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  • vue实现移动端圆形旋钮插件

    最近公司有一个项目的需要做出旋钮的效果,旋钮有十个档,根据手指旋转切换,旋转时接近最近的档会有吸附效果,具体效果如下:

    html部分代码:

    <div class="_touch">
      <div class="round_box" ref="box" @touchstart="touchStart" @touchmove="touchMove">
        <div v-if="able" style="position:absolute;100%;height:100%;top:0;left:0;">
          <div class="round_right" ref="right" :style="{ transform: 'rotate(' + angle +'deg)' }">
            <div class="round_info"></div>
          </div>
          <div class="round_num">{{level}}</div>
        </div>
      </div>
    </div>

    less样式部分代码:

    ._touch {
      padding-top: 48px;
      .round_box {
        position: relative;
        width: 54%;
        padding-top: 54%;
        margin: 0 auto;
        background-image: url(../../assets/img/round_box.png);
        background-size: auto 100%;
        background-position: center top;
        background-repeat: no-repeat;
        .round_right {
          width: 8%;
          height: 27%;
          position: absolute;
          left: 46%;
          top: 23%;
          transform-origin: 50% 100%;
          -webkit-transform-origin: 50% 100%;
          z-index: 2;
          .round_info {
            background: linear-gradient(#858585, #b3b3b3);
            background: -webkit-gradient(#858585, #b3b3b3);
            background: -moz-linear-gradient(#858585, #b3b3b3);
            width: 100%;
            padding-top: 100%;
            border-radius: 100%;
          }
        }
        .round_num {
          display: inline-block;
          position: absolute;
          z-index: 1;
          text-align: center;
          width: 30%;
          top: 38%;
          left: 35%;
          font-size: 2.4em;
          font-weight: 900;
          background: linear-gradient(#b0b0b0, #c8c8c8);
          background: -webkit-gradient(#b0b0b0, #c8c8c8);
          -webkit-background-clip: text;
          background-clip: text;
          -webkit-text-fill-color: transparent;
          text-fill-color: transparent;
        }
      }
    }

    js部分代码:

    methods: {
      ......,
      touchStart(e) {
        e.preventDefault();
        e.stopPropagation();
        let round_box = this.$refs.box;
        var w = round_box.offsetWidth / 2;
        var h = round_box.offsetHeight / 2;
        this.px = round_box.getBoundingClientRect().left + w;
        this.py = round_box.getBoundingClientRect().top + h;
      },
      touchMove(e) {
        e.preventDefault();
        e.stopPropagation();
        this.getAngle(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
      },
      touchEnd(e) {
        e.preventDefault();
        e.stopPropagation();
      },
      resetAngle(angle) {
        let list = [
          { angle: 0, level: 5 },
          { angle: 36, level: 6 },
          { angle: 72, level: 7 },
          { angle: 108, level: 8 },
          { angle: 144, level: 9 },
          { angle: 180, level: 10 },
          { angle: 216, level: 1 },
          { angle: 252, level: 2 },
          { angle: 288, level: 3 },
          { angle: 324, level: 4 },
          { angle: 360, level: 5 }
        ];
        let result = list.filter(function(currentVal, index, arr) {
          return Math.abs(angle - currentVal.angle) <= 18;
        });
        this.angle = result[0].angle;
        this.level = result[0].level;
      },
      getAngle(mx, my) {
        var px = this.px;
        var py = this.py;
        var x = Math.abs(px - mx);
        var y = Math.abs(py - my);
        var z = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
        var cos = y / z;
        var radina = Math.acos(cos); //用反三角函数求弧度
        var angle = Math.floor(180 / (Math.PI / radina)); //将弧度转换成角度
        if (mx > px && my > py) {
          //鼠标在第四象限
          angle = 180 - angle;
        }
        if (mx == px && my > py) {
          //鼠标在y轴负方向上
          angle = 180;
        }
        if (mx > px && my == py) {
          //鼠标在x轴正方向上
          angle = 90;
        }
        if (mx < px && my > py) {
          //鼠标在第三象限
          angle = 180 + angle;
        }
        if (mx < px && my == py) {
          //鼠标在x轴负方向
          angle = 270;
        }
        if (mx < px && my < py) {
          //鼠标在第二象限
          angle = 360 - angle;
        }
        this.angle = angle;
        this.$nextTick(function() {
          this.resetAngle(this.angle);
        });
      },
    ......

    主要的思路是根据监听 .round_box 元素的 touchmove 事件获取手指相对于圆心这条直线的旋转角度(transform : rotate),

    并把旋转角度同步到水平居中于 .round_box 容器,底边框中心与 .round_box重合的元素 : .round_right 上,使它相对于

    .round_box圆心旋转即可。

    注:.round_box圆心如下:

    注:.round_right 元素如下:

    其中 吸附效果的代码在getAngle中。

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  • 原文地址:https://www.cnblogs.com/zhuxiaoweb/p/10032323.html
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