getImageData(canvasW/2-100, canvasH/2-100, 200, 200);
     88             render2D.shadowColor = undefined;
     89             render2D.shadowOffsetX = 0;
     90             render2D.shadowOffsetY = 0;
     91             render2D.shadowBlur = 10;
     92 
     93             render2D.fillStyle = "rgba(0,0,0,.6)";
     94             render2D.beginPath();
     95             render2D.arc(canvasW/2, canvasH/2, 100, 0, Math.PI*2, true);
     96             render2D.fill();
     97             // render2D.stroke();
     98 
     99             render2D.shadowColor = 'rgba(255,255,255,0.8)';
    100             render2D.shadowOffsetX = 5;
    101             render2D.shadowOffsetY = 5;
    102             render2D.shadowBlur = 20;
    103 
    104             render2D.beginPath();
    105             render2D.strokeStyle = "#ffffff";
    106             render2D.moveTo(canvasW/2-100+60, canvasH/2-100+40);
    107             render2D.lineTo(canvasW/2-100+160, canvasH/2-100+100);
    108             render2D.lineTo(canvasW/2-100+60, canvasH/2-100+160);
    109             render2D.lineTo(canvasW/2-100+60, canvasH/2-100+40);
    110             render2D.stroke();
    111             render2D.closePath();
    112             render2D.fillStyle = "rgba(255,255,255,.8)";
    113             render2D.fill();
    114 
    115             render2D.shadowColor = undefined;
    116             render2D.shadowOffsetX = 0;
    117             render2D.shadowOffsetY = 0;
    118             render2D.shadowBlur = 0;
    119         }
    120     }
    121 
    122     function initBox(e) {
    123         if (canvasW/2-100 < e.clientX - canvas.offsetLeft 
    124             && e.clientX - canvas.offsetLeft < canvasW/2+100 
    125             && canvasH/2-100 < e.clientY - canvas.offsetTop 
    126             && e.clientY - canvas.offsetTop < canvasH/2+100) {
    127 
    128             render2D.putImageData(flag, canvasW/2-100, canvasH/2-100);
    129             flag = null;
    130 
    131             play(function() {
    132                 drawMsg(goodNum);
    133                 callBack();
    134                 // canvas.addEventListener('click', initBox, false);
    135             });
    136             canvas.removeEventListener('click', initBox, false);
    137         }
    138     }
    139 
    140     // 返回一个范围内的随机值
    141     // 只传under表示取[1,under]
    142     // 传under, over表示取[under,over]
    143     function fandomNum(under, over) {
    144         switch(arguments.length) {
    145             case 1: return parseInt(Math.random() * under + 1);
    146             case 2: return parseInt(Math.random() * (over - under + 1) + under);
    147             default: return 0;
    148         }
    149     }
    150 
    151     function changeColor() {
    152         var i = goods, g = [];
    153         while(i--) {
    154             var r = fandomNum(start, end), pos = getXYRC(r);
    155             render2D.fillStyle = randomColor();
    156             render2D.fillRect(pos.x, pos.y, 50, 50);
    157             render2D.fillStyle = "#ffffff";
    158             render2D.fillText(r, pos.row*(50+3)+18, pos.col*(50+3)+27);
    159             g.push(r);
    160         }
    161         goodNum = g;
    162     }
    163 
    164     function getXYRC(num) {
    165         var row = (num - start) % 10;
    166         var col = Math.floor((num - start) / 10); 
    167 
    168         return {x: row*(50+3), y: col*(50+3), row: row, col: col}
    169     }
    170 
    171     function play(callback) {
    172         timer = setInterval(changeColor, 50);
    173         setTimeout(function() {
    174             clearInterval(timer);
    175             callback();
    176         }, 3000)
    177     }
    178 
    179     return function() {
    180         var arg = Array.prototype.slice.call(arguments);
    181         canvas = typeof arg[0] === 'string' ? document.getElementById(arg[0]) : arg[0];
    182         if (typeof canvas == 'object') {
    183             render2D = canvas.getContext('2d');
    184             canvasW = canvas.width;
    185             canvasH = canvas.height;
    186             arg.shift();
    187             init(arg);
    188         }
    189     }
    190 })()

    使用方式:

    example:

    //参数: canvas元素ID, 起始值,结束值,随机数数量,回调方法

    @example Lottery(id, start, end, goods, callBack);

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  • 原文地址:https://www.cnblogs.com/zhoulingfeng/p/3394738.html
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