// Removes the element at the given index. The size of the list is // decreased by one. // public void RemoveAt(int index) { if ((uint)index >= (uint)_size) { ThrowHelper.ThrowArgumentOutOfRangeException(); } Contract.EndContractBlock(); _size--; if (index < _size) { Array.Copy(_items, index + 1, _items, index, _size - index); } _items[_size] = default(T); _version++; }
可以看到 Remove的操作里涉及对List的存储空间重新赋值的工作.而多余占用的空间用Default(T)来填充并未回收
// Inserts the elements of the given collection at a given index. If // required, the capacity of the list is increased to twice the previous // capacity or the new size, whichever is larger. Ranges may be added // to the end of the list by setting index to the List's size. // public void InsertRange(int index, IEnumerable<T> collection) { if (collection==null) { ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection); } if ((uint)index > (uint)_size) { ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_Index); } Contract.EndContractBlock(); ICollection<T> c = collection as ICollection<T>; if( c != null ) { // if collection is ICollection<T> int count = c.Count; if (count > 0) { EnsureCapacity(_size + count); if (index < _size) { Array.Copy(_items, index, _items, index + count, _size - index); } // If we're inserting a List into itself, we want to be able to deal with that. if (this == c) { // Copy first part of _items to insert location Array.Copy(_items, 0, _items, index, index); // Copy last part of _items back to inserted location Array.Copy(_items, index+count, _items, index*2, _size-index); } else { T[] itemsToInsert = new T[count]; c.CopyTo(itemsToInsert, 0); itemsToInsert.CopyTo(_items, index); } _size += count; } } else { using(IEnumerator<T> en = collection.GetEnumerator()) { while(en.MoveNext()) { Insert(index++, en.Current); } } } _version++; }
// Ensures that the capacity of this list is at least the given minimum // value. If the currect capacity of the list is less than min, the // capacity is increased to twice the current capacity or to min, // whichever is larger. private void EnsureCapacity(int min) { if (_items.Length < min) { int newCapacity = _items.Length == 0? _defaultCapacity : _items.Length * 2; // Allow the list to grow to maximum possible capacity (~2G elements) before encountering overflow. // Note that this check works even when _items.Length overflowed thanks to the (uint) cast if ((uint)newCapacity > Array.MaxArrayLength) newCapacity = Array.MaxArrayLength; if (newCapacity < min) newCapacity = min; Capacity = newCapacity; } }
// Gets and sets the capacity of this list. The capacity is the size of // the internal array used to hold items. When set, the internal // array of the list is reallocated to the given capacity. // public int Capacity { get { Contract.Ensures(Contract.Result<int>() >= 0); return _items.Length; } set { if (value < _size) { ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.value, ExceptionResource.ArgumentOutOfRange_SmallCapacity); } Contract.EndContractBlock(); if (value != _items.Length) { if (value > 0) { T[] newItems = new T[value]; if (_size > 0) { Array.Copy(_items, 0, newItems, 0, _size); } _items = newItems; } else { _items = _emptyArray; } } } }
2.1 在尾部插入速度最快
2.2 在中间插入,涉及数组拷贝
2.3 元素不够时,涉及重新分配内在和数组拷贝