package com.itau.jingdong.widgets; import android.content.Context; import android.graphics.Rect; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; import android.view.animation.TranslateAnimation; import android.widget.ScrollView; /** @description 具有反弹效果的ScrollView,能够兼容横向的滑动 */ public class AbScrollView extends ScrollView { private View inner; // 孩子View private static final int DEFAULT_POSITION = -1; private float y = DEFAULT_POSITION;// 点击时y的坐标 private Rect normal = new Rect(); // 滑动距离及坐标 private float xDistance, yDistance, xLast, yLast; public AbScrollView(Context context, AttributeSet attrs) { super(context, attrs); } /** * 根据XML生成视图工作完成,该函数在生成视图的最后调用,在所有子视图添加完成之后, 即使子类覆盖了onFinishInflate * 方法,也应该调用父类的方法, 使得该方法得以执行 */ @Override protected void onFinishInflate() { if (getChildCount() > 0) { inner = getChildAt(0); } } @Override public boolean onTouchEvent(MotionEvent ev) { if (inner == null) { return super.onTouchEvent(ev); } else { commOnTouchEvent(ev); } return super.onTouchEvent(ev); } public void commOnTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: y = ev.getY(); break; case MotionEvent.ACTION_UP: if (isNeedAnimation()) { animation(); } y = DEFAULT_POSITION; break; /** * 排除第一次移动计算,因为第一次无法得知y左边,在MotionEvent.ACTION_DOWN中获取不到, * 因为此时是MyScrollView的Tocuh时间传递到了ListView的孩子item上面。所以从第二次开始计算 * 然而我们也要进行初始化,就是第一次移动的时候让滑动距离归零,之后记录准确了就正常执行 */ case MotionEvent.ACTION_MOVE: float preY = y; float nowY = ev.getY(); if (isDefaultPosition(y)) { preY = nowY; } int deltaY = (int) (preY - nowY); scrollBy(0, deltaY); y = nowY; // 当滚动到最上或者最下时就不会再滚动,这时移动布局 if (isNeedMove()) { if (normal.isEmpty()) { // 保存正常的布局位置 normal.set(inner.getLeft(), inner.getTop(), inner.getRight(), inner.getBottom()); } // 移动布局 inner.layout(inner.getLeft(), inner.getTop() - deltaY, inner.getRight(), inner.getBottom() - deltaY); } break; default: break; } } // 开启动画移动 public void animation() { // 开启移动动画 TranslateAnimation ta = new TranslateAnimation(0, 0, inner.getTop(), normal.top); ta.setDuration(200); inner.startAnimation(ta); // 设置回到正常的布局位置 inner.layout(normal.left, normal.top, normal.right, normal.bottom); normal.setEmpty(); } // 是否需要开启动画 public boolean isNeedAnimation() { return !normal.isEmpty(); } // 是否需要移动布局 public boolean isNeedMove() { int offset = inner.getMeasuredHeight() - getHeight(); int scrollY = getScrollY(); if (scrollY == 0 || scrollY == offset) { return true; } return false; } // 检查是否处于默认位置 private boolean isDefaultPosition(float position) { return position == DEFAULT_POSITION; } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: xDistance = yDistance = 0f; xLast = ev.getX(); yLast = ev.getY(); break; case MotionEvent.ACTION_MOVE: final float curX = ev.getX(); final float curY = ev.getY(); xDistance += Math.abs(curX - xLast); yDistance += Math.abs(curY - yLast); xLast = curX; yLast = curY; if (xDistance > yDistance) { return false; } } return super.onInterceptTouchEvent(ev); } }